547 lines
20 KiB
Lua
547 lines
20 KiB
Lua
WALK_AUTO_REPEAT_DELAY = 180
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gameRootPanel = nil
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gameMapPanel = nil
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gameRightPanel = nil
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gameLeftPanel = nil
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gameBottomPanel = nil
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logoutButton = nil
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mouseGrabberWidget = nil
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countWindow = nil
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logoutWindow = nil
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exitWindow = nil
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function init()
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g_ui.importStyle('styles/countwindow.otui')
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connect(g_game, { onGameStart = show,
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onGameEnd = hide,
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onLoginAdvice = onLoginAdvice }, true)
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gameRootPanel = g_ui.displayUI('gameinterface.otui')
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gameRootPanel:hide()
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gameRootPanel:lower()
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mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
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mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
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gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
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gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
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gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
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gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
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connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', tryLogout)
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logoutButton:hide()
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bindKeys()
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if g_game.isOnline() then
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show()
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end
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end
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function bindKeys()
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g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
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g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
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g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
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g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+;', toggleDash, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+.', toggleAspectRatio, gameRootPanel)
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g_keyboard.bindKeyDown('Ctrl+N', function() gameMapPanel:setDrawTexts(not gameMapPanel:isDrawingTexts()) end, gameRootPanel)
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end
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function terminate()
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disconnect(g_game, { onGameStart = show,
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onGameEnd = hide,
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onLoginAdvice = onLoginAdvice })
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disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
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logoutButton:destroy()
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gameRootPanel:destroy()
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end
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function show()
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connect(g_app, { onClose = tryExit })
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logoutButton:show()
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Background.hide()
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gameRootPanel:show()
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gameRootPanel:focus()
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gameMapPanel:followCreature(g_game.getLocalPlayer())
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end
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function hide()
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disconnect(g_app, { onClose = tryExit })
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if logoutWindow then
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logoutWindow:destroy()
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logoutWindow = nil
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end
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if exitWindow then
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exitWindow:destroy()
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exitWindow = nil
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end
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if countWindow then
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countWindow:destroy()
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countWindow = nil
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end
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gameRootPanel:hide()
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logoutButton:hide()
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Background.show()
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end
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function onLoginAdvice(message)
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displayInfoBox("For Your Information", message)
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end
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function forceExit()
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scheduleEvent(exit, 10)
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return true
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end
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function tryExit()
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if exitWindow then
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return true
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end
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local exitFunc = function() logout() forceExit() end
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local logoutFunc = function() logout() exitWindow:destroy() exitWindow = nil end
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local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
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exitWindow = displayGeneralBox('Exit', tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
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{ { text='Force Exit', callback=exitFunc },
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{ text='Logout', callback=logoutFunc },
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{ text='Cancel', callback=cancelFunc },
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anchor=AnchorHorizontalCenter }, logoutFunc, cancelFunc)
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return true
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end
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function logout()
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if g_game.isOnline() then
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g_game.safeLogout()
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return true
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end
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end
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function tryLogout()
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if logoutWindow then
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return
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end
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local yesCallback = function() logout() logoutWindow:destroy() logoutWindow=nil end
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local noCallback = function() logoutWindow:destroy() logoutWindow=nil end
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logoutWindow = displayGeneralBox('Logout', tr('Are you sure you want to logout?'), {
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{ text='Yes', callback=yesCallback },
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{ text='No', callback=noCallback },
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anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
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end
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function smartWalk(defaultDir)
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local dir
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if Options.getOption('smartWalk') then
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if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
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dir = NorthWest
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elseif g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Right') then
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dir = NorthEast
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elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Left') then
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dir = SouthWest
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elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Right') then
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dir = SouthEast
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end
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end
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if not dir then
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dir = defaultDir
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end
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if Options.getOption('walkBooster') then
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if g_game.getLocalPlayer():canWalk(dir) then
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g_game.walk(dir)
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else
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g_game.forceWalk(dir)
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end
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else
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g_game.walk(dir)
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end
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end
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function toggleAspectRatio()
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if gameMapPanel:isKeepAspectRatioEnabled() then
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gameMapPanel:setKeepAspectRatio(false)
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else
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gameMapPanel:setKeepAspectRatio(true)
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gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
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end
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end
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function onMouseGrabberRelease(self, mousePosition, mouseButton)
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if selectedThing == nil then return false end
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if mouseButton == MouseLeftButton then
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local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
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if clickedWidget then
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if selectedType == 'use' then
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onUseWith(clickedWidget, mousePosition)
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elseif selectedType == 'trade' then
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onTradeWith(clickedWidget, mousePosition)
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end
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end
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end
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selectedThing = nil
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g_mouse.restoreCursor()
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self:ungrabMouse()
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return true
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end
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function onUseWith(clickedWidget, mousePosition)
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if clickedWidget:getClassName() == 'UIMap' then
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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g_game.useWith(selectedThing, tile:getTopMultiUseThing())
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end
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elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
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g_game.useWith(selectedThing, clickedWidget:getItem())
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elseif clickedWidget:getClassName() == 'UICreatureButton' then
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local creature = clickedWidget:getCreature()
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if creature then
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g_game.useWith(selectedThing, creature)
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end
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end
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end
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function onTradeWith(clickedWidget, mousePosition)
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if clickedWidget:getClassName() == 'UIMap' then
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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g_game.requestTrade(selectedThing, tile:getTopCreature())
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end
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end
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end
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function startUseWith(thing)
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selectedType = 'use'
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selectedThing = thing
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mouseGrabberWidget:grabMouse()
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g_mouse.setTargetCursor()
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end
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function startTradeWith(thing)
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selectedType = 'trade'
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selectedThing = thing
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mouseGrabberWidget:grabMouse()
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g_mouse.setTargetCursor()
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end
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function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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if not g_game.isOnline() then return end
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local menu = g_ui.createWidget('PopupMenu')
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if lookThing then
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menu:addOption(tr('Look'), function() g_game.look(lookThing) end)
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end
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if useThing then
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if useThing:isContainer() then
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if useThing:getParentContainer() then
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menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end)
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menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
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else
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menu:addOption(tr('Open'), function() g_game.open(useThing) end)
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end
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else
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if useThing:isMultiUse() then
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menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end)
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else
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menu:addOption(tr('Use'), function() g_game.use(useThing) end)
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end
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end
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if useThing:isRotateable() then
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menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
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end
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end
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if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
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menu:addSeparator()
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menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end)
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end
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if lookThing then
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local parentContainer = lookThing:getParentContainer()
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if parentContainer and parentContainer:hasParent() then
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menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
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end
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end
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if creatureThing then
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local localPlayer = g_game.getLocalPlayer()
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menu:addSeparator()
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if creatureThing:isLocalPlayer() then
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menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
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if g_game.getFeature(GamePlayerMounts) then
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if not localPlayer:isMounted() then
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menu:addOption(tr('Mount'), function() localPlayer:mount() end)
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else
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menu:addOption(tr('Dismount'), function() localPlayer:dismount() end)
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end
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end
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if creatureThing:isPartyMember() then
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if creatureThing:isPartyLeader() then
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if creatureThing:isPartySharedExperienceActive() then
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menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
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else
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menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
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end
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end
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menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
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end
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else
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if g_game.getAttackingCreature() ~= creatureThing then
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menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end)
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else
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menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end)
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end
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if g_game.getFollowingCreature() ~= creatureThing then
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menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
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else
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menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
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end
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if creatureThing:isPlayer() then
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menu:addSeparator()
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local creatureName = creatureThing:getName()
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menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
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if modules.game_console.getOwnPrivateTab() then
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menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
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menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
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end
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if (not Player:hasVip(creatureName)) then
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menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
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end
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local localPlayerShield = localPlayer:getShield()
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local creatureShield = creatureThing:getShield()
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if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
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if creatureShield == ShieldWhiteYellow then
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menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
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else
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menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
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end
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elseif localPlayerShield == ShieldWhiteYellow then
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if creatureShield == ShieldWhiteBlue then
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menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
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end
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elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
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if creatureShield == ShieldWhiteBlue then
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menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
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elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
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menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
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else
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menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
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end
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end
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end
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end
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if modules.game_ruleviolation.hasWindowAccess() then
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menu:addSeparator()
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menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
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end
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menu:addSeparator()
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menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
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end
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menu:display(menuPosition)
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end
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function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, multiUseThing)
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local keyboardModifiers = g_keyboard.getModifiers()
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if not Options.getOption('classicControl') then
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if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
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createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.look(lookThing)
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return true
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elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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if useThing:isContainer() then
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if useThing:getParentContainer() then
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g_game.open(useThing, useThing:getParentContainer())
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else
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g_game.open(useThing)
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end
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return true
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elseif useThing:isMultiUse() then
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startUseWith(useThing)
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return true
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else
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g_game.use(useThing)
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return true
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end
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return true
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elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.attack(creatureThing)
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return true
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end
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else
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if multiUseThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
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local player = g_game.getLocalPlayer()
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if creatureThing and creatureThing ~= player then
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g_game.attack(creatureThing)
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return true
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elseif multiUseThing:isContainer() then
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if multiUseThing:getParentContainer() then
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g_game.open(multiUseThing, multiUseThing:getParentContainer())
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return true
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else
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g_game.open(multiUseThing)
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return true
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end
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elseif multiUseThing:isMultiUse() then
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startUseWith(useThing)
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return true
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else
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g_game.use(multiUseThing)
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end
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return true
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elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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g_game.look(lookThing)
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return true
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elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
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g_game.look(lookThing)
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return true
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elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
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createThingMenu(menuPosition, lookThing, useThing, creatureThing)
|
|
return true
|
|
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
|
|
g_game.attack(creatureThing)
|
|
return true
|
|
end
|
|
end
|
|
|
|
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
|
|
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), autoWalkPos, 127, PathFindFlags.AllowNullTiles)
|
|
if #dirs == 0 then
|
|
modules.game_textmessage.displayStatusMessage(tr('There is no way.'))
|
|
return true
|
|
end
|
|
g_game.autoWalk(dirs)
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function moveStackableItem(item, toPos)
|
|
if countWindow then
|
|
return
|
|
end
|
|
if g_keyboard.isCtrlPressed() then
|
|
g_game.move(item, toPos, item:getCount())
|
|
return
|
|
elseif g_keyboard.isShiftPressed() then
|
|
g_game.move(item, toPos, 1)
|
|
return
|
|
end
|
|
|
|
local count = item:getCount()
|
|
countWindow = g_ui.createWidget('CountWindow', rootWidget)
|
|
local spinbox = countWindow:getChildById('countSpinBox')
|
|
local scrollbar = countWindow:getChildById('countScrollBar')
|
|
spinbox:setMaximum(count)
|
|
spinbox:setMinimum(1)
|
|
spinbox:setValue(count)
|
|
scrollbar:setMaximum(count)
|
|
scrollbar:setMinimum(1)
|
|
scrollbar:setValue(count)
|
|
|
|
local spinBoxValueChange = function(self, value)
|
|
scrollbar:setValue(value)
|
|
end
|
|
spinbox.onValueChange = spinBoxValueChange
|
|
|
|
scrollbar.onValueChange = function(self, value)
|
|
spinbox.onValueChange = nil
|
|
spinbox:setValue(value)
|
|
spinbox.onValueChange = spinBoxValueChange
|
|
end
|
|
|
|
local okButton = countWindow:getChildById('buttonOk')
|
|
local moveFunc = function()
|
|
g_game.move(item, toPos, spinbox:getValue())
|
|
okButton:getParent():destroy()
|
|
countWindow = nil
|
|
end
|
|
local cancelButton = countWindow:getChildById('buttonCancel')
|
|
local cancelFunc = function()
|
|
cancelButton:getParent():destroy()
|
|
countWindow = nil
|
|
end
|
|
|
|
countWindow.onEnter = moveFunc
|
|
countWindow.onEscape = cancelFunc
|
|
|
|
okButton.onClick = moveFunc
|
|
cancelButton.onClick = cancelFunc
|
|
end
|
|
|
|
function getRootPanel()
|
|
return gameRootPanel
|
|
end
|
|
|
|
function getMapPanel()
|
|
return gameMapPanel
|
|
end
|
|
|
|
function getRightPanel()
|
|
return gameRightPanel
|
|
end
|
|
|
|
function getLeftPanel()
|
|
return gameLeftPanel
|
|
end
|
|
|
|
function getBottomPanel()
|
|
return gameBottomPanel
|
|
end
|
|
|
|
function onLeftPanelVisibilityChange(leftPanel, visible)
|
|
if not visible then
|
|
local children = leftPanel:getChildren()
|
|
for i=1,#children do
|
|
children[i]:setParent(gameRightPanel)
|
|
end
|
|
end
|
|
end |