44 lines
1.2 KiB
Lua
44 lines
1.2 KiB
Lua
Inventory = {}
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-- private variables
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local window = nil
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-- public functions
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function Inventory.create()
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window = displayUI('inventory.otui', { parent = Game.gameRightPanel })
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end
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function Inventory.destroy()
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window:destroy()
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window = nil
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end
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-- hooked events
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function Inventory.onInventoryChange(slot, item)
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local itemWidget = window:getChildById('slot' .. slot)
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itemWidget:setItem(item)
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end
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function Inventory.onFreeCapacityChange(freeCapacity)
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local widget = window:getChildById('capacity')
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widget:setText("Cap:\n" .. freeCapacity)
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end
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function Inventory.onSoulChange(soul)
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local widget = window:getChildById('soul')
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widget:setText("Soul:\n" .. soul)
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end
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function Inventory.onInventoryItemMouseRelease(itemWidget, mousePosition, mouseButton)
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local item = itemWidget:getItem()
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if not item or not itemWidget:containsPoint(mousePosition) then return false end
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return Game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
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end
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connect(Game, { onLogin = Inventory.create,
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onLogout = Inventory.destroy,
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onInventoryChange = Inventory.onInventoryChange,
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onFreeCapacityChange = Inventory.onFreeCapacityChange,
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onSoulChange = Inventory.onSoulChange })
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