You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

122 lines
3.5 KiB

/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <prerequisites.h>
#include <core/dispatcher.h>
#include <graphics/graphics.h>
#include <ui/uielement.h>
#include <ui/uiskins.h>
#include <ui/uielementskin.h>
#include <ui/uicontainer.h>
UIElement::UIElement(UI::EElementType type) :
UILayout(),
m_type(type),
m_visible(true),
m_enabled(true),
m_focused(false)
{
}
void UIElement::destroy()
{
if(m_onDestroyCallback)
g_dispatcher.addTask(boost::bind(m_onDestroyCallback, asUIElement()));
if(getParent()) {
// schedule removal from parent
g_dispatcher.addTask(boost::bind(&UIContainer::removeChild, getParent(), asUIElement()));
}
// schedule internal destroy
g_dispatcher.addTask(boost::bind(&UIElement::internalOnDestroy, asUIElement()));
}
void UIElement::internalOnDestroy()
{
setVisible(false);
setEnabled(false);
// check for leaks, the number of references must be always 2 here
assert(asUIElement().use_count() == 2);
}
void UIElement::setSkin(const UIElementSkinPtr& skin)
{
m_skin = skin;
if(skin)
skin->apply(this);
}
void UIElement::onLoad()
{
if(m_onLoadCallback)
g_dispatcher.addTask(boost::bind(m_onLoadCallback, asUIElement()));
}
void UIElement::render()
{
if(m_skin)
m_skin->draw(this);
//g_graphics.drawBoundingRect(getRect());
}
UIElementPtr UIElement::backwardsGetElementById(const std::string& id)
{
if(getId() == id)
return asUIElement();
UIElementPtr element;
if(asUIContainer()) {
element = asUIContainer()->recursiveGetChildById(id);
if(element)
return element;
}
if(getParent())
element = getParent()->backwardsGetElementById(id);
return element;
}
void UIElement::moveTo(Point pos)
{
Rect newRect = getRect();
newRect.moveTo(pos);
// bound newRect to parent rect
UIContainerPtr parent = getParent();
if(parent) {
Rect parentRect = parent->getRect();
if(newRect.left() < parentRect.left())
newRect.moveLeft(parentRect.left());
if(newRect.top() < parentRect.top())
newRect.moveTop(parentRect.top());
if(newRect.bottom() > parentRect.bottom())
newRect.moveBottom(parentRect.bottom());
if(newRect.right() > parentRect.right())
newRect.moveRight(parentRect.right());
}
setRect(newRect);
}