tibia-client/TODO

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High priority TODO in order (before first public disclose)
[bart] tab widgets
[bart] multiline rich text widget
[bart] chat with tabs
[bart] scrollbar
[bart] scrollable widgets
[bart] complete miniwindow (close, minimize, resize)
[bart] move windows
[bart] add top menu buttons
[bart] console history, scrolling
[bart] modules managment interface
[bart] adjust interface design
[baxnie] display exit box when exiting from game
[baxnie] auto walk
[baxnie] attack modes
[baxnie] player status icons (poison, etc)
[baxnie] container windows
[baxnie] move items
[baxnie] use with
[baxnie] hotkeys window
[baxnie] trade window
[baxnie] battle list
====================================================
Low priority TODO
== Core
[bart] review directories loading search
[bart] load modules from zip packages
[bart] create a class for reading binary files
[bart] rework lua/c++ logger
[bart] save lists on config manager
[bart] make protocol class compatible with old tibia protocols
== Graphics
[bart] use CoordsBuffer in font
[bart] cache renders into framebuffers
[bart] use hardware buffer
[bart] use indices
[bart] change mouse icon
== Lua
[bart] make possible to bind non LuaObject derived classes on lua engine (for usage with Point,Rect,Color,Size)
[bart] bind every global lua function in static classes
[bart] review usage of x,y/width,height in lua instead of point/size
== Platform
[bart] port to MacOs and iphone
== UI
[bart] fix massive hotkeys when holding down a key
[bart] horizontal box layout
[bart] move layout proprieties to widget style
[bart] multiline text editor widget
[bart] create UIMessageBox, UIToolTip and UIInputBox
[bart] fix style inheretance using a style translator
[bart] find a way to add new widgets without focusing them
[bart] break UILabel lines
[bart] review and make more error prone with more warnings
[bart] reapply anchor styles when adding new childs
[bart] ui text selection
[bart] make set of background/icon/image width alone work
== Client modules
[bart] make possible to reload modules
== Client
[bart] implement left panel with dragging windows
[bart] clean sprites cache periodically
[bart] create a shader manager
[bart] find a way to load map rendering styles
[bart] cache screen creatures in a list on map
[bart] handle corrupt errors in dat/spr
[bart] remake spr/dat using OTML and image files
[bart] rework map tile rendering (cache visible tiles, etc)
[bart] minimap windows
[bart] draw lights using shaders
[bart] limit FPS in options
[bart] resize map, right panel
[baxnie] do lua game event calls from Game instead from GameProtocol
[baxnie] login queue
[baxnie] questlog
[baxnie] edit texts
[baxnie] ignore list
[baxnie] viplist marks