tibia-client/src/framework/graphics/coordsbuffer.h

94 lines
3.3 KiB
C++

/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef COORDSBUFFER_H
#define COORDSBUFFER_H
#include "vertexarray.h"
#include "hardwarebuffer.h"
class CoordsBuffer
{
enum {
CACHE_MIN_VERTICES_COUNT = 48
};
public:
CoordsBuffer();
~CoordsBuffer();
void clear() {
m_textureCoordArray.clear();
m_vertexArray.clear();
m_hardwareCached = false;
}
void addTriangle(const Point& a, const Point& b, const Point& c) {
m_vertexArray.addTriangle(a, b, c);
m_hardwareCached = false;
}
void addRect(const Rect& dest) {
m_vertexArray.addRect(dest);
m_hardwareCached = false;
}
void addRect(const Rect& dest, const Rect& src) {
m_vertexArray.addRect(dest);
m_textureCoordArray.addRect(src);
m_hardwareCached = false;
}
void addQuad(const Rect& dest, const Rect& src) {
m_vertexArray.addQuad(dest);
m_textureCoordArray.addQuad(src);
m_hardwareCached = false;
}
void addUpsideDownQuad(const Rect& dest, const Rect& src) {
m_vertexArray.addUpsideDownQuad(dest);
m_textureCoordArray.addQuad(src);
m_hardwareCached = false;
}
void addBoudingRect(const Rect& dest, int innerLineWidth);
void addRepeatedRects(const Rect& dest, const Rect& src);
void enableHardwareCaching(HardwareBuffer::UsagePattern usagePattern = HardwareBuffer::DynamicDraw);
void updateCaches();
bool isHardwareCached() { return m_hardwareCached; }
float *getVertexArray() { return m_vertexArray.vertices(); }
float *getTextureCoordArray() { return m_textureCoordArray.vertices(); }
int getVertexCount() { return m_vertexArray.vertexCount(); }
int getTextureCoordCount() { return m_textureCoordArray.vertexCount(); }
HardwareBuffer *getHardwareVertexArray() { return m_hardwareVertexArray; }
HardwareBuffer *getHardwareTextureCoordArray() { return m_hardwareTextureCoordArray; }
private:
HardwareBuffer *m_hardwareVertexArray;
HardwareBuffer *m_hardwareTextureCoordArray;
HardwareBuffer::UsagePattern m_hardwareCacheMode;
VertexArray m_vertexArray;
VertexArray m_textureCoordArray;
bool m_hardwareCached;
bool m_hardwareCaching;
};
#endif