225 lines
6.4 KiB
Lua
225 lines
6.4 KiB
Lua
MarketProtocol = {}
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-- private functions
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local protocol
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local function send(msg)
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if protocol then
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protocol:send(msg)
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end
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end
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local function readMarketOffer(msg, action, var)
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local timestamp = msg:getU32()
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local counter = msg:getU16()
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local itemId = 0
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if var == MarketRequest.MyOffers or var == MarketRequest.MyHistory then
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itemId = msg:getU16()
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else
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itemId = var
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end
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local amount = msg:getU16()
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local price = msg:getU32()
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local playerName
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local state = MarketOfferState.Active
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if var == MarketRequest.MyHistory then
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state = msg:getU8()
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else
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playerName = msg:getString()
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end
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return MarketOffer.new({timestamp, counter}, action, Item.create(itemId), amount, price, playerName, state)
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end
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-- parsing protocols
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local function parseMarketEnter(msg)
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local balance = msg:getU32()
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local vocation = -1
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if g_game.getProtocolVersion() < 950 then
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vocation = msg:getU8() -- get vocation id
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end
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local offers = msg:getU8()
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local depotItems = {}
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local depotCount = (msg:getU16() - 1)
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for i = 0, depotCount do
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local itemId = msg:getU16() -- item id
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local itemCount = msg:getU16() -- item count
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table.insert(depotItems, {itemId, itemCount})
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end
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signalcall(Market.onMarketEnter, depotItems, offers, balance, vocation)
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return true
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end
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local function parseMarketLeave(msg)
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Market.onMarketLeave()
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return true
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end
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local function parseMarketDetail(msg)
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local itemId = msg:getU16()
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local descriptions = {}
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for i = MarketItemDescription.First, MarketItemDescription.Last do
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if msg:peekU16() ~= 0x00 then
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table.insert(descriptions, {i, msg:getString()}) -- item descriptions
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else
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msg:getU16()
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end
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end
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local purchaseStats = {}
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if msg:getU8() == 0x01 then
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local transactions = msg:getU32() -- transaction count
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local totalPrice = msg:getU32() -- total price
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local highestPrice = msg:getU32() -- highest price
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local lowestPrice = msg: getU32() -- lowest price
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table.insert(purchaseStats, {transactions, totalPrice, highestPrice, lowestPrice})
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end
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local saleStats = {}
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if msg:getU8() == 0x01 then
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local transactions = msg:getU32() -- transaction count
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local totalPrice = msg:getU32() -- total price
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local highestPrice = msg:getU32() -- highest price
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local lowestPrice = msg: getU32() -- lowest price
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table.insert(saleStats, {transactions, totalPrice, highestPrice, lowestPrice})
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end
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signalcall(Market.onMarketDetail, itemId, descriptions, purchaseStats, saleStats)
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return true
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end
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local function parseMarketBrowse(msg)
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local var = msg:getU16()
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local offers = {}
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local buyOfferCount = (msg:getU32() - 1)
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for i = 0, buyOfferCount do
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table.insert(offers, readMarketOffer(msg, MarketAction.Buy, var))
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end
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local sellOfferCount = (msg:getU32() - 1)
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for i = 0, sellOfferCount do
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table.insert(offers, readMarketOffer(msg, MarketAction.Sell, var))
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end
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signalcall(Market.onMarketBrowse, offers)
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return true
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end
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-- public functions
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function MarketProtocol.init()
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connect(g_game, { onGameStart = MarketProtocol.registerProtocol,
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onGameEnd = MarketProtocol.unregisterProtocol })
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-- reloading module
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if g_game.isOnline() then
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MarketProtocol.updateProtocol(g_game.getProtocolGame())
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end
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end
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function MarketProtocol.terminate()
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disconnect(g_game, { onGameStart = MarketProtocol.registerProtocol,
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onGameEnd = MarketProtocol.unregisterProtocol })
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-- reloading module
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if not g_game.isOnline() then
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MarketProtocol.updateProtocol(nil)
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end
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MarketProtocol = nil
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end
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function MarketProtocol.updateProtocol(_protocol)
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protocol = _protocol
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end
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function MarketProtocol.registerProtocol()
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if g_game.getFeature(GamePlayerMarket) then
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ProtocolGame.registerOpcode(GameServerOpcodes.GameServerMarketEnter, parseMarketEnter)
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ProtocolGame.registerOpcode(GameServerOpcodes.GameServerMarketLeave, parseMarketLeave)
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ProtocolGame.registerOpcode(GameServerOpcodes.GameServerMarketDetail, parseMarketDetail)
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ProtocolGame.registerOpcode(GameServerOpcodes.GameServerMarketBrowse, parseMarketBrowse)
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end
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MarketProtocol.updateProtocol(g_game.getProtocolGame())
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end
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function MarketProtocol.unregisterProtocol()
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if g_game.getFeature(GamePlayerMarket) then
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ProtocolGame.unregisterOpcode(GameServerOpcodes.GameServerMarketEnter, parseMarketEnter)
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ProtocolGame.unregisterOpcode(GameServerOpcodes.GameServerMarketLeave, parseMarketLeave)
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ProtocolGame.unregisterOpcode(GameServerOpcodes.GameServerMarketDetail, parseMarketDetail)
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ProtocolGame.unregisterOpcode(GameServerOpcodes.GameServerMarketBrowse, parseMarketBrowse)
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end
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MarketProtocol.updateProtocol(nil)
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end
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-- sending protocols
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function MarketProtocol.sendMarketLeave()
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if g_game.getFeature(GamePlayerMarket) then
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local msg = OutputMessage.create()
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msg:addU8(ClientOpcodes.ClientMarketLeave)
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send(msg)
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else
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g_logger.error('MarketProtocol.sendMarketLeave does not support the current protocol.')
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end
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end
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function MarketProtocol.sendMarketBrowse(browseId)
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if g_game.getFeature(GamePlayerMarket) then
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local msg = OutputMessage.create()
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msg:addU8(ClientOpcodes.ClientMarketBrowse)
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msg:addU16(browseId)
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send(msg)
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else
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g_logger.error('MarketProtocol.sendMarketBrowse does not support the current protocol.')
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end
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end
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function MarketProtocol.sendMarketCreateOffer(type, spriteId, amount, price, anonymous)
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if g_game.getFeature(GamePlayerMarket) then
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local msg = OutputMessage.create()
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msg:addU8(ClientOpcodes.ClientMarketCreate)
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msg:addU8(type)
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msg:addU16(spriteId)
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msg:addU16(amount)
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msg:addU32(price)
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msg:addU8(anonymous)
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send(msg)
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else
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g_logger.error('MarketProtocol.sendMarketCreateOffer does not support the current protocol.')
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end
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end
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function MarketProtocol.sendMarketCancelOffer(counter)
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if g_game.getFeature(GamePlayerMarket) then
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local msg = OutputMessage.create()
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msg:addU8(ClientOpcodes.ClientMarketCancel)
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msg:addU32(os.time())
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msg:addU16(counter)
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send(msg)
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else
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g_logger.error('MarketProtocol.sendMarketCancelOffer does not support the current protocol.')
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end
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end
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function MarketProtocol.sendMarketAcceptOffer(counter)
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if g_game.getFeature(GamePlayerMarket) then
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local msg = OutputMessage.create()
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msg:addU8(ClientOpcodes.ClientMarketAccept)
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msg:addU32(os.time())
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msg:addU16(counter)
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send(msg)
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else
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g_logger.error('MarketProtocol.sendMarketAcceptOffer does not support the current protocol.')
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end
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end
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