85 lines
2.2 KiB
CMake
85 lines
2.2 KiB
CMake
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
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PROJECT(otclient)
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SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake;${CMAKE_MODULE_PATH}")
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# find needed packages
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SET(Boost_USE_STATIC_LIBS ON)
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FIND_PACKAGE(Boost REQUIRED)
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FIND_PACKAGE(OpenGL REQUIRED)
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FIND_PACKAGE(Lua51 REQUIRED)
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FIND_PACKAGE(YamlCpp REQUIRED)
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FIND_PACKAGE(PhysFS REQUIRED)
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FIND_PACKAGE(PNG REQUIRED)
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# choose a default build type if not specified
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IF(NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE RelWithDebInfo)
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ENDIF(NOT CMAKE_BUILD_TYPE)
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MESSAGE(STATUS "BUILD TYPE: " ${CMAKE_BUILD_TYPE})
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# setup compiler options
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IF(CMAKE_COMPILER_IS_GNUCXX)
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SET(CMAKE_CXX_FLAGS "-Wall -Wextra -Werror -Wno-unused-parameter")
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SET(CMAKE_CXX_FLAGS_DEBUG "-O1 -g -ggdb -fno-inline")
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SET(CMAKE_CXX_FLAGS_RELEASE "-O2 -Wl,-s")
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SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O2 -g")
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SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--as-needed")
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ENDIF(CMAKE_COMPILER_IS_GNUCXX)
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INCLUDE_DIRECTORIES(
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${Boost_INCLUDE_DIRS}
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${LUA_INCLUDE_DIRS}
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${YAMLCPP_INCLUDE_DIRS}
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${PHYSFS_INCLUDE_DIRS}
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${PNG_INCLUDE_DIRS})
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LINK_DIRECTORIES(
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${Boost_LIBRARY_DIRS}
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${LUA_LIBRARY_DIRS}
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${PHYSFS_LIBRARY_DIRS}
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${YAMLCPP_LIBRARY_DIRS}
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${PNG_LIBRARY_DIRS})
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# setup definitions
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ADD_DEFINITIONS(-D_REENTRANT)
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IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
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ADD_DEFINITIONS(-D_DEBUG)
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ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
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SET(SOURCES
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# game sources
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src/main.cpp
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src/menustate.cpp
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# framework sources
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src/framework/framebuffer.cpp
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src/framework/textureloader.cpp
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src/framework/texture.cpp
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src/framework/texturemanager.cpp
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src/framework/configmanager.cpp
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src/framework/resourcemanager.cpp
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src/framework/engine.cpp
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src/framework/graphics.cpp
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src/framework/logger.cpp
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src/framework/util.cpp)
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IF(WIN32)
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SET(SOURCES ${SOURCES} src/framework/win32platform.cpp)
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ELSE(WIN32)
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SET(SOURCES ${SOURCES} src/framework/x11platform.cpp)
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ENDIF(WIN32)
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# target executable
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ADD_EXECUTABLE(otclient ${SOURCES})
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# target link libraries
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TARGET_LINK_LIBRARIES(otclient
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${Boost_LIBRARIES}
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${OPENGL_LIBRARY}
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${LUA51_LIBRARY}
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${YAMLCPP_LIBRARY}
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${PHYSFS_LIBRARY}
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${PNG_LIBRARY})
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