tibia-client/CMakeLists.txt

85 lines
2.2 KiB
CMake

CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
PROJECT(otclient)
SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake;${CMAKE_MODULE_PATH}")
# find needed packages
SET(Boost_USE_STATIC_LIBS ON)
FIND_PACKAGE(Boost REQUIRED)
FIND_PACKAGE(OpenGL REQUIRED)
FIND_PACKAGE(Lua51 REQUIRED)
FIND_PACKAGE(YamlCpp REQUIRED)
FIND_PACKAGE(PhysFS REQUIRED)
FIND_PACKAGE(PNG REQUIRED)
# choose a default build type if not specified
IF(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE RelWithDebInfo)
ENDIF(NOT CMAKE_BUILD_TYPE)
MESSAGE(STATUS "BUILD TYPE: " ${CMAKE_BUILD_TYPE})
# setup compiler options
IF(CMAKE_COMPILER_IS_GNUCXX)
SET(CMAKE_CXX_FLAGS "-Wall -Wextra -Werror -Wno-unused-parameter")
SET(CMAKE_CXX_FLAGS_DEBUG "-O1 -g -ggdb -fno-inline")
SET(CMAKE_CXX_FLAGS_RELEASE "-O2 -Wl,-s")
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O2 -g")
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,--as-needed")
ENDIF(CMAKE_COMPILER_IS_GNUCXX)
INCLUDE_DIRECTORIES(
${Boost_INCLUDE_DIRS}
${LUA_INCLUDE_DIRS}
${YAMLCPP_INCLUDE_DIRS}
${PHYSFS_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS})
LINK_DIRECTORIES(
${Boost_LIBRARY_DIRS}
${LUA_LIBRARY_DIRS}
${PHYSFS_LIBRARY_DIRS}
${YAMLCPP_LIBRARY_DIRS}
${PNG_LIBRARY_DIRS})
# setup definitions
ADD_DEFINITIONS(-D_REENTRANT)
IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
ADD_DEFINITIONS(-D_DEBUG)
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(SOURCES
# game sources
src/main.cpp
src/menustate.cpp
# framework sources
src/framework/framebuffer.cpp
src/framework/textureloader.cpp
src/framework/texture.cpp
src/framework/texturemanager.cpp
src/framework/configmanager.cpp
src/framework/resourcemanager.cpp
src/framework/engine.cpp
src/framework/graphics.cpp
src/framework/logger.cpp
src/framework/util.cpp)
IF(WIN32)
SET(SOURCES ${SOURCES} src/framework/win32platform.cpp)
ELSE(WIN32)
SET(SOURCES ${SOURCES} src/framework/x11platform.cpp)
ENDIF(WIN32)
# target executable
ADD_EXECUTABLE(otclient ${SOURCES})
# target link libraries
TARGET_LINK_LIBRARIES(otclient
${Boost_LIBRARIES}
${OPENGL_LIBRARY}
${LUA51_LIBRARY}
${YAMLCPP_LIBRARY}
${PHYSFS_LIBRARY}
${PNG_LIBRARY})