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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MAP_H
#define MAP_H
#include "creature.h"
#include "houses.h"
#include "towns.h"
#include "creatures.h"
#include "animatedtext.h"
#include <framework/core/clock.h>
#include <framework/util/attribstorage.h>
enum OTBM_ItemAttr
{
OTBM_ATTR_DESCRIPTION = 1,
OTBM_ATTR_EXT_FILE = 2,
OTBM_ATTR_TILE_FLAGS = 3,
OTBM_ATTR_ACTION_ID = 4,
OTBM_ATTR_UNIQUE_ID = 5,
OTBM_ATTR_TEXT = 6,
OTBM_ATTR_DESC = 7,
OTBM_ATTR_TELE_DEST = 8,
OTBM_ATTR_ITEM = 9,
OTBM_ATTR_DEPOT_ID = 10,
OTBM_ATTR_SPAWN_FILE = 11,
OTBM_ATTR_RUNE_CHARGES = 12,
OTBM_ATTR_HOUSE_FILE = 13,
OTBM_ATTR_HOUSEDOORID = 14,
OTBM_ATTR_COUNT = 15,
OTBM_ATTR_DURATION = 16,
OTBM_ATTR_DECAYING_STATE = 17,
OTBM_ATTR_WRITTENDATE = 18,
OTBM_ATTR_WRITTENBY = 19,
OTBM_ATTR_SLEEPERGUID = 20,
OTBM_ATTR_SLEEPSTART = 21,
OTBM_ATTR_CHARGES = 22,
OTBM_ATTR_CONTAINER_ITEMS = 23,
OTBM_ATTR_ATTRIBUTE_MAP = 128,
/// just random numbers, they're not actually used by the binary reader...
OTBM_ATTR_WIDTH = 129,
OTBM_ATTR_HEIGHT = 130
};
enum OTBM_NodeTypes_t
{
OTBM_ROOTV2 = 1,
OTBM_MAP_DATA = 2,
OTBM_ITEM_DEF = 3,
OTBM_TILE_AREA = 4,
OTBM_TILE = 5,
OTBM_ITEM = 6,
OTBM_TILE_SQUARE = 7,
OTBM_TILE_REF = 8,
OTBM_SPAWNS = 9,
OTBM_SPAWN_AREA = 10,
OTBM_MONSTER = 11,
OTBM_TOWNS = 12,
OTBM_TOWN = 13,
OTBM_HOUSETILE = 14,
OTBM_WAYPOINTS = 15,
OTBM_WAYPOINT = 16
};
enum {
OTCM_SIGNATURE = 0x4D43544F,
OTCM_VERSION = 1
};
//@bindsingleton g_map
class Map
{
public:
void terminate();
void addMapView(const MapViewPtr& mapView);
void removeMapView(const MapViewPtr& mapView);
void notificateTileUpdateToMapViews(const Position& pos);
bool loadOtcm(const std::string& fileName);
void saveOtcm(const std::string& fileName);
void loadOtbm(const std::string& fileName);
void saveOtbm(const std::string& fileName);
void loadSpawns(const std::string& fileName);
void saveSpawns(const std::string&) { }
// otbm attributes (description, size, etc.)
void setHouseFile(const std::string& file) { m_attribs.set(OTBM_ATTR_HOUSE_FILE, file); }
void setSpawnFile(const std::string& file) { m_attribs.set(OTBM_ATTR_SPAWN_FILE, file); }
void setDescription(const std::string& desc) { m_attribs.set(OTBM_ATTR_DESCRIPTION, desc); }
void setWidth(uint16 w) { m_attribs.set(OTBM_ATTR_WIDTH, w); }
void setHeight(uint16 h) { m_attribs.set(OTBM_ATTR_HEIGHT, h); }
std::string getHouseFile() { return m_attribs.get<std::string>(OTBM_ATTR_HOUSE_FILE); }
std::string getSpawnFile() { return m_attribs.get<std::string>(OTBM_ATTR_SPAWN_FILE); }
Size getSize() { return Size(m_attribs.get<uint16>(OTBM_ATTR_WIDTH), m_attribs.get<uint16>(OTBM_ATTR_HEIGHT)); }
std::vector<std::string> getDescriptions() { return stdext::split(m_attribs.get<std::string>(OTBM_ATTR_DESCRIPTION), "\n"); }
void loadMonsters(const std::string& fileName) { m_creatures.loadMonsters(fileName); }
void loadSingleCreature(const std::string& file) { m_creatures.loadSingleCreature(file); }
void loadNpcs(const std::string& folder) { m_creatures.loadNpcs(folder); }
void clean();
void cleanDynamicThings();
void cleanTexts();
// thing related
void addThing(const ThingPtr& thing, const Position& pos, int stackPos = -1);
ThingPtr getThing(const Position& pos, int stackPos);
bool removeThing(const ThingPtr& thing);
bool removeThingByPos(const Position& pos, int stackPos);
// tile related
template <typename... Items>
TilePtr createTileEx(const Position& pos, const Items&... items);
TilePtr createTile(const Position& pos);
const TilePtr& getTile(const Position& pos);
TilePtr getOrCreateTile(const Position& pos);
void cleanTile(const Position& pos);
// known creature related
void addCreature(const CreaturePtr& creature);
CreaturePtr getCreatureById(uint32 id);
void removeCreatureById(uint32 id);
std::vector<CreaturePtr> getSpectators(const Position& centerPos, bool multiFloor);
std::vector<CreaturePtr> getSpectatorsInRange(const Position& centerPos, bool multiFloor, int xRange, int yRange);
std::vector<CreaturePtr> getSpectatorsInRangeEx(const Position& centerPos, bool multiFloor, int minXRange, int maxXRange, int minYRange, int maxYRange);
// town/house/monster related
TownPtr getTown(uint32 tid) { return m_towns.getTown(tid); }
HousePtr getHouse(uint32 hid) { return m_houses.getHouse(hid); }
CreatureTypePtr getCreature(const std::string &name) { return m_creatures.getCreature(name); }
void setLight(const Light& light) { m_light = light; }
void setCentralPosition(const Position& centralPosition);
bool isLookPossible(const Position& pos);
bool isCovered(const Position& pos, int firstFloor = 0);
bool isCompletelyCovered(const Position& pos, int firstFloor = 0);
bool isAwareOfPosition(const Position& pos);
Light getLight() { return m_light; }
Position getCentralPosition() { return m_centralPosition; }
int getFirstAwareFloor();
int getLastAwareFloor();
const std::vector<MissilePtr>& getFloorMissiles(int z) { return m_floorMissiles[z]; }
std::vector<AnimatedTextPtr> getAnimatedTexts() { return m_animatedTexts; }
std::vector<StaticTextPtr> getStaticTexts() { return m_staticTexts; }
std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> findPath(const Position& start, const Position& goal, int maxSteps);
private:
TileMap m_tiles;
std::unordered_map<uint32, CreaturePtr> m_knownCreatures;
std::array<std::vector<MissilePtr>, Otc::MAX_Z+1> m_floorMissiles;
std::vector<AnimatedTextPtr> m_animatedTexts;
std::vector<StaticTextPtr> m_staticTexts;
std::vector<MapViewPtr> m_mapViews;
std::unordered_map<Position, std::string, PositionHasher> m_waypoints;
Light m_light;
Position m_centralPosition;
Rect m_tilesRect;
AttribStorage m_attribs;
Houses m_houses;
Towns m_towns;
Creatures m_creatures;
};
extern Map g_map;
#endif