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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef MONSTERS_H
#define MONSTERS_H
#include "declarations.h"
#include <framework/luaengine/luaobject.h>
#include "outfit.h"
class MonsterType : public LuaObject
{
public:
MonsterType() { }
MonsterType(const std::string& name)
: m_name(name) { }
void setPos(const Position& pos) { m_pos = pos; }
void setName(const std::string& name) { m_name = name; }
void setOutfit(const Outfit& o) { m_outfit = o; }
std::string getName() { return m_name; }
Position getPos() { return m_pos; }
Outfit getOutfit() { return m_outfit; }
private:
Position m_pos;
std::string m_name;
Outfit m_outfit;
};
class Monsters
{
public:
void clear() { m_monsters.clear(); }
void loadMonsters(const std::string& file);
void loadSingleMonster(const std::string& file, const MonsterTypePtr& m = nullptr);
MonsterTypePtr getMonster(const std::string& name);
MonsterTypePtr getMonsterByPos(const Position& pos);
bool isLoaded() const { return m_loaded; }
private:
std::vector<MonsterTypePtr> m_monsters;
bool m_loaded;
};
#endif