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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef GAME_H
#define GAME_H
#include "declarations.h"
#include <otclient/net/declarations.h>
#include <otclient/core/item.h>
#include <otclient/core/outfit.h>
#include <framework/core/timer.h>
typedef std::tuple<std::string, bool> Vip;
class Game
{
public:
Game();
private:
void resetGameStates();
protected:
void processConnectionError(const boost::system::error_code& error);
void processDisconnect();
void processPing();
void processLoginError(const std::string& error);
void processLoginAdvice(const std::string& message);
void processLoginWait(const std::string& message, int time);
void processLogin();
void processLogout();
void processGameStart(const LocalPlayerPtr& localPlayer, int serverBeat);
void processGameEnd();
void processDeath(int penality);
void processPlayerStats(double health, double maxHealth,
double freeCapacity, double experience,
double level, double levelPercent,
double mana, double maxMana,
double magicLevel, double magicLevelPercent,
double soul, double stamina);
void processInventoryChange(int slot, const ItemPtr& item);
void processCreatureMove(const CreaturePtr& creature, const Position& oldPos, const Position& newPos);
void processCreatureTeleport(const CreaturePtr& creature);
void processAttackCancel();
void processWalkCancel(Otc::Direction direction);
// message related
void processTextMessage(const std::string& type, const std::string& message);
void processCreatureSpeak(const std::string& name, int level, Otc::SpeakType type, const std::string& message, int channelId, const Position& creaturePos);
// container related
void processOpenContainer(int containerId, int itemId, const std::string& name, int capacity, bool hasParent, const std::vector<ItemPtr>& items);
void processCloseContainer(int containerId);
void processContainerAddItem(int containerId, const ItemPtr& item);
void processContainerUpdateItem(int containerId, int slot, const ItemPtr& item);
void processContainerRemoveItem(int containerId, int slot);
// channel related
void processChannelList(const std::vector<std::tuple<int, std::string>>& channelList);
void processOpenChannel(int channelId, const std::string& name);
void processOpenPrivateChannel(const std::string& name);
void processOpenOwnPrivateChannel(int channelId, const std::string& name);
void processCloseChannel(int channelId);
// vip related
void processVipAdd(uint id, const std::string& name, bool online);
void processVipStateChange(uint id, bool online);
// outfit
void processOpenOutfitWindow(const Outfit& currentOufit, const std::vector<std::tuple<int, std::string, int>>& outfitList);
// npc trade
void processOpenNpcTrade(const std::vector<std::tuple<ItemPtr, std::string, int, int, int>>& items);
void processPlayerGoods(int money, const std::vector<std::tuple<ItemPtr, int>>& goods);
void processCloseNpcTrade();
// player trade
void processOpenTrade(const std::string& name, const std::vector<ItemPtr>& items);
void processCloseTrade();
// edit text/list
void processEditText(int id, int itemId, int maxLength, const std::string& text, const std::string& writter, const std::string& date);
void processEditList(int listId, int id, const std::string& text);
// questlog
void processQuestLog(const std::vector<std::tuple<int, std::string, bool>>& questList);
void processQuestLine(int questId, const std::vector<std::tuple<std::string, std::string>>& questMissions);
friend class ProtocolGame;
friend class Map;
public:
// login related
void loginWorld(const std::string& account,
const std::string& password,
const std::string& worldName,
const std::string& worldHost, int worldPort,
const std::string& characterName);
void cancelLogin();
void forceLogout();
void safeLogout();
// walk related
void walk(Otc::Direction direction);
void autoWalk(const std::vector<Otc::Direction>& dirs);
void forceWalk(Otc::Direction direction);
void turn(Otc::Direction direction);
void stop();
// item related
void look(const ThingPtr& thing);
void move(const ThingPtr &thing, const Position& toPos, int count);
void moveToParentContainer(const ThingPtr& thing, int count);
void rotate(const ThingPtr& thing);
void use(const ThingPtr& thing);
void useWith(const ItemPtr& fromThing, const ThingPtr& toThing);
void useInventoryItem(int itemId);
void useInventoryItemWith(int itemId, const ThingPtr& toThing);
// container related
void open(const ItemPtr& item, const ContainerPtr& previousContainer);
void openParent(const ContainerPtr& container);
void close(const ContainerPtr& container);
void refreshContainer();
// attack/follow related
void attack(const CreaturePtr& creature);
void cancelAttack() { attack(nullptr); }
void follow(const CreaturePtr& creature);
void cancelFollow() { follow(nullptr); }
void cancelAttackAndFollow();
// talk related
void talk(const std::string& message);
void talkChannel(Otc::SpeakType speakType, int channelId, const std::string& message);
void talkPrivate(Otc::SpeakType speakType, const std::string& receiver, const std::string& message);
// channel related
void openPrivateChannel(const std::string& receiver);
void requestChannels();
void joinChannel(int channelId);
void leaveChannel(int channelId);
void closeNpcChannel();
void openOwnChannel();
void inviteToOwnChannel(const std::string& name);
void excludeFromOwnChannel(const std::string& name);
// party related
void partyInvite(int creatureId);
void partyJoin(int creatureId);
void partyRevokeInvitation(int creatureId);
void partyPassLeadership(int creatureId);
void partyLeave();
void partyShareExperience(bool active);
// outfit related
void requestOutfit();
void changeOutfit(const Outfit& outfit);
// vip related
void addVip(const std::string& name);
void removeVip(int playerId);
// fight modes related
void setChaseMode(Otc::ChaseModes chaseMode);
void setFightMode(Otc::FightModes fightMode);
void setSafeFight(bool on);
Otc::ChaseModes getChaseMode() { return m_chaseMode; }
Otc::FightModes getFightMode() { return m_fightMode; }
bool isSafeFight() { return m_safeFight; }
// npc trade related
void inspectNpcTrade(const ItemPtr& item);
void buyItem(const ItemPtr& item, int amount, bool ignoreCapacity, bool buyWithBackpack);
void sellItem(const ItemPtr& item, int amount, bool ignoreEquipped);
void closeNpcTrade();
// player trade related
void requestTrade(const ItemPtr& item, const CreaturePtr& creature);
void inspectTrade(bool counterOffer, int index);
void acceptTrade();
void rejectTrade();
// house window and editable items related
void editText(uint id, const std::string& text);
void editList(int listId, uint id, const std::string& text);
// questlog related
void requestQuestLog();
void requestQuestLine(int questId);
bool canPerformGameAction();
bool checkBotProtection();
bool isOnline() { return !!m_localPlayer; }
bool isDead() { return m_dead; }
bool isAttacking() { return !!m_attackingCreature; }
bool isFollowing() { return !!m_followingCreature; }
ContainerPtr getContainer(int index) { return m_containers[index]; }
std::map<int, ContainerPtr> getContainers() { return m_containers; }
std::map<int, Vip> getVips() { return m_vips; }
CreaturePtr getAttackingCreature() { return m_attackingCreature; }
CreaturePtr getFollowingCreature() { return m_followingCreature; }
int getServerBeat() { return m_serverBeat; }
LocalPlayerPtr getLocalPlayer() { return m_localPlayer; }
ProtocolGamePtr getProtocolGame() { return m_protocolGame; }
int getProtocolVersion() { return PROTOCOL; }
std::string getWorldName() { return m_worldName; }
private:
void setAttackingCreature(const CreaturePtr& creature);
void setFollowingCreature(const CreaturePtr& creature);
LocalPlayerPtr m_localPlayer;
CreaturePtr m_attackingCreature;
CreaturePtr m_followingCreature;
ProtocolGamePtr m_protocolGame;
std::map<int, ContainerPtr> m_containers;
std::map<int, Vip> m_vips;
bool m_dead;
int m_serverBeat;
Otc::FightModes m_fightMode;
Otc::ChaseModes m_chaseMode;
bool m_safeFight;
std::string m_worldName;
};
extern Game g_game;
#endif