tibia-client/modules/core_widgets/uiitem.lua

46 lines
1.1 KiB
Lua

function UIItem:onDragEnter(mousePos)
local item = self:getItem()
if not item then return false end
self:setBorderWidth(1)
self.currentDragThing = item
setTargetCursor()
return true
end
function UIItem:onDragLeave(widget, mousePos)
self.currentDragThing = nil
restoreCursor()
self:setBorderWidth(0)
return true
end
function UIItem:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end
local pos = self.position
local count = widget.currentDragThing:getData()
Game.move(widget.currentDragThing, pos, count)
self:setBorderWidth(0)
return true
end
function UIItem:onHoverChange(hovered)
if g_ui.getDraggingWidget() and self ~= g_ui.getDraggingWidget() then
if hovered then
self:setBorderWidth(1)
else
self:setBorderWidth(0)
end
end
end
function UIItem:onMouseRelease(mousePosition, mouseButton)
local item = self:getItem()
if not item or not self:containsPoint(mousePosition) then return false end
return Game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
end