70 lines
2.3 KiB
Lua
70 lines
2.3 KiB
Lua
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-- public functions
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function Game.createThingMenu(menuPosition, lookThing, useThing, creatureThing)
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local menu = createWidget('PopupMenu')
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if lookThing then
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menu:addOption('Look', function() Game.look(lookThing) end)
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end
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-- Open or Use, depending if thing is a container
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if useThing then
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if useThing:isContainer() then
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menu:addOption('Open', function() print('open') end)
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else
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if useThing:isMultiUse() then
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menu:addOption('Use with ...', function() print('use with...') end)
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else
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menu:addOption('Use', function() Game.use(useThing) end)
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end
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end
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if useThing:isRotateable() then
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menu:addOption('Rotate', function() Game.rotate(useThing) end)
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end
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if not useThing:isNotMoveable() and useThing:isPickupable() then
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menu:addSeparator()
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menu:addOption('Trade with ...', function() print('trade with') end)
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end
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end
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if creatureThing then
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menu:addSeparator()
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if creatureThing:asLocalPlayer() then
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menu:addOption('Set Outfit', function() Game.openOutfitWindow() end)
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else
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local localPlayer = Game.getLocalPlayer()
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if localPlayer then
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if localPlayer:getAttackingCreature() ~= creatureThing then
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menu:addOption('Attack', function() Game.attack(creatureThing) end)
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else
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menu:addOption('Stop Attack', function() Game.cancelAttack() end)
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end
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if localPlayer:getFollowingCreature() ~= creatureThing then
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menu:addOption('Follow', function() Game.follow(creatureThing) end)
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else
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menu:addOption('Stop Follow', function() Game.cancelFollow() end)
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end
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end
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if creatureThing:asPlayer() then
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menu:addSeparator()
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menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
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menu:addOption('Add to VIP list', function() Game.addVip(creatureThing:getName()) end)
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menu:addOption('Ignore ' .. creatureThing:getName(), function() print('ignore') end)
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menu:addOption('Invite to Party', function() Game.inviteToParty(creatureThing:getId()) end)
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end
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end
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menu:addSeparator()
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menu:addOption('Copy Name', function() g_window.setClipboardText(creatureThing:getName()) end)
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end
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menu:display(menuPosition)
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end
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