tibia-client/modules/game_minimap/minimap.lua

163 lines
4.8 KiB
Lua

Minimap = {}
-- private variables
local minimapWidget
local minimapButton
local minimapWindow
local DEFAULT_ZOOM = 45
minimapFirstLoad = true
-- private functions
function onMinimapMouseRelease(self, mousePosition, mouseButton)
local tile = self:getTile(mousePosition)
if tile and mouseButton == MouseLeftButton and self:isPressed() then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 127)
if #dirs == 0 then
TextMessage.displayStatus(tr('There is no way.'))
return true
end
g_game.autoWalk(dirs)
return true
end
return false
end
function onMinimapMouseWheel(self, mousePos, direction)
if direction == MouseWheelUp then
self:zoomIn()
else
self:zoomOut()
end
end
--[[
Known Issue (TODO):
If you move the minimap compass directions and
you change floor it will not update the minimap.
]]
-- public functions
function Minimap.init()
connect(g_game, { onGameStart = Minimap.reset,
onForceWalk = Minimap.center })
g_keyboard.bindKeyDown('Ctrl+M', Minimap.toggle)
minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
minimapButton:setOn(true)
minimapWindow = g_ui.loadUI('minimap.otui', GameInterface.getRightPanel())
minimapWidget = minimapWindow:recursiveGetChildById('minimap')
minimapWidget:setAutoViewMode(false)
minimapWidget:setViewMode(1) -- mid view
minimapWidget:setDrawMinimapColors(true)
minimapWidget:setMultifloor(false)
minimapWidget:setKeepAspectRatio(false)
minimapWidget.onMouseRelease = onMinimapMouseRelease
minimapWidget.onMouseWheel = onMinimapMouseWheel
Minimap.reset()
-- load only the first time (avoid load/save between reloads)
if minimapFirstLoad then
minimapFirstLoad = false
if g_resources.fileExists('/minimap.otcm') then
if g_game.isOnline() then
perror('cannot load minimap while online')
else
g_map.loadOtcm('/minimap.otcm')
end
end
-- save only when closing the client
connect(g_app, { onTerminate = function()
g_map.saveOtcm('/minimap.otcm')
end})
end
end
function Minimap.terminate()
disconnect(g_game, { onGameStart = Minimap.reset,
onForceWalk = Minimap.center })
g_keyboard.unbindKeyDown('Ctrl+M')
minimapButton:destroy()
minimapWindow:destroy()
minimapWindow = nil
minimapWidget = nil
minimapButton = nil
Minimap = nil
end
function Minimap.toggle()
if minimapButton:isOn() then
minimapWindow:close()
minimapButton:setOn(false)
else
minimapWindow:open()
minimapButton:setOn(true)
end
end
function Minimap.onMiniWindowClose()
minimapButton:setOn(false)
end
function Minimap.isClickInRange(position, fromPosition, toPosition)
return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y)
end
-- hooked functions
local compassZones = {}
compassZones.west = {x = 0, y = 30, posx = -1, posy = 0}
compassZones.north = {x = 30, y = 0, posx = 0, posy = -1}
compassZones.south = {x = 30, y = 57, posx = 0, posy = 1}
compassZones.east = {x = 57, y = 30, posx = 1, posy = 0}
function Minimap.compassClick(self, mousePos)
local compassPos = self:getRect()
local pos = {x = mousePos.x-compassPos.x, y = mousePos.y-compassPos.y}
local move = {x = 0, y = 0}
for i,v in pairs(compassZones) do
local lowPos = {x = v.x-15, y = v.y-15}
local highPos = {x = v.x+15, y = v.y+15}
if Minimap.isClickInRange(pos, lowPos, highPos) then
move.x = move.x + v.posx * minimapWidget:getZoom()/10
move.y = move.y + v.posy * minimapWidget:getZoom()/10
break
end
end
local cameraPos = minimapWidget:getCameraPosition()
local pos = {x = cameraPos.x + move.x, y = cameraPos.y + move.y, z = cameraPos.z}
minimapWidget:setCameraPosition(pos)
end
function Minimap.onButtonClick(id)
if id == "zoomIn" then
minimapWidget:setZoom(math.max(minimapWidget:getMaxZoomIn(), minimapWidget:getZoom()-15))
elseif id == "zoomOut" then
minimapWidget:setZoom(math.min(minimapWidget:getMaxZoomOut(), minimapWidget:getZoom()+15))
elseif id == "levelUp" then
local pos = minimapWidget:getCameraPosition()
pos.z = pos.z - 1
minimapWidget:setCameraPosition(pos)
elseif id == "levelDown" then
local pos = minimapWidget:getCameraPosition()
pos.z = pos.z + 1
minimapWidget:setCameraPosition(pos)
end
end
-- hooked events
function Minimap.reset()
local player = g_game.getLocalPlayer()
if not player then return end
minimapWidget:followCreature(player)
minimapWidget:setZoom(DEFAULT_ZOOM)
end
function Minimap.center()
local player = g_game.getLocalPlayer()
if not player then return end
minimapWidget:followCreature(player)
end