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TopMenu = {}
-- private variables
local topMenu
local leftButtonsPanel
local rightButtonsPanel
local leftGameButtonsPanel
local rightGameButtonsPanel
-- private functions
local function addButton(id, description, icon, callback, panel, toggle)
local class
if toggle then
class = 'TopToggleButton'
else
class = 'TopButton'
end
local button = g_ui.createWidget(class, panel)
button:setId(id)
button:setTooltip(description)
button:setIcon(resolvepath(icon, 3))
button.onClick = callback
return button
end
-- public functions
function TopMenu.init()
connect(g_game, { onGameStart = TopMenu.showGameButtons,
onGameEnd = TopMenu.hideGameButtons })
topMenu = g_ui.displayUI('topmenu.otui')
leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
leftGameButtonsPanel = topMenu:getChildById('leftGameButtonsPanel')
rightGameButtonsPanel = topMenu:getChildById('rightGameButtonsPanel')
if g_game.isOnline() then
leftGameButtonsPanel:show()
rightGameButtonsPanel:show()
end
end
function TopMenu.terminate()
disconnect(g_game, { onGameStart = TopMenu.showGameButtons,
onGameEnd = TopMenu.hideGameButtons })
leftButtonsPanel = nil
rightButtonsPanel = nil
leftGameButtonsPanel = nil
rightGameButtonsPanel = nil
topMenu:destroy()
topMenu = nil
TopMenu = nil
end
function TopMenu.addLeftButton(id, description, icon, callback)
return addButton(id, description, icon, callback, leftButtonsPanel, false)
end
function TopMenu.addLeftToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, leftButtonsPanel, true)
end
function TopMenu.addRightButton(id, description, icon, callback)
return addButton(id, description, icon, callback, rightButtonsPanel, false)
end
function TopMenu.addRightToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, rightButtonsPanel, true)
end
function TopMenu.addLeftGameButton(id, description, icon, callback)
return addButton(id, description, icon, callback, leftGameButtonsPanel, false)
end
function TopMenu.addLeftGameToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, leftGameButtonsPanel, true)
end
function TopMenu.addRightGameButton(id, description, icon, callback)
return addButton(id, description, icon, callback, rightGameButtonsPanel, false)
end
function TopMenu.addRightGameToggleButton(id, description, icon, callback, right)
return addButton(id, description, icon, callback, rightGameButtonsPanel, true)
end
function TopMenu.hideGameButtons()
leftGameButtonsPanel:hide()
rightGameButtonsPanel:hide()
end
function TopMenu.showGameButtons()
leftGameButtonsPanel:show()
rightGameButtonsPanel:show()
end
function TopMenu.getButton(id)
return topMenu:recursiveGetChildById(id)
end