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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef CREATURES_H
#define CREATURES_H
#include "declarations.h"
#include <framework/luaengine/luaobject.h>
#include <framework/util/attribstorage.h>
#include "outfit.h"
enum CreatureAttr : uint8
{
CreatureAttrPosition = 0,
CreatureAttrName = 1,
CreatureAttrOutfit = 2,
CreatureAttrSpawnTime = 3
};
class CreatureType : public LuaObject
{
public:
CreatureType() { }
CreatureType(const std::string& name) { setName(name); }
void setName(const std::string& name) { m_attribs.set(CreatureAttrName, name); }
void setOutfit(const Outfit& o) { m_attribs.set(CreatureAttrOutfit, o); }
void setSpawnTime(int spawnTime) { m_attribs.set(CreatureAttrSpawnTime, spawnTime); }
std::string getName() { return m_attribs.get<std::string>(CreatureAttrName); }
Outfit getOutfit() { return m_attribs.get<Outfit>(CreatureAttrOutfit); }
int getSpawnTime() { return m_attribs.get<int>(CreatureAttrSpawnTime); }
private:
AttribStorage m_attribs;
};
class Creatures
{
public:
void clear() { m_creatures.clear(); }
void loadMonsters(const std::string& file);
void loadSingleCreature(const std::string& file);
void loadNpcs(const std::string& folder);
void loadCreatureBuffer(const std::string& buffer);
CreatureTypePtr getCreature(const std::string& name);
bool isLoaded() const { return m_loaded; }
protected:
bool m_loadCreatureBuffer(TiXmlElement* elem, const CreatureTypePtr& m);
private:
std::vector<CreatureTypePtr> m_creatures;
Boolean<false> m_loaded;
};
#endif