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#ifndef FONT_H
#define FONT_H
#include "declarations.h"
#include <framework/otml/declarations.h>
class Font
{
public:
Font(const std::string& name) : m_name(name) { }
/// Load font from otml node
void load(const OTMLNodePtr& fontNode);
/// Simple text render starting at startPos
void renderText(const std::string& text,
const Point& startPos,
const Color& color = Color::white);
/// Advanced text render delimited by a screen region and alignment
void renderText(const std::string& text,
const Rect& screenCoords,
AlignmentFlag align = AlignTopLeft,
const Color& color = Color::white);
/// Calculate glyphs positions to use on render, also calculates textBoxSize if wanted
const std::vector<Point>& calculateGlyphsPositions(const std::string& text,
AlignmentFlag align = AlignTopLeft,
Size* textBoxSize = NULL) const;
/// Simulate render and calculate text size
Size calculateTextRectSize(const std::string& text);
std::string getName() const { return m_name; }
int getGlyphHeight() const { return m_glyphHeight; }
const Rect* getGlyphsTextureCoords() const { return m_glyphsTextureCoords; }
const Size* getGlyphsSize() const { return m_glyphsSize; }
const TexturePtr& getTexture() const { return m_texture; }
int getTopMargin() const { return m_topMargin; }
Size getGlyphSpacing() const { return m_glyphSpacing; }
private:
/// Calculates each font character by inspecting font bitmap
void calculateGlyphsWidthsAutomatically(const Size& glyphSize);
std::string m_name;
int m_glyphHeight;
int m_firstGlyph;
int m_topMargin;
Size m_glyphSpacing;
TexturePtr m_texture;
Rect m_glyphsTextureCoords[256];
Size m_glyphsSize[256];
};
#endif