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#ifndef UIWIDGET_H
#define UIWIDGET_H
#include "declarations.h"
#include "uievent.h"
#include <framework/luascript/luaobject.h>
#include <framework/graphics/declarations.h>
#include <framework/otml/declarations.h>
class UIWidget : public LuaObject
{
public:
UIWidget(UIWidgetType type = UITypeWidget);
virtual ~UIWidget();
static UIWidgetPtr create();
/// Remove this widget from parent then destroy it and its children
virtual void destroy();
/// Called after the widget is loaded from OTML file, to execute onLoad event
virtual void load();
/// Load style from otml node
virtual void loadStyleFromOTML(const OTMLNodePtr& styleNode);
/// Draw widget on screen
virtual void render();
/// Notifies the layout system that this widget has changed and may need to change geometry
void updateGeometry();
void setEnabled(bool enable) { m_enabled = enable; }
void setLayout(const UILayoutPtr& layout) { m_layout = layout; }
void setId(const std::string& id) { m_id = id; }
void setFocusable(bool focusable) { m_focusable = focusable; }
void setHovered(bool hovered) { m_hovered = hovered; }
void setVisible(bool visible) { m_visible = visible; }
void setParent(const UIWidgetPtr& parent);
void setStyle(const std::string& styleName);
void setGeometry(const Rect& rect);
void setLocked(bool locked);
void setX(int x) { move(Point(x, getY())); }
void setY(int y) { move(Point(getX(), y)); }
void setWidth(int width) { resize(Size(width, getHeight())); }
void setHeight(int height) { resize(Size(getWidth(), height)); }
void resize(const Size& size) { setGeometry(Rect(getPosition(), size)); updateGeometry(); }
void move(const Point& pos) { setGeometry(Rect(pos, getSize())); }
void setImage(const ImagePtr& image) { m_image = image; }
virtual void setFont(const FontPtr& font) { m_font = font; }
void setOpacity(int opacity) { m_opacity = opacity; }
void setColor(const Color& color) { m_color = color; }
void setFontColor(const Color& color) { m_fontColor = color; }
void setMarginLeft(int margin) { m_marginLeft = margin; updateGeometry(); }
void setMarginRight(int margin) { m_marginRight = margin; updateGeometry(); }
void setMarginTop(int margin) { m_marginTop = margin; updateGeometry(); }
void setMarginBottom(int margin) { m_marginBottom = margin; updateGeometry(); }
void hide() { setVisible(false); }
void show() { setVisible(true); }
void disable() { setEnabled(false); }
void enable() { setEnabled(true); }
void lock();
bool isEnabled();
bool isExplicitlyEnabled() const { return m_enabled; }
bool isVisible() const { return m_visible; }
bool isHovered() const { return m_hovered; }
bool isFocusable() const { return m_focusable; }
bool isDestroyed() const { return m_destroyed; }
bool hasChildren() const { return m_children.size() > 0; }
bool hasFocus();
bool hasChild(const UIWidgetPtr& child);
UIWidgetType getWidgetType() const { return m_type; }
UILayoutPtr getLayout() const;
std::string getId() const { return m_id; }
int getChildCount() const { return m_children.size(); }
UIWidgetPtr getParent() const { return m_parent.lock(); }
Point getPosition() const { return m_rect.topLeft(); }
Size getSize() const { return m_rect.size(); }
Rect getGeometry() const { return m_rect; }
int getX() const { return m_rect.x(); }
int getY() const { return m_rect.y(); }
int getWidth() const { return m_rect.width(); }
int getHeight() const { return m_rect.height(); }
ImagePtr getImage() const { return m_image; }
FontPtr getFont() const { return m_font; }
Color getFontColor() const { return m_fontColor; }
Color getColor() const { return m_color; }
int getOpacity() const { return m_opacity; }
int getMarginLeft() const { return m_marginLeft; }
int getMarginRight() const { return m_marginRight; }
int getMarginTop() const { return m_marginTop; }
int getMarginBottom() const { return m_marginBottom; }
UIWidgetList getChildren() const { return m_children; }
UIWidgetPtr getFocusedChild() const { return m_focusedChild; }
UIWidgetPtr getChildAfter(const UIWidgetPtr& relativeChild);
UIWidgetPtr getChildBefore(const UIWidgetPtr& relativeChild);
UIWidgetPtr getChildById(const std::string& childId);
UIWidgetPtr getChildByPos(const Point& childPos);
UIWidgetPtr getChildByIndex(int childIndex);
UIWidgetPtr recursiveGetChildById(const std::string& childId);
UIWidgetPtr recursiveGetChildByPos(const Point& childPos);
UIWidgetPtr backwardsGetWidgetById(const std::string& id);
void addChild(const UIWidgetPtr& childToAdd);
void removeChild(const UIWidgetPtr& childToRemove);
void focusChild(const UIWidgetPtr& childToFocus, FocusReason reason);
void focusNextChild(FocusReason reason);
void moveChildToTop(const UIWidgetPtr& childToMove);
void lockChild(const UIWidgetPtr& childToLock);
void unlockChild(const UIWidgetPtr& childToUnlock);
// for using only with anchor layouts
void addAnchor(AnchorPoint edge, const std::string& targetId, AnchorPoint targetEdge);
void centerIn(const std::string& targetId);
void fill(const std::string& targetId);
UIWidgetPtr asUIWidget() { return std::static_pointer_cast<UIWidget>(shared_from_this()); }
protected:
/// Triggered when widget is moved or resized
virtual void onGeometryUpdate(UIGeometryUpdateEvent& event) { }
// Triggered when widget change visibility/enabled/style/children/parent/layout/...
//virtual void onChange(const UIEvent& event);
/// Triggered when widget gets or loses focus
virtual void onFocusChange(UIFocusEvent& event) { }
/// Triggered when the mouse enters or leaves widget area
virtual void onHoverChange(UIHoverEvent& event) { }
/// Triggered when user presses key while widget has focus
virtual void onKeyPress(UIKeyEvent& event);
/// Triggered when user releases key while widget has focus
virtual void onKeyRelease(UIKeyEvent& event);
/// Triggered when a mouse button is pressed down while mouse pointer is inside widget area
virtual void onMousePress(UIMouseEvent& event);
/// Triggered when a mouse button is released
virtual void onMouseRelease(UIMouseEvent& event);
/// Triggered when mouse moves (even when the mouse is outside widget area)
virtual void onMouseMove(UIMouseEvent& event);
/// Triggered when mouse middle button wheels inside widget area
virtual void onMouseWheel(UIMouseEvent& event);
friend class UIManager;
private:
void destroyCheck();
protected:
UIWidgetType m_type;
bool m_enabled;
bool m_visible;
bool m_hovered;
bool m_focusable;
bool m_destroyed;
bool m_updateScheduled;
Rect m_rect;
UILayoutPtr m_layout;
UIWidgetWeakPtr m_parent;
UIWidgetList m_children;
UIWidgetList m_lockedWidgets;
UIWidgetPtr m_focusedChild;
std::string m_id;
// basic style components used by all widgets
ImagePtr m_image;
FontPtr m_font;
int m_opacity;
Color m_color;
Color m_fontColor;
int m_marginLeft;
int m_marginRight;
int m_marginTop;
int m_marginBottom;
};
#endif