33 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| == CRASHS
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| modules recursivity makes client crash, it should generate a warning
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| boost::asio makes the client crash in rarely conditions when trying to connect but internet is offline
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| 
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| == P1 BUGS (affects game play)
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| in some situations creatures may disappears while walking
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| sometimes minimap desync Z pos
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| follow and autowalk doesn't cancel when walking via hotkeys
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| when reading invalid spr/dat the client crashs
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| 
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| when walking on a tile with too many creatures, the following errors occurrs:
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| ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
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| ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
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| ERROR: [Map::setCentralPosition] invalid creature
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| ERROR: [Map::setCentralPosition] invalid creature
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| ERROR: [Map::setCentralPosition] invalid creature
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| ERROR: [Map::setCentralPosition] invalid creature
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| 
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| 
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| == P2 BUGS
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| battle sometimes doesn't clear attacked/followed creatures when they go out of range
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| when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored
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| invisible creatures name offset is incorrect
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| walk does not work properly when a creature is paralyzed
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| 
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| == P3 BUGS
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| widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events
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| too many talk messages in game map make the messages boxes disappear
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| hotkeys works while windows are locked, it shouldn't
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| skulls is rendering outside map bounds
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| party options does not work when re-logging inside a party
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| sometimes we can still view hits from above/bottom floors from a fight that is not visible
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