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Eduardo Bart e03bf33f58 BEAWARE all game functionality is disabled with this commit for a while
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00
addons some window moving 2012-02-06 22:41:53 -02:00
modules BEAWARE all game functionality is disabled with this commit for a while 2012-02-20 00:28:13 -02:00
src BEAWARE all game functionality is disabled with this commit for a while 2012-02-20 00:28:13 -02:00
tools major UIWidget rewrite with new features 2012-01-10 20:13:40 -02:00
.gitignore some cleanup in modules, fixes in tooltip, uiwidget warnings, disable map saving for a while 2012-02-05 20:42:35 -02:00
BUGS remove client_tibiafiles submodule, you must download and place spr/dat by yourself from now on 2012-02-05 17:46:56 -02:00
CMakeLists.txt fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility 2011-12-28 17:38:29 -02:00
LICENSE implement combobox and do some ui rework 2012-01-04 08:26:58 -02:00
README.rdoc add andrefaramir to authors section in README 2012-02-07 01:57:45 -02:00
TODO bind lua functions for questlog/npc trade/trade/channels/text edit/list edit/containers 2012-02-09 01:45:19 -02:00

README.rdoc

== What is OTClient?

OTClient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
for that it uses LUA scripting for all game interface functionality and configurations files with a syntax
similar to CSS for the client interface design. OTClient works with a modular system, this means
that each functionality is a separated module, giving the possibility to users modify and customize
anything easily. Users can also create new mods and extend game interface for their own purposes.
OTClient is written in C++2011, the upcoming C++ standard.

== Getting Started

In short, if you need to compile OTClient, follow these tutorials:
* {Compiling on Windows}[http://otclient.info/page/articles.html/_/general/compiling-on-windows-r9]
* {Compiling on Ubuntu}[http://otclient.info/page/articles.html/_/general/compiling-on-ubuntu-r12]
Checkout our website at {http://otclient.info}[http://otclient.info/] for tutorials and more information

== Need help?

If you have any questions or are looking for more information, please feel free to ask on our official
forum at http://otclient.info

== Bugs

Have found a bug? Please create an issue in our bug tracker
http://otclient.info/tracker

== Contributing

We encourage you to contribute to OTClient! Please check out
{our website}[http://otclient.info/] for guidelines about how to proceed. Join us!

== Authors

* edubart (project creator and leader developer) <edub4rt@gmail.com>
* baxnie (official developer) <henrique_santiago93@hotmail.com>
* andrefaramir (official developer) <andre_faramir@hotmail.com>

== License

OTClient is made available under the MIT License