tibia-client/modules/client_topmenu/topmenu.lua

165 lines
4.1 KiB
Lua

-- private variables
local topMenu
local leftButtonsPanel
local rightButtonsPanel
local leftGameButtonsPanel
local rightGameButtonsPanel
-- private functions
local function addButton(id, description, icon, callback, panel, toggle, front)
local class
if toggle then
class = 'TopToggleButton'
else
class = 'TopButton'
end
local button = panel:getChildById(id)
if not button then
button = g_ui.createWidget(class)
if front then
panel:insertChild(1, button)
else
panel:addChild(button)
end
end
button:setId(id)
button:setTooltip(description)
button:setIcon(resolvepath(icon, 3))
button.onMouseRelease = function(widget, mousePos, mouseButton)
if widget:containsPoint(mousePos) and mouseButton ~= MouseMiddleButton then
callback()
return true
end
end
return button
end
-- public functions
function init()
connect(g_game, { onGameStart = online,
onGameEnd = offline,
onPingBack = updatePing })
connect(g_app, { onFps = updateFps })
topMenu = g_ui.displayUI('topmenu')
leftButtonsPanel = topMenu:getChildById('leftButtonsPanel')
rightButtonsPanel = topMenu:getChildById('rightButtonsPanel')
leftGameButtonsPanel = topMenu:getChildById('leftGameButtonsPanel')
rightGameButtonsPanel = topMenu:getChildById('rightGameButtonsPanel')
pingLabel = topMenu:getChildById('pingLabel')
fpsLabel = topMenu:getChildById('fpsLabel')
if g_game.isOnline() then
online()
end
end
function terminate()
disconnect(g_game, { onGameStart = online,
onGameEnd = offline,
onPingBack = updatePing })
disconnect(g_app, { onFps = updateFps })
topMenu:destroy()
end
function online()
showGameButtons()
if g_settings.getBoolean('showPing') and (g_game.getFeature(GameClientPing) or g_game.getFeature(GameExtendedClientPing)) then
pingLabel:show()
else
pingLabel:hide()
end
end
function offline()
hideGameButtons()
pingLabel:hide()
end
function updateFps(fps)
text = 'FPS: ' .. fps
fpsLabel:setText(text)
end
function updatePing(ping)
local text = 'Ping: '
local color
if ping < 0 then
text = text .. "??"
color = 'yellow'
else
text = text .. ping .. ' ms'
if ping >= 500 then
color = 'red'
elseif ping >= 250 then
color = 'yellow'
else
color = 'green'
end
end
pingLabel:setColor(color)
pingLabel:setText(text)
end
function setPingVisible(enable)
pingLabel:setVisible(enable)
end
function setFpsVisible(enable)
fpsLabel:setVisible(enable)
end
function addLeftButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, leftButtonsPanel, false, front)
end
function addLeftToggleButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, leftButtonsPanel, true, front)
end
function addRightButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, rightButtonsPanel, false, front)
end
function addRightToggleButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, rightButtonsPanel, true, front)
end
function addLeftGameButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, leftGameButtonsPanel, false, front)
end
function addLeftGameToggleButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, leftGameButtonsPanel, true, front)
end
function addRightGameButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, rightGameButtonsPanel, false, front)
end
function addRightGameToggleButton(id, description, icon, callback, front)
return addButton(id, description, icon, callback, rightGameButtonsPanel, true, front)
end
function showGameButtons()
leftGameButtonsPanel:show()
rightGameButtonsPanel:show()
end
function hideGameButtons()
leftGameButtonsPanel:hide()
rightGameButtonsPanel:hide()
end
function getButton(id)
return topMenu:recursiveGetChildById(id)
end
function getTopMenu()
return topMenu
end