tibia-client/src/client/effect.cpp

68 lines
2.3 KiB
C++

/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "effect.h"
#include "map.h"
#include <framework/core/eventdispatcher.h>
void Effect::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
{
if(m_id == 0)
return;
int animationPhase = 0;
if(animate)
animationPhase = std::min((int)(m_animationTimer.ticksElapsed() / m_phaseDuration), getAnimationPhases() - 1);
rawGetThingType()->draw(dest, scaleFactor, 0, 0, 0, 0, animationPhase, lightView);
}
void Effect::onAppear()
{
m_animationTimer.restart();
m_phaseDuration = EFFECT_TICKS_PER_FRAME;
// hack to fix some animation phases duration, currently there is no better solution
if(m_id == 33)
m_phaseDuration <<= 2;
// schedule removal
auto self = asEffect();
g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, m_phaseDuration * getAnimationPhases());
}
void Effect::setId(uint32 id)
{
if(!g_things.isValidDatId(id, ThingCategoryEffect))
id = 0;
m_id = id;
}
const ThingTypePtr& Effect::getThingType()
{
return g_things.getThingType(m_id, ThingCategoryEffect);
}
ThingType *Effect::rawGetThingType()
{
return g_things.rawGetThingType(m_id, ThingCategoryEffect);
}