tibia-client/src/client/uicreature.cpp

83 lines
3.1 KiB
C++

/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uicreature.h"
#include <framework/otml/otml.h>
#include <framework/graphics/graphics.h>
void UICreature::drawSelf(Fw::DrawPane drawPane)
{
if((drawPane & Fw::ForegroundPane) == 0)
return;
UIWidget::drawSelf(drawPane);
if(m_creature) {
Rect drawRect = getPaddingRect();
g_painter->setColor(m_imageColor);
m_creature->drawOutfit(drawRect, !m_fixedCreatureSize);
}
}
void UICreature::setOutfit(const Outfit& outfit)
{
if(!m_creature)
m_creature = CreaturePtr(new Creature);
m_creature->setDirection(Otc::South);
m_creature->setOutfit(outfit);
}
void UICreature::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "fixed-creature-size")
setFixedCreatureSize(node->value<bool>());
else if(node->tag() == "outfit-id") {
Outfit outfit = (m_creature ? m_creature->getOutfit() : Outfit());
outfit.setId(node->value<int>());
setOutfit(outfit);
}
else if(node->tag() == "outfit-head") {
Outfit outfit = (m_creature ? m_creature->getOutfit() : Outfit());
outfit.setHead(node->value<int>());
setOutfit(outfit);
}
else if(node->tag() == "outfit-body") {
Outfit outfit = (m_creature ? m_creature->getOutfit() : Outfit());
outfit.setBody(node->value<int>());
setOutfit(outfit);
}
else if(node->tag() == "outfit-legs") {
Outfit outfit = (m_creature ? m_creature->getOutfit() : Outfit());
outfit.setLegs(node->value<int>());
setOutfit(outfit);
}
else if(node->tag() == "outfit-feet") {
Outfit outfit = (m_creature ? m_creature->getOutfit() : Outfit());
outfit.setFeet(node->value<int>());
setOutfit(outfit);
}
}
}