366 lines
14 KiB
C++
366 lines
14 KiB
C++
/*
|
|
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
#include "thingtype.h"
|
|
#include "spritemanager.h"
|
|
#include "game.h"
|
|
#include "lightview.h"
|
|
|
|
#include <framework/graphics/graphics.h>
|
|
#include <framework/graphics/texture.h>
|
|
#include <framework/graphics/image.h>
|
|
#include <framework/graphics/texturemanager.h>
|
|
#include <framework/core/filestream.h>
|
|
#include <framework/otml/otml.h>
|
|
|
|
ThingType::ThingType()
|
|
{
|
|
m_category = ThingInvalidCategory;
|
|
m_id = 0;
|
|
m_null = true;
|
|
m_exactSize = 0;
|
|
m_numPatternX = m_numPatternY = m_numPatternZ = 0;
|
|
m_animationPhases = 0;
|
|
m_layers = 0;
|
|
m_elevation = 0;
|
|
m_opacity = 1.0f;
|
|
}
|
|
|
|
void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileStreamPtr& fin)
|
|
{
|
|
m_null = false;
|
|
m_id = clientId;
|
|
m_category = category;
|
|
|
|
bool done = false;
|
|
for(int i = 0 ; i < ThingLastAttr;++i) {
|
|
int attr = fin->getU8();
|
|
if(attr == ThingLastAttr) {
|
|
done = true;
|
|
break;
|
|
}
|
|
|
|
if(g_game.getFeature(Otc::GameChargeableItems)) {
|
|
if(attr == ThingAttrWritable) {
|
|
m_attribs.set(ThingAttrChargeable, true);
|
|
continue;
|
|
} else if(attr > ThingAttrWritable)
|
|
attr -= 1;
|
|
}
|
|
|
|
if(g_game.getProtocolVersion() >= 1010) {
|
|
/* In 10.10 all attributes from 16 and up were
|
|
* incremented by 1 to make space for 16 as
|
|
* "No Movement Animation" flag.
|
|
*/
|
|
if(attr == 16)
|
|
attr = ThingAttrNoMoveAnimation;
|
|
else if(attr > 16)
|
|
attr -= 1;
|
|
}
|
|
|
|
switch(attr) {
|
|
case ThingAttrDisplacement: {
|
|
m_displacement.x = fin->getU16();
|
|
m_displacement.y = fin->getU16();
|
|
m_attribs.set(attr, true);
|
|
break;
|
|
}
|
|
case ThingAttrLight: {
|
|
Light light;
|
|
light.intensity = fin->getU16();
|
|
light.color = fin->getU16();
|
|
m_attribs.set(attr, light);
|
|
break;
|
|
}
|
|
case ThingAttrMarket: {
|
|
MarketData market;
|
|
market.category = fin->getU16();
|
|
market.tradeAs = fin->getU16();
|
|
market.showAs = fin->getU16();
|
|
market.name = fin->getString();
|
|
market.restrictVocation = fin->getU16();
|
|
market.requiredLevel = fin->getU16();
|
|
m_attribs.set(attr, market);
|
|
break;
|
|
}
|
|
case ThingAttrElevation: {
|
|
m_elevation = fin->getU16();
|
|
m_attribs.set(attr, m_elevation);
|
|
break;
|
|
}
|
|
case ThingAttrGround:
|
|
case ThingAttrWritable:
|
|
case ThingAttrWritableOnce:
|
|
case ThingAttrMinimapColor:
|
|
case ThingAttrCloth:
|
|
case ThingAttrLensHelp:
|
|
m_attribs.set(attr, fin->getU16());
|
|
break;
|
|
default:
|
|
m_attribs.set(attr, true);
|
|
break;
|
|
};
|
|
}
|
|
|
|
if(!done)
|
|
stdext::throw_exception("corrupt data");
|
|
|
|
uint8 width = fin->getU8();
|
|
uint8 height = fin->getU8();
|
|
m_size = Size(width, height);
|
|
m_exactSize = (width > 1 || height > 1) ? std::min((int)fin->getU8(), std::max(width * 32, height * 32)) : 32;
|
|
m_layers = fin->getU8();
|
|
m_numPatternX = fin->getU8();
|
|
m_numPatternY = fin->getU8();
|
|
m_numPatternZ = fin->getU8();
|
|
m_animationPhases = fin->getU8();
|
|
|
|
int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * m_animationPhases;
|
|
|
|
// if(totalSprites == 0)
|
|
// stdext::throw_exception("a thing type has no sprites");
|
|
if(totalSprites > 4096)
|
|
stdext::throw_exception("a thing type has more than 4096 sprites");
|
|
|
|
m_spritesIndex.resize(totalSprites);
|
|
for(int i = 0; i < totalSprites; i++)
|
|
m_spritesIndex[i] = g_game.getFeature(Otc::GameSpritesU32) ? fin->getU32() : fin->getU16();
|
|
|
|
m_textures.resize(m_animationPhases);
|
|
m_texturesFramesRects.resize(m_animationPhases);
|
|
m_texturesFramesOriginRects.resize(m_animationPhases);
|
|
m_texturesFramesOffsets.resize(m_animationPhases);
|
|
}
|
|
|
|
void ThingType::unserializeOtml(const OTMLNodePtr& node)
|
|
{
|
|
for(const OTMLNodePtr& node2 : node->children()) {
|
|
if(node2->tag() == "opacity")
|
|
m_opacity = node2->value<float>();
|
|
else if(node2->tag() == "notprewalkable")
|
|
m_attribs.set(ThingAttrNotPreWalkable, node2->value<bool>());
|
|
else if(node2->tag() == "image")
|
|
m_customImage = node2->value();
|
|
else if(node2->tag() == "full-ground") {
|
|
if(node2->value<bool>())
|
|
m_attribs.set(ThingAttrFullGround, true);
|
|
else
|
|
m_attribs.remove(ThingAttrFullGround);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ThingType::draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase, LightView *lightView)
|
|
{
|
|
if(m_null)
|
|
return;
|
|
|
|
if(animationPhase >= m_animationPhases)
|
|
return;
|
|
|
|
const TexturePtr& texture = getTexture(animationPhase); // texture might not exists, neither its rects.
|
|
if(!texture)
|
|
return;
|
|
|
|
uint frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
|
|
if(frameIndex >= m_texturesFramesRects[animationPhase].size())
|
|
return;
|
|
|
|
Point textureOffset;
|
|
Rect textureRect;
|
|
|
|
if(scaleFactor != 1.0f) {
|
|
textureRect = m_texturesFramesOriginRects[animationPhase][frameIndex];
|
|
} else {
|
|
textureOffset = m_texturesFramesOffsets[animationPhase][frameIndex];
|
|
textureRect = m_texturesFramesRects[animationPhase][frameIndex];
|
|
}
|
|
|
|
Rect screenRect(dest + (textureOffset - m_displacement - (m_size.toPoint() - Point(1, 1)) * 32) * scaleFactor,
|
|
textureRect.size() * scaleFactor);
|
|
|
|
bool useOpacity = m_opacity < 1.0f;
|
|
|
|
if(useOpacity)
|
|
g_painter->setColor(Color(1.0f,1.0f,1.0f,m_opacity));
|
|
|
|
g_painter->drawTexturedRect(screenRect, texture, textureRect);
|
|
|
|
if(useOpacity)
|
|
g_painter->setColor(Color::white);
|
|
|
|
if(lightView && hasLight()) {
|
|
Light light = getLight();
|
|
if(light.intensity > 0)
|
|
lightView->addLightSource(screenRect.center(), scaleFactor, light);
|
|
}
|
|
}
|
|
|
|
const TexturePtr& ThingType::getTexture(int animationPhase)
|
|
{
|
|
TexturePtr& animationPhaseTexture = m_textures[animationPhase];
|
|
if(!animationPhaseTexture) {
|
|
bool useCustomImage = false;
|
|
if(animationPhase == 0 && !m_customImage.empty())
|
|
useCustomImage = true;
|
|
|
|
// we don't need layers in common items, they will be pre-drawn
|
|
int textureLayers = 1;
|
|
int numLayers = m_layers;
|
|
if(m_category == ThingCategoryCreature && numLayers >= 2) {
|
|
// 5 layers: outfit base, red mask, green mask, blue mask, yellow mask
|
|
textureLayers = 5;
|
|
numLayers = 5;
|
|
}
|
|
|
|
int indexSize = textureLayers * m_numPatternX * m_numPatternY * m_numPatternZ;
|
|
Size textureSize = getBestTextureDimension(m_size.width(), m_size.height(), indexSize);
|
|
ImagePtr fullImage;
|
|
|
|
if(useCustomImage)
|
|
fullImage = Image::load(m_customImage);
|
|
else
|
|
fullImage = ImagePtr(new Image(textureSize * Otc::TILE_PIXELS));
|
|
|
|
m_texturesFramesRects[animationPhase].resize(indexSize);
|
|
m_texturesFramesOriginRects[animationPhase].resize(indexSize);
|
|
m_texturesFramesOffsets[animationPhase].resize(indexSize);
|
|
|
|
for(int z = 0; z < m_numPatternZ; ++z) {
|
|
for(int y = 0; y < m_numPatternY; ++y) {
|
|
for(int x = 0; x < m_numPatternX; ++x) {
|
|
for(int l = 0; l < numLayers; ++l) {
|
|
bool spriteMask = (m_category == ThingCategoryCreature && l > 0);
|
|
int frameIndex = getTextureIndex(l % textureLayers, x, y, z);
|
|
Point framePos = Point(frameIndex % (textureSize.width() / m_size.width()) * m_size.width(),
|
|
frameIndex / (textureSize.width() / m_size.width()) * m_size.height()) * Otc::TILE_PIXELS;
|
|
|
|
if(!useCustomImage) {
|
|
for(int h = 0; h < m_size.height(); ++h) {
|
|
for(int w = 0; w < m_size.width(); ++w) {
|
|
uint spriteIndex = getSpriteIndex(w, h, spriteMask ? 1 : l, x, y, z, animationPhase);
|
|
ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[spriteIndex]);
|
|
if(spriteImage) {
|
|
if(spriteMask) {
|
|
static Color maskColors[] = { Color::red, Color::green, Color::blue, Color::yellow };
|
|
spriteImage->overwriteMask(maskColors[l - 1]);
|
|
}
|
|
Point spritePos = Point(m_size.width() - w - 1,
|
|
m_size.height() - h - 1) * Otc::TILE_PIXELS;
|
|
|
|
fullImage->blit(framePos + spritePos, spriteImage);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Rect drawRect(framePos + Point(m_size.width(), m_size.height()) * Otc::TILE_PIXELS - Point(1,1), framePos);
|
|
for(int x = framePos.x; x < framePos.x + m_size.width() * Otc::TILE_PIXELS; ++x) {
|
|
for(int y = framePos.y; y < framePos.y + m_size.height() * Otc::TILE_PIXELS; ++y) {
|
|
uint8 *p = fullImage->getPixel(x,y);
|
|
if(p[3] != 0x00) {
|
|
drawRect.setTop (std::min(y, (int)drawRect.top()));
|
|
drawRect.setLeft (std::min(x, (int)drawRect.left()));
|
|
drawRect.setBottom(std::max(y, (int)drawRect.bottom()));
|
|
drawRect.setRight (std::max(x, (int)drawRect.right()));
|
|
}
|
|
}
|
|
}
|
|
|
|
m_texturesFramesRects[animationPhase][frameIndex] = drawRect;
|
|
m_texturesFramesOriginRects[animationPhase][frameIndex] = Rect(framePos, Size(m_size.width(), m_size.height()) * Otc::TILE_PIXELS);
|
|
m_texturesFramesOffsets[animationPhase][frameIndex] = drawRect.topLeft() - framePos;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
animationPhaseTexture = TexturePtr(new Texture(fullImage, true));
|
|
animationPhaseTexture->setSmooth(true);
|
|
}
|
|
return animationPhaseTexture;
|
|
}
|
|
|
|
Size ThingType::getBestTextureDimension(int w, int h, int count)
|
|
{
|
|
const int MAX = 32;
|
|
|
|
int k = 1;
|
|
while(k < w)
|
|
k<<=1;
|
|
w = k;
|
|
|
|
k = 1;
|
|
while(k < h)
|
|
k<<=1;
|
|
h = k;
|
|
|
|
int numSprites = w*h*count;
|
|
assert(numSprites <= MAX*MAX);
|
|
assert(w <= MAX);
|
|
assert(h <= MAX);
|
|
|
|
Size bestDimension = Size(MAX, MAX);
|
|
for(int i=w;i<=MAX;i<<=1) {
|
|
for(int j=h;j<=MAX;j<<=1) {
|
|
Size candidateDimension = Size(i, j);
|
|
if(candidateDimension.area() < numSprites)
|
|
continue;
|
|
if((candidateDimension.area() < bestDimension.area()) ||
|
|
(candidateDimension.area() == bestDimension.area() && candidateDimension.width() + candidateDimension.height() < bestDimension.width() + bestDimension.height()))
|
|
bestDimension = candidateDimension;
|
|
}
|
|
}
|
|
|
|
return bestDimension;
|
|
}
|
|
|
|
uint ThingType::getSpriteIndex(int w, int h, int l, int x, int y, int z, int a) {
|
|
uint index =
|
|
((((((a % m_animationPhases)
|
|
* m_numPatternZ + z)
|
|
* m_numPatternY + y)
|
|
* m_numPatternX + x)
|
|
* m_layers + l)
|
|
* m_size.height() + h)
|
|
* m_size.width() + w;
|
|
assert(index < m_spritesIndex.size());
|
|
return index;
|
|
}
|
|
|
|
uint ThingType::getTextureIndex(int l, int x, int y, int z) {
|
|
return ((l * m_numPatternZ + z)
|
|
* m_numPatternY + y)
|
|
* m_numPatternX + x;
|
|
}
|
|
|
|
int ThingType::getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
|
|
{
|
|
if(m_null)
|
|
return 0;
|
|
|
|
getTexture(animationPhase); // we must calculate it anyway.
|
|
int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
|
|
Size size = m_texturesFramesOriginRects[animationPhase][frameIndex].size() - m_texturesFramesOffsets[animationPhase][frameIndex].toSize();
|
|
return std::max(size.width(), size.height());
|
|
}
|