tibia-client/src/client/protocolgame.h

242 lines
12 KiB
C++

/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef PROTOCOLGAME_H
#define PROTOCOLGAME_H
#include "declarations.h"
#include "protocolcodes.h"
#include <framework/net/protocol.h>
#include "creature.h"
class ProtocolGame : public Protocol
{
public:
void login(const std::string& accountName, const std::string& accountPassword, const std::string& host, uint16 port, const std::string& characterName);
void send(const OutputMessagePtr& outputMessage);
void sendExtendedOpcode(uint8 opcode, const std::string& buffer);
void sendLoginPacket(uint challengeTimestamp, uint8 challengeRandom);
void sendEnterGame();
void sendLogout();
void sendPing();
void sendPingBack();
void sendAutoWalk(const std::vector<Otc::Direction>& path);
void sendWalkNorth();
void sendWalkEast();
void sendWalkSouth();
void sendWalkWest();
void sendStop();
void sendWalkNorthEast();
void sendWalkSouthEast();
void sendWalkSouthWest();
void sendWalkNorthWest();
void sendTurnNorth();
void sendTurnEast();
void sendTurnSouth();
void sendTurnWest();
void sendEquipItem(int itemId, int countOrSubType);
void sendMove(const Position& fromPos, int itemId, int stackpos, const Position& toPos, int count);
void sendInspectNpcTrade(int itemId, int count);
void sendBuyItem(int itemId, int subType, int amount, bool ignoreCapacity, bool buyWithBackpack);
void sendSellItem(int itemId, int subType, int amount, bool ignoreEquipped);
void sendCloseNpcTrade();
void sendRequestTrade(const Position& pos, int thingId, int stackpos, uint playerId);
void sendInspectTrade(bool counterOffer, int index);
void sendAcceptTrade();
void sendRejectTrade();
void sendUseItem(const Position& position, int itemId, int stackpos, int index);
void sendUseItemWith(const Position& fromPos, int itemId, int fromStackPos, const Position& toPos, int toThingId, int toStackPos);
void sendUseOnCreature(const Position& pos, int thingId, int stackpos, uint creatureId);
void sendRotateItem(const Position& pos, int thingId, int stackpos);
void sendCloseContainer(int containerId);
void sendUpContainer(int containerId);
void sendEditText(uint id, const std::string& text);
void sendEditList(uint id, int doorId, const std::string& text);
void sendLook(const Position& position, int thingId, int stackpos);
void sendLookCreature(uint creatureId);
void sendTalk(Otc::MessageMode mode, int channelId, const std::string& receiver, const std::string& message);
void sendRequestChannels();
void sendJoinChannel(int channelId);
void sendLeaveChannel(int channelId);
void sendOpenPrivateChannel(const std::string& receiver);
void sendOpenRuleViolation(const std::string& reporter);
void sendCloseRuleViolation(const std::string& reporter);
void sendCancelRuleViolation();
void sendCloseNpcChannel();
void sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight);
void sendAttack(uint creatureId, uint seq);
void sendFollow(uint creatureId, uint seq);
void sendInviteToParty(uint creatureId);
void sendJoinParty(uint creatureId);
void sendRevokeInvitation(uint creatureId);
void sendPassLeadership(uint creatureId);
void sendLeaveParty();
void sendShareExperience(bool active);
void sendOpenOwnChannel();
void sendInviteToOwnChannel(const std::string& name);
void sendExcludeFromOwnChannel(const std::string& name);
void sendCancelAttackAndFollow();
void sendRefreshContainer(int containerId);
void sendRequestOutfit();
void sendChangeOutfit(const Outfit& outfit);
void sendMountStatus(bool mount);
void sendAddVip(const std::string& name);
void sendRemoveVip(uint playerId);
void sendBugReport(const std::string& comment);
void sendRuleViolation(const std::string& target, int reason, int action, const std::string& comment, const std::string& statement, int statementId, bool ipBanishment);
void sendDebugReport(const std::string& a, const std::string& b, const std::string& c, const std::string& d);
void sendRequestQuestLog();
void sendRequestQuestLine(int questId);
void sendNewNewRuleViolation(int reason, int action, const std::string& characterName, const std::string& comment, const std::string& translation);
void sendRequestItemInfo(int itemId, int subType, int index);
void sendAnswerModalDialog(int dialog, int button, int choice);
// otclient only
void sendChangeMapAwareRange(int xrange, int yrange);
protected:
void onConnect();
void onRecv(const InputMessagePtr& inputMessage);
void onError(const boost::system::error_code& error);
friend class Game;
public:
void addPosition(const OutputMessagePtr& msg, const Position& position);
private:
void parseMessage(const InputMessagePtr& msg);
void parsePendingGame(const InputMessagePtr& msg);
void parseEnterGame(const InputMessagePtr& msg);
void parseLogin(const InputMessagePtr& msg);
void parseGMActions(const InputMessagePtr& msg);
void parseUpdateNeeded(const InputMessagePtr& msg);
void parseLoginError(const InputMessagePtr& msg);
void parseLoginAdvice(const InputMessagePtr& msg);
void parseLoginWait(const InputMessagePtr& msg);
void parsePing(const InputMessagePtr& msg);
void parsePingBack(const InputMessagePtr& msg);
void parseChallenge(const InputMessagePtr& msg);
void parseDeath(const InputMessagePtr& msg);
void parseMapDescription(const InputMessagePtr& msg);
void parseMapMoveNorth(const InputMessagePtr& msg);
void parseMapMoveEast(const InputMessagePtr& msg);
void parseMapMoveSouth(const InputMessagePtr& msg);
void parseMapMoveWest(const InputMessagePtr& msg);
void parseUpdateTile(const InputMessagePtr& msg);
void parseTileAddThing(const InputMessagePtr& msg);
void parseTileTransformThing(const InputMessagePtr& msg);
void parseTileRemoveThing(const InputMessagePtr& msg);
void parseCreatureMove(const InputMessagePtr& msg);
void parseOpenContainer(const InputMessagePtr& msg);
void parseCloseContainer(const InputMessagePtr& msg);
void parseContainerAddItem(const InputMessagePtr& msg);
void parseContainerUpdateItem(const InputMessagePtr& msg);
void parseContainerRemoveItem(const InputMessagePtr& msg);
void parseAddInventoryItem(const InputMessagePtr& msg);
void parseRemoveInventoryItem(const InputMessagePtr& msg);
void parseOpenNpcTrade(const InputMessagePtr& msg);
void parsePlayerGoods(const InputMessagePtr& msg);
void parseCloseNpcTrade(const InputMessagePtr&);
void parseWorldLight(const InputMessagePtr& msg);
void parseMagicEffect(const InputMessagePtr& msg);
void parseAnimatedText(const InputMessagePtr& msg);
void parseDistanceMissile(const InputMessagePtr& msg);
void parseCreatureMark(const InputMessagePtr& msg);
void parseTrappers(const InputMessagePtr& msg);
void parseCreatureHealth(const InputMessagePtr& msg);
void parseCreatureLight(const InputMessagePtr& msg);
void parseCreatureOutfit(const InputMessagePtr& msg);
void parseCreatureSpeed(const InputMessagePtr& msg);
void parseCreatureSkulls(const InputMessagePtr& msg);
void parseCreatureShields(const InputMessagePtr& msg);
void parseCreatureUnpass(const InputMessagePtr& msg);
void parseEditText(const InputMessagePtr& msg);
void parseEditList(const InputMessagePtr& msg);
void parsePlayerInfo(const InputMessagePtr& msg);
void parsePlayerStats(const InputMessagePtr& msg);
void parsePlayerSkills(const InputMessagePtr& msg);
void parsePlayerState(const InputMessagePtr& msg);
void parsePlayerCancelAttack(const InputMessagePtr& msg);
void parseSpellCooldown(const InputMessagePtr& msg);
void parseSpellGroupCooldown(const InputMessagePtr& msg);
void parseMultiUseCooldown(const InputMessagePtr& msg);
void parseTalk(const InputMessagePtr& msg);
void parseChannelList(const InputMessagePtr& msg);
void parseOpenChannel(const InputMessagePtr& msg);
void parseOpenPrivateChannel(const InputMessagePtr& msg);
void parseOpenOwnPrivateChannel(const InputMessagePtr& msg);
void parseCloseChannel(const InputMessagePtr& msg);
void parseRuleViolationChannel(const InputMessagePtr& msg);
void parseRuleViolationRemove(const InputMessagePtr& msg);
void parseRuleViolationCancel(const InputMessagePtr& msg);
void parseRuleViolationLock(const InputMessagePtr& msg);
void parseOwnTrade(const InputMessagePtr& msg);
void parseCounterTrade(const InputMessagePtr& msg);
void parseCloseTrade(const InputMessagePtr&);
void parseTextMessage(const InputMessagePtr& msg);
void parseCancelWalk(const InputMessagePtr& msg);
void parseWalkWait(const InputMessagePtr& msg);
void parseFloorChangeUp(const InputMessagePtr& msg);
void parseFloorChangeDown(const InputMessagePtr& msg);
void parseOpenOutfitWindow(const InputMessagePtr& msg);
void parseVipAdd(const InputMessagePtr& msg);
void parseVipState(const InputMessagePtr& msg);
void parseVipLogout(const InputMessagePtr& msg);
void parseTutorialHint(const InputMessagePtr& msg);
void parseAutomapFlag(const InputMessagePtr& msg);
void parseQuestLog(const InputMessagePtr& msg);
void parseQuestLine(const InputMessagePtr& msg);
void parseChannelEvent(const InputMessagePtr& msg);
void parseItemInfo(const InputMessagePtr& msg);
void parsePlayerInventory(const InputMessagePtr& msg);
void parseShowModalDialog(const InputMessagePtr& msg);
void parseExtendedOpcode(const InputMessagePtr& msg);
void parseChangeMapAwareRange(const InputMessagePtr& msg);
public:
void setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height);
int setFloorDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height, int offset, int skip);
int setTileDescription(const InputMessagePtr& msg, Position position);
Outfit getOutfit(const InputMessagePtr& msg);
ThingPtr getThing(const InputMessagePtr& msg);
ThingPtr getMappedThing(const InputMessagePtr& msg);
CreaturePtr getCreature(const InputMessagePtr& msg, int type = 0);
StaticTextPtr getStaticText(const InputMessagePtr& msg, int type = 0);
ItemPtr getItem(const InputMessagePtr& msg, int id = 0);
Position getPosition(const InputMessagePtr& msg);
private:
stdext::boolean<false> m_enableSendExtendedOpcode;
stdext::boolean<false> m_gameInitialized;
stdext::boolean<false> m_mapKnown;
stdext::boolean<true> m_firstRecv;
std::string m_accountName;
std::string m_accountPassword;
std::string m_characterName;
LocalPlayerPtr m_localPlayer;
};
#endif