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76 lines
2.4 KiB
76 lines
2.4 KiB
#include "map.h"
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#include "game.h"
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#include <graphics/graphics.h>
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#include <graphics/framebuffer.h>
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void Map::draw(int x, int y)
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{
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if(!m_framebuffer)
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m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32));
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g_graphics.bindColor(Color::white);
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m_framebuffer->bind();
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Position *playerPos = g_game.getPlayer()->getPosition();
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// player is above 7
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if(playerPos->z <= 7) {
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// player pos it 8-6. check if we can draw upper floors.
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bool draw = true;
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for(int jz = 6; jz >= 0; --jz) {
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Position coverPos = Position(playerPos->x-(6-jz), playerPos->y-(6-jz), jz);
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if(m_tiles[coverPos]) {
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if(m_tiles[coverPos]->getStackSize() > 0 && jz < playerPos->z) {
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draw = false;
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}
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}
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}
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for(int iz = 7; iz > 0; --iz) {
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// +1 in draws cause 64x64 items may affect view.
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for(int ix = -7; ix < + 8+7; ++ix) {
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for(int iy = -5; iy < + 6+7; ++iy) {
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Position itemPos = Position(playerPos->x + ix, playerPos->y + iy, iz);
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//Position drawPos = Position(ix + 8, iy - playerPos->y + 6, iz);
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//logDebug("x: ", relativePos.x, " y: ", relativePos.y, " z: ", (int)relativePos.z);
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if(m_tiles[itemPos])
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m_tiles[itemPos]->draw((ix + 7 - (7-iz))*32, (iy + 5 - (7-iz))*32);
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}
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}
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if(!draw)
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break;
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}
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}
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// draw effects
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for(auto it = m_effects.begin(), end = m_effects.end(); it != end; ++it) {
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Position *effectPos = (*it)->getPosition();
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(*it)->draw((effectPos->x - playerPos->x + 7) * 32, (effectPos->y - playerPos->y + 5) * 32);
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}
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// debug draws
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g_graphics.drawBoundingRect(Rect(7*32, 5*32, 32, 32), Color::red);
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m_framebuffer->unbind();
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m_framebuffer->draw(x, y, g_graphics.getScreenSize().width(), g_graphics.getScreenSize().height());
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}
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void Map::addThing(ThingPtr thing, uint8 stackpos)
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{
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if(thing->getType() == Thing::TYPE_ITEM || thing->getType() == Thing::TYPE_CREATURE) {
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if(!m_tiles[*thing->getPosition()]) {
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m_tiles[*thing->getPosition()] = TilePtr(new Tile());
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}
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m_tiles[*thing->getPosition()]->addThing(thing, stackpos);
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}
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else if(thing->getType() == Thing::TYPE_EFFECT) {
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m_effects.push_back(thing);
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}
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}
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