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#ifndef PROTOCOLGAME_H
#define PROTOCOLGAME_H
#include <net/protocol.h>
#include "player.h"
#include "item.h"
class ProtocolGame;
typedef std::shared_ptr<ProtocolGame> ProtocolGamePtr;
class ProtocolGame : public Protocol
{
public:
ProtocolGame();
~ProtocolGame();
public:
void login(const std::string& accountName, const std::string& accountPassword, uint32 ip, uint16 port, const std::string& characterName);
void onConnect();
void onRecv(InputMessage& inputMessage);
// Send Messages
void sendLogout();
void sendPing();
void sendWalkNorth();
void sendWalkEast();
void sendWalkSouth();
void sendWalkWest();
private:
void sendLoginPacket(uint32 timestamp, uint8 unknown);
// Parse Messages
void parseMessage(InputMessage& msg);
void parsePlayerLogin(InputMessage& msg);
void parseGMActions(InputMessage& msg);
void parseErrorMessage(InputMessage& msg);
void parseFYIMessage(InputMessage& msg);
void parseWaitList(InputMessage& msg);
void parsePing(InputMessage&);
void parseDeath(InputMessage&);
void parseCanReportBugs(InputMessage& msg);
void parseMapDescription(InputMessage& msg);
void parseMoveNorth(InputMessage& msg);
void parseMoveEast(InputMessage& msg);
void parseMoveSouth(InputMessage& msg);
void parseMoveWest(InputMessage& msg);
void parseUpdateTile(InputMessage& msg);
void parseTileAddThing(InputMessage& msg);
void parseTileTransformThing(InputMessage& msg);
void parseTileRemoveThing(InputMessage& msg);
void parseCreatureMove(InputMessage& msg);
void parseOpenContainer(InputMessage& msg);
void parseCloseContainer(InputMessage& msg);
void parseContainerAddItem(InputMessage& msg);
void parseContainerUpdateItem(InputMessage& msg);
void parseContainerRemoveItem(InputMessage& msg);
void parseAddInventoryItem(InputMessage& msg);
void parseRemoveInventoryItem(InputMessage& msg);
void parseOpenShopWindow(InputMessage& msg);
void parsePlayerCash(InputMessage& msg);
void parseCloseShopWindow(InputMessage&);
void parseWorldLight(InputMessage& msg);
void parseMagicEffect(InputMessage& msg);
void parseAnimatedText(InputMessage& msg);
void parseDistanceShot(InputMessage& msg);
void parseCreatureSquare(InputMessage& msg);
void parseCreatureHealth(InputMessage& msg);
void parseCreatureLight(InputMessage& msg);
void parseCreatureOutfit(InputMessage& msg);
void parseCreatureSpeed(InputMessage& msg);
void parseCreatureSkulls(InputMessage& msg);
void parseCreatureShields(InputMessage& msg);
void parseCreatureTurn(InputMessage& msg);
void parseItemTextWindow(InputMessage& msg);
void parseHouseTextWindow(InputMessage& msg);
void parsePlayerStats(InputMessage& msg);
void parsePlayerSkills(InputMessage& msg);
void parsePlayerIcons(InputMessage& msg);
void parsePlayerCancelAttack(InputMessage& msg);
void parseCreatureSpeak(InputMessage& msg);
void parseChannelList(InputMessage& msg);
void parseOpenChannel(InputMessage& msg);
void parseOpenPrivatePlayerChat(InputMessage& msg);
void parseOpenRuleViolation(InputMessage& msg);
void parseRuleViolationAF(InputMessage& msg);
void parseRuleViolationB0(InputMessage& msg);
void parseRuleViolationB1(InputMessage& msg);
void parseCreatePrivateChannel(InputMessage& msg);
void parseClosePrivateChannel(InputMessage& msg);
void parseSafeTradeRequest(InputMessage& msg);
void parseSafeTradeClose(InputMessage&);
void parseTextMessage(InputMessage& msg);
void parseCancelWalk(InputMessage& msg);
void parseFloorChangeUp(InputMessage& msg);
void parseFloorChangeDown(InputMessage& msg);
void parseOutfitWindow(InputMessage& msg);
void parseVipState(InputMessage& msg);
void parseVipLogin(InputMessage& msg);
void parseVipLogout(InputMessage& msg);
void parseShowTutorial(InputMessage& msg);
void parseAddMarker(InputMessage& msg);
void parseQuestList(InputMessage& msg);
void parseQuestPartList(InputMessage& msg);
void setMapDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height);
void setFloorDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height, int32 offset, int32* skipTiles);
void setTileDescription(InputMessage& msg, Position position);
ThingPtr internalGetThing(InputMessage& msg);
Outfit internalCreatureOutfit(InputMessage& msg);
ItemPtr internalGetItem(InputMessage& msg, uint16 id);
Position parsePosition(InputMessage& msg);
std::string m_accountName, m_accountPassword, m_characterName;
};
// TODO: place it somewhere else
enum SpeakClasses {
SPEAK_SAY = 0x01, //normal talk
SPEAK_WHISPER = 0x02, //whispering - #w text
SPEAK_YELL = 0x03, //yelling - #y text
SPEAK_PRIVATE_PN = 0x04, //Player-to-NPC speaking(NPCs channel)
SPEAK_PRIVATE_NP = 0x05, //NPC-to-Player speaking
SPEAK_PRIVATE = 0x06, //Players speaking privately to players
SPEAK_CHANNEL_Y = 0x07, //Yellow message in chat
SPEAK_CHANNEL_W = 0x08, //White message in chat
SPEAK_RVR_CHANNEL = 0x09, //Reporting rule violation - Ctrl+R
SPEAK_RVR_ANSWER = 0x0A, //Answering report
SPEAK_RVR_CONTINUE = 0x0B, //Answering the answer of the report
SPEAK_BROADCAST = 0x0C, //Broadcast a message - #b
SPEAK_CHANNEL_R1 = 0x0D, //Talk red on chat - #c
SPEAK_PRIVATE_RED = 0x0E, //Red private - @name@ text
SPEAK_CHANNEL_O = 0x0F, //Talk orange on text
//SPEAK_ = 0x10, //?
SPEAK_CHANNEL_R2 = 0x11, //Talk red anonymously on chat - #d
//SPEAK_ = 0x12, //?
SPEAK_MONSTER_SAY = 0x13, //Talk orange
SPEAK_MONSTER_YELL = 0x14 //Yell orange
};
#endif // PROTOCOLGAME_H