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84 lines
2.5 KiB
84 lines
2.5 KiB
#include "thing.h"
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#include "tibiaspr.h"
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#include <graphics/graphics.h>
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ThingAttributes::ThingAttributes()
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{
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group = THING_GROUP_NONE;
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blockSolid = false;
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hasHeight = false;
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blockPathFind = false;
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blockProjectile = false;
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alwaysOnTop = false;
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alwaysOnTopOrder = 0;
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stackable = false;
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useable = false;
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moveable = true;
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pickupable = false;
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rotable = false;
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readable = false;
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lookThrough = false;
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speed = 0;
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lightLevel = 0;
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lightColor = 0;
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isVertical = false;
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isHorizontal = false;
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isHangable = false;
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miniMapColor = 0;
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hasMiniMapColor = false;
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subParam07 = 0;
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subParam08 = 0;
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sprites = NULL;
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width = 0;
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height = 0;
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blendframes = 0;
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xdiv = 0;
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ydiv = 0;
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zdiv = 0;
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animcount = 0;
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xOffset = 0;
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yOffset = 0;
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}
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ThingAttributes::~ThingAttributes()
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{
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if(sprites)
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delete []sprites;
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}
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Thing::Thing()
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{
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m_type = TYPE_NONE;
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}
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void Thing::internalDraw(int x, int y, int blendframes, int xdiv, int ydiv, int zdiv, int anim)
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{
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ThingAttributes *thingAttributes = getAttributes();
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if(!thingAttributes)
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return;
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for(int yi = 0; yi < thingAttributes->height; yi++) {
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for(int xi = 0; xi < thingAttributes->width; xi++) {
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uint16 sprIndex = xi +
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yi * thingAttributes->width +
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blendframes * thingAttributes->width * thingAttributes->height +
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xdiv * thingAttributes->width * thingAttributes->height * thingAttributes->blendframes +
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ydiv * thingAttributes->width * thingAttributes->height * thingAttributes->blendframes * thingAttributes->xdiv +
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zdiv * thingAttributes->width * thingAttributes->height * thingAttributes->blendframes * thingAttributes->xdiv * thingAttributes->ydiv +
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anim * thingAttributes->width * thingAttributes->height * thingAttributes->blendframes * thingAttributes->xdiv * thingAttributes->ydiv * thingAttributes->zdiv;
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uint16 itemId = thingAttributes->sprites[sprIndex];
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if(itemId == 0xFFFF)
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continue;
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TexturePtr data = g_tibiaSpr.getSprite(itemId);
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int offsetX = 0, offsetY = 0;
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if(thingAttributes->hasHeight) {
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offsetX = thingAttributes->xOffset;
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offsetY = thingAttributes->xOffset; // << look to xoffset
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}
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g_graphics.drawTexturedRect(Rect((x - xi*32) - offsetX, (y - yi*32) - offsetY, 32, 32), data, Rect(0, 0, 32, 32));
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}
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}
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}
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