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#ifndef TIBIADAT_H
#define TIBIADAT_H
#include <global.h>
#include "thing.h"
class TibiaDat
{
public:
bool load(const std::string& filename);
ThingAttributes *getItemAttributes(uint16 id);
ThingAttributes *getCreatureAttributes(uint16 id);
ThingAttributes *getEffectAttributes(uint16 id);
ThingAttributes *getShotAttributes(uint16 id);
uint16 getGroupCount(int i) { return m_groupCount[i]; }
uint32 getSignature() { return m_signature; }
uint16 getTotalCount() { return m_totalCount; }
private:
uint32 m_signature, m_totalCount;
uint16 m_groupCount[4];
ThingAttributes **m_thingsAttributes;
};
extern TibiaDat g_tibiaDat;
#endif // TIBIADAT_H