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#include "tile.h"
#include "item.h"
#include "tibiadat.h"
Tile::Tile()
{
m_ground = NULL;
}
void Tile::addThing(ThingPtr thing, uint8 stackpos)
{
if(!thing)
return;
ThingAttributes *thingAttributes = thing->getAttributes();
if(thingAttributes) {
if(thing->getType() == Thing::TYPE_ITEM) {
if(thingAttributes->group == THING_GROUP_GROUND)
m_ground = thing;
else {
if(thingAttributes->alwaysOnTop)
m_itemsTop.push_back(thing);
else
m_itemsBot.push_back(thing);
}
}
else if(thing->getType() == Thing::TYPE_CREATURE) {
m_creatures.push_back(thing);
}
}
}
void Tile::draw(int x, int y)
{
if(m_ground)
m_ground->draw(x, y);
for(auto it = m_itemsTop.begin(), end = m_itemsTop.end(); it != end; ++it)
(*it)->draw(x, y);
for(auto it = m_creatures.begin(), end = m_creatures.end(); it != end; ++it)
(*it)->draw(x, y);
for(auto it = m_itemsBot.begin(), end = m_itemsBot.end(); it != end; ++it)
(*it)->draw(x, y);
}
bool Tile::hasGround()
{
return m_ground != 0;
}
int Tile::getStackSize()
{
int ret = 0;
if(m_ground)
ret++;
ret += m_itemsBot.size();
ret += m_creatures.size();
ret += m_itemsTop.size();
return ret;
}