545 lines
15 KiB
Lua
545 lines
15 KiB
Lua
HOTKEY_MANAGER_USE = nil
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HOTKEY_MANAGER_USEONSELF = 1
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HOTKEY_MANAGER_USEONTARGET = 2
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HOTKEY_MANAGER_USEWITH = 3
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HotkeyColors = {
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text = '#888888',
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textAutoSend = '#FFFFFF',
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itemUse = '#8888FF',
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itemUseSelf = '#00FF00',
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itemUseTarget = '#FF0000',
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itemUseWith = '#F5B325',
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}
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hotkeysManagerLoaded = false
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hotkeysWindow = nil
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hotkeysButton = nil
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currentHotkeyLabel = nil
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currentItemPreview = nil
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itemWidget = nil
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addHotkeyButton = nil
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removeHotkeyButton = nil
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hotkeyText = nil
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hotKeyTextLabel = nil
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sendAutomatically = nil
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selectObjectButton = nil
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clearObjectButton = nil
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useOnSelf = nil
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useOnTarget = nil
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useWith = nil
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defaultComboKeys = nil
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perServer = true
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perCharacter = true
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mouseGrabberWidget = nil
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useRadioGroup = nil
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currentHotkeys = nil
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boundCombosCallback = {}
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hotkeysList = {}
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-- public functions
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function init()
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hotkeysButton = modules.client_topmenu.addLeftGameButton('hotkeysButton', tr('Hotkeys') .. ' (Ctrl+K)', '/images/topbuttons/hotkeys', toggle)
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g_keyboard.bindKeyDown('Ctrl+K', toggle)
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hotkeysWindow = g_ui.displayUI('hotkeys_manager')
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hotkeysWindow:setVisible(false)
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currentHotkeys = hotkeysWindow:getChildById('currentHotkeys')
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currentItemPreview = hotkeysWindow:getChildById('itemPreview')
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addHotkeyButton = hotkeysWindow:getChildById('addHotkeyButton')
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removeHotkeyButton = hotkeysWindow:getChildById('removeHotkeyButton')
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hotkeyText = hotkeysWindow:getChildById('hotkeyText')
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hotKeyTextLabel = hotkeysWindow:getChildById('hotKeyTextLabel')
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sendAutomatically = hotkeysWindow:getChildById('sendAutomatically')
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selectObjectButton = hotkeysWindow:getChildById('selectObjectButton')
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clearObjectButton = hotkeysWindow:getChildById('clearObjectButton')
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useOnSelf = hotkeysWindow:getChildById('useOnSelf')
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useOnTarget = hotkeysWindow:getChildById('useOnTarget')
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useWith = hotkeysWindow:getChildById('useWith')
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useRadioGroup = UIRadioGroup.create()
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useRadioGroup:addWidget(useOnSelf)
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useRadioGroup:addWidget(useOnTarget)
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useRadioGroup:addWidget(useWith)
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useRadioGroup.onSelectionChange = function(self, selected) onChangeUseType(selected) end
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mouseGrabberWidget = g_ui.createWidget('UIWidget')
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mouseGrabberWidget:setVisible(false)
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mouseGrabberWidget:setFocusable(false)
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mouseGrabberWidget.onMouseRelease = onChooseItemMouseRelease
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currentHotkeys.onChildFocusChange = function(self, hotkeyLabel) onSelectHotkeyLabel(hotkeyLabel) end
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g_keyboard.bindKeyPress('Down', function() currentHotkeys:focusNextChild(KeyboardFocusReason) end, hotkeysWindow)
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g_keyboard.bindKeyPress('Up', function() currentHotkeys:focusPreviousChild(KeyboardFocusReason) end, hotkeysWindow)
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connect(g_game, {
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onGameStart = online,
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onGameEnd = offline
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})
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load()
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end
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function terminate()
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disconnect(g_game, {
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onGameStart = online,
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onGameEnd = offline
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})
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g_keyboard.unbindKeyDown('Ctrl+K')
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unload()
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hotkeysWindow:destroy()
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hotkeysButton:destroy()
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mouseGrabberWidget:destroy()
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end
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function configure(savePerServer, savePerCharacter)
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perServer = savePerServer
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perCharacter = savePerCharacter
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reload()
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end
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function online()
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reload()
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hide()
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end
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function offline()
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unload()
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hide()
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end
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function show()
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if not g_game.isOnline() then
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return
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end
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hotkeysWindow:show()
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hotkeysWindow:raise()
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hotkeysWindow:focus()
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end
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function hide()
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hotkeysWindow:hide()
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end
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function toggle()
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if not hotkeysWindow:isVisible() then
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show()
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else
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hide()
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end
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end
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function ok()
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save()
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hide()
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end
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function cancel()
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reload()
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hide()
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end
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function load(forceDefaults)
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hotkeysManagerLoaded = false
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local hotkeySettings = g_settings.getNode('game_hotkeys')
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local hotkeys = {}
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if not table.empty(hotkeySettings) then hotkeys = hotkeySettings end
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if perServer and not table.empty(hotkeys) then hotkeys = hotkeys[G.host] end
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if perCharacter and not table.empty(hotkeys) then hotkeys = hotkeys[g_game.getCharacterName()] end
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hotkeyList = {}
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if not forceDefaults then
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if not table.empty(hotkeys) then
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for keyCombo, setting in pairs(hotkeys) do
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keyCombo = tostring(keyCombo)
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addKeyCombo(keyCombo, setting)
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hotkeyList[keyCombo] = setting
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end
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end
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end
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if currentHotkeys:getChildCount() == 0 then
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loadDefautComboKeys()
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end
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hotkeysManagerLoaded = true
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end
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function unload()
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for keyCombo,callback in pairs(boundCombosCallback) do
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g_keyboard.unbindKeyPress(keyCombo, callback)
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end
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boundCombosCallback = {}
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currentHotkeys:destroyChildren()
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currentHotkeyLabel = nil
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updateHotkeyForm(true)
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hotkeyList = {}
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end
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function reset()
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unload()
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load(true)
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end
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function reload()
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unload()
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load()
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end
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function save()
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local hotkeySettings = g_settings.getNode('game_hotkeys') or {}
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local hotkeys = hotkeySettings
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if perServer then
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if not hotkeys[G.host] then
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hotkeys[G.host] = {}
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end
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hotkeys = hotkeys[G.host]
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end
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if perCharacter then
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local char = g_game.getCharacterName()
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if not hotkeys[char] then
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hotkeys[char] = {}
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end
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hotkeys = hotkeys[char]
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end
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table.clear(hotkeys)
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for _,child in pairs(currentHotkeys:getChildren()) do
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hotkeys[child.keyCombo] = {
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autoSend = child.autoSend,
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itemId = child.itemId,
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useType = child.useType,
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value = child.value
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}
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end
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hotkeyList = hotkeys
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g_settings.setNode('game_hotkeys', hotkeySettings)
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g_settings.save()
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end
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function loadDefautComboKeys()
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if not defaultComboKeys then
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for i=1,12 do
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addKeyCombo('F' .. i)
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end
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for i=1,4 do
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addKeyCombo('Shift+F' .. i)
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end
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else
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for keyCombo, keySettings in pairs(defaultComboKeys) do
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addKeyCombo(keyCombo, keySettings)
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end
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end
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end
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function setDefaultComboKeys(combo)
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defaultComboKeys = combo
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end
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function onChooseItemMouseRelease(self, mousePosition, mouseButton)
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local item = nil
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if mouseButton == MouseLeftButton then
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local clickedWidget = modules.game_interface.getRootPanel():recursiveGetChildByPos(mousePosition, false)
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if clickedWidget then
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if clickedWidget:getClassName() == 'UIMap' then
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local tile = clickedWidget:getTile(mousePosition)
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if tile then
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local thing = tile:getTopMoveThing()
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if thing and thing:isItem() then
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item = thing
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end
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end
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elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
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item = clickedWidget:getItem()
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end
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end
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end
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if item and currentHotkeyLabel then
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currentHotkeyLabel.itemId = item:getId()
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if item:isMultiUse() then
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currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH
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else
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currentHotkeyLabel.useType = HOTKEY_MANAGER_USE
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end
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currentHotkeyLabel.value = nil
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currentHotkeyLabel.autoSend = false
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updateHotkeyLabel(currentHotkeyLabel)
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updateHotkeyForm(true)
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end
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show()
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g_mouse.popCursor('target')
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self:ungrabMouse()
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return true
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end
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function startChooseItem()
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if g_ui.isMouseGrabbed() then return end
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mouseGrabberWidget:grabMouse()
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g_mouse.pushCursor('target')
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hide()
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end
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function clearObject()
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currentHotkeyLabel.itemId = nil
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currentHotkeyLabel.useType = nil
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currentHotkeyLabel.autoSend = nil
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currentHotkeyLabel.value = nil
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updateHotkeyLabel(currentHotkeyLabel)
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updateHotkeyForm(true)
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end
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function addHotkey()
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local assignWindow = g_ui.createWidget('HotkeyAssignWindow', rootWidget)
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assignWindow:grabKeyboard()
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local comboLabel = assignWindow:getChildById('comboPreview')
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comboLabel.keyCombo = ''
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assignWindow.onKeyDown = hotkeyCapture
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end
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function addKeyCombo(keyCombo, keySettings, focus)
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if keyCombo == nil or #keyCombo == 0 then return end
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if not keyCombo then return end
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local hotkeyLabel = currentHotkeys:getChildById(keyCombo)
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if not hotkeyLabel then
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hotkeyLabel = g_ui.createWidget('HotkeyListLabel')
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hotkeyLabel:setId(keyCombo)
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local children = currentHotkeys:getChildren()
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children[#children+1] = hotkeyLabel
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table.sort(children, function(a,b)
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if a:getId():len() < b:getId():len() then
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return true
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elseif a:getId():len() == b:getId():len() then
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return a:getId() < b:getId()
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else
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return false
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end
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end)
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for i=1,#children do
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if children[i] == hotkeyLabel then
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currentHotkeys:insertChild(i, hotkeyLabel)
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break
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end
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end
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if keySettings then
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currentHotkeyLabel = hotkeyLabel
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hotkeyLabel.keyCombo = keyCombo
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hotkeyLabel.autoSend = toboolean(keySettings.autoSend)
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hotkeyLabel.itemId = tonumber(keySettings.itemId)
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hotkeyLabel.useType = tonumber(keySettings.useType)
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if keySettings.value then hotkeyLabel.value = tostring(keySettings.value) end
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else
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hotkeyLabel.keyCombo = keyCombo
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hotkeyLabel.autoSend = false
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hotkeyLabel.itemId = nil
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hotkeyLabel.useType = nil
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hotkeyLabel.value = ''
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end
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updateHotkeyLabel(hotkeyLabel)
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boundCombosCallback[keyCombo] = function() doKeyCombo(keyCombo) end
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g_keyboard.bindKeyPress(keyCombo, boundCombosCallback[keyCombo])
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end
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if focus then
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currentHotkeys:focusChild(hotkeyLabel)
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currentHotkeys:ensureChildVisible(hotkeyLabel)
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updateHotkeyForm(true)
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end
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end
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function doKeyCombo(keyCombo)
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if not g_game.isOnline() then return end
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local hotKey = hotkeyList[keyCombo]
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if not hotKey then return end
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if hotKey.itemId == nil then
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if not hotKey.value or #hotKey.value == 0 then return end
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if hotKey.autoSend then
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modules.game_console.sendMessage(hotKey.value)
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else
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modules.game_console.setTextEditText(hotKey.value)
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end
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elseif hotKey.useType == HOTKEY_MANAGER_USE then
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g_game.useInventoryItem(hotKey.itemId)
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elseif hotKey.useType == HOTKEY_MANAGER_USEONSELF then
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g_game.useInventoryItemWith(hotKey.itemId, g_game.getLocalPlayer())
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elseif hotKey.useType == HOTKEY_MANAGER_USEONTARGET then
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local attackingCreature = g_game.getAttackingCreature()
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if not attackingCreature then return end
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g_game.useInventoryItemWith(hotKey.itemId, attackingCreature)
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elseif hotKey.useType == HOTKEY_MANAGER_USEWITH then
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local item = Item.create(hotKey.itemId)
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modules.game_interface.startUseWith(item)
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end
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end
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function updateHotkeyLabel(hotkeyLabel)
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if not hotkeyLabel then return end
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if hotkeyLabel.useType == HOTKEY_MANAGER_USEONSELF then
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hotkeyLabel:setText(tr('%s: (use object on yourself)', hotkeyLabel.keyCombo))
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hotkeyLabel:setColor(HotkeyColors.itemUseSelf)
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elseif hotkeyLabel.useType == HOTKEY_MANAGER_USEONTARGET then
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hotkeyLabel:setText(tr('%s: (use object on target)', hotkeyLabel.keyCombo))
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hotkeyLabel:setColor(HotkeyColors.itemUseTarget)
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elseif hotkeyLabel.useType == HOTKEY_MANAGER_USEWITH then
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hotkeyLabel:setText(tr('%s: (use object with crosshair)', hotkeyLabel.keyCombo))
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hotkeyLabel:setColor(HotkeyColors.itemUseWith)
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elseif hotkeyLabel.itemId ~= nil then
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hotkeyLabel:setText(tr('%s: (use object)', hotkeyLabel.keyCombo))
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hotkeyLabel:setColor(HotkeyColors.itemUse)
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else
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local text = hotkeyLabel.keyCombo .. ': '
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if hotkeyLabel.value then
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text = text .. hotkeyLabel.value
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end
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hotkeyLabel:setText(text)
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if hotkeyLabel.autoSend then
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hotkeyLabel:setColor(HotkeyColors.autoSend)
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else
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hotkeyLabel:setColor(HotkeyColors.text)
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end
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end
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end
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function updateHotkeyForm(reset)
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if currentHotkeyLabel then
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removeHotkeyButton:enable()
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if currentHotkeyLabel.itemId ~= nil then
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hotkeyText:clearText()
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hotkeyText:disable()
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hotKeyTextLabel:disable()
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sendAutomatically:setChecked(false)
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sendAutomatically:disable()
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selectObjectButton:disable()
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clearObjectButton:enable()
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currentItemPreview:setItemId(currentHotkeyLabel.itemId)
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if currentItemPreview:getItem():isMultiUse() then
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useOnSelf:enable()
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useOnTarget:enable()
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useWith:enable()
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if currentHotkeyLabel.useType == HOTKEY_MANAGER_USEONSELF then
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useRadioGroup:selectWidget(useOnSelf)
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elseif currentHotkeyLabel.useType == HOTKEY_MANAGER_USEONTARGET then
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useRadioGroup:selectWidget(useOnTarget)
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elseif currentHotkeyLabel.useType == HOTKEY_MANAGER_USEWITH then
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useRadioGroup:selectWidget(useWith)
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end
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else
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useOnSelf:disable()
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useOnTarget:disable()
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useWith:disable()
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useRadioGroup:clearSelected()
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end
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else
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useOnSelf:disable()
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useOnTarget:disable()
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useWith:disable()
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useRadioGroup:clearSelected()
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hotkeyText:enable()
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hotkeyText:focus()
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hotKeyTextLabel:enable()
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if reset then
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hotkeyText:setCursorPos(-1)
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end
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hotkeyText:setText(currentHotkeyLabel.value)
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sendAutomatically:setChecked(currentHotkeyLabel.autoSend)
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sendAutomatically:setEnabled(currentHotkeyLabel.value and #currentHotkeyLabel.value > 0)
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selectObjectButton:enable()
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clearObjectButton:disable()
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currentItemPreview:clearItem()
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end
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else
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removeHotkeyButton:disable()
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hotkeyText:disable()
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sendAutomatically:disable()
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selectObjectButton:disable()
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clearObjectButton:disable()
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useOnSelf:disable()
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useOnTarget:disable()
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useWith:disable()
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hotkeyText:clearText()
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useRadioGroup:clearSelected()
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sendAutomatically:setChecked(false)
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currentItemPreview:clearItem()
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end
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end
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function removeHotkey()
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if currentHotkeyLabel == nil then return end
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g_keyboard.unbindKeyPress(currentHotkeyLabel.keyCombo, boundCombosCallback[currentHotkeyLabel.keyCombo])
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boundCombosCallback[currentHotkeyLabel.keyCombo] = nil
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currentHotkeyLabel:destroy()
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currentHotkeyLabel = nil
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end
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function onHotkeyTextChange(value)
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if not hotkeysManagerLoaded then return end
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if currentHotkeyLabel == nil then return end
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currentHotkeyLabel.value = value
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if value == '' then
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currentHotkeyLabel.autoSend = false
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end
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updateHotkeyLabel(currentHotkeyLabel)
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updateHotkeyForm()
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end
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function onSendAutomaticallyChange(autoSend)
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if not hotkeysManagerLoaded then return end
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if currentHotkeyLabel == nil then return end
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if not currentHotkeyLabel.value or #currentHotkeyLabel.value == 0 then return end
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currentHotkeyLabel.autoSend = autoSend
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updateHotkeyLabel(currentHotkeyLabel)
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updateHotkeyForm()
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end
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function onChangeUseType(useTypeWidget)
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if not hotkeysManagerLoaded then return end
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if currentHotkeyLabel == nil then return end
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if useTypeWidget == useOnSelf then
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currentHotkeyLabel.useType = HOTKEY_MANAGER_USEONSELF
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elseif useTypeWidget == useOnTarget then
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currentHotkeyLabel.useType = HOTKEY_MANAGER_USEONTARGET
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elseif useTypeWidget == useWith then
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currentHotkeyLabel.useType = HOTKEY_MANAGER_USEWITH
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else
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currentHotkeyLabel.useType = HOTKEY_MANAGER_USE
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end
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updateHotkeyLabel(currentHotkeyLabel)
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updateHotkeyForm()
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end
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function onSelectHotkeyLabel(hotkeyLabel)
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currentHotkeyLabel = hotkeyLabel
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updateHotkeyForm(true)
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end
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function hotkeyCapture(assignWindow, keyCode, keyboardModifiers)
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local keyCombo = determineKeyComboDesc(keyCode, keyboardModifiers)
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local comboPreview = assignWindow:getChildById('comboPreview')
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comboPreview:setText(tr('Current hotkey to add: %s', keyCombo))
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comboPreview.keyCombo = keyCombo
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comboPreview:resizeToText()
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assignWindow:getChildById('addButton'):enable()
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return true
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end
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function hotkeyCaptureOk(assignWindow, keyCombo)
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addKeyCombo(keyCombo, nil, true)
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assignWindow:destroy()
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end
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