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#include "luastate.h"
#include "luavalue.h"
#include <lua.hpp>
#include <core/resources.h>
/// Retrive LuaState from L
LuaState* retriveLuaState(lua_State* L)
{
lua_getfield(L, LUA_REGISTRYINDEX, "LuaStateInstance");
auto lua = static_cast<LuaState*>(const_cast<void*>(lua_topointer(L, -1)));
lua_pop(L, 1);
return lua;
}
/// Handle errors by protected lua calls (pcall)
int luaErrorHandler(lua_State* L)
{
// pops the error message
auto lua = retriveLuaState(L);
auto error = lua->popString();
// prevents repeated tracebacks
if(error.find("stack traceback:") != std::string::npos)
error = lua->getTraceback(error, 1);
// pushes the new error message with traceback information
lua->pushString(error);
return 1;
}
/// Handle bound cpp functions callbacks
int luaCppFunctionCallback(lua_State* L)
{
auto lua = retriveLuaState(L);
auto funcPtr = static_cast<LuaCppFunctionPtr*>(lua_touserdata(L, lua_upvalueindex(1)));
assert(funcPtr);
try {
return (*(funcPtr->get()))(lua);
} catch(LuaException &e) {
logError(e.what());
return 0;
}
}
/// Free cpp function pointer when it expires
int luaCppFunctionCallbackPointerExpire(lua_State* L)
{
auto funcPtr = static_cast<LuaCppFunctionPtr*>(lua_touserdata(L, -1));
assert(funcPtr);
funcPtr->reset();
return 0;
}
LuaState::LuaState() : m_collecting(false)
{
// create lua state
L = luaL_newstate();
if(!L)
throw LuaException("failed to create lua state");
// load lua standard libraries
luaL_openlibs(L);
// store this into lua
pushLightUserdata(this);
lua_setfield(L, LUA_REGISTRYINDEX, "LuaStateInstance");
}
LuaState::~LuaState()
{
// close lua state
m_collecting = true;
lua_close(L);
}
void LuaState::collectGarbage()
{
// prevents recursive collects
if(!m_collecting) {
m_collecting = true;
// we must collect two times for __gc metamethod be called on uservalues
for(int i=0;i<2;++i)
lua_gc(L, LUA_GCCOLLECT, 0);
m_collecting = false;
}
}
LuaValuePtr LuaState::loadBuffer(const std::string& buffer, const std::string& source)
{
// load buffer from lua, the "@" means that the source is a file path, thus lua will
// print file paths in tracebacks
int ret = luaL_loadbuffer(L, buffer.c_str(), buffer.length(), ("@" + source).c_str());
if(ret != 0)
throw LuaException(popString(), 0);
return popValue();
}
LuaValuePtr LuaState::loadScript(const std::string &fileName)
{
std::stringstream fin;
if(!g_resources.loadFile(fileName, fin))
throw LuaException(make_string("failed to open lua script ", g_resources.resolvePath(fileName)), 0);
return loadBuffer(fin.str(), g_resources.resolvePath(fileName));
}
void LuaState::runBuffer(const std::string& buffer, const std::string& source)
{
auto main = loadBuffer(buffer, source);
main->call(source);
}
void LuaState::runScript(const std::string& fileName)
{
auto main = loadScript(fileName);
main->call(fileName);
}
int LuaState::safeCall(const std::string& functionName, int numArgs)
{
assert(hasIndex(-numArgs-1));
int previousStackSize = stackSize();
// push error function
int errorFuncIndex = previousStackSize - numArgs;
lua_pushcfunction(L, luaErrorHandler);
insert(errorFuncIndex);
m_callStack.push_front(functionName);
// call the func
int ret = lua_pcall(L, numArgs, LUA_MULTRET, errorFuncIndex);
m_callStack.pop_front();
// pop error func
remove(errorFuncIndex);
if(ret != 0)
throw LuaException(popString(), 0);
// return the number of results
return (stackSize() + numArgs + 1) - previousStackSize;
}
LuaValuePtr LuaState::popValue()
{
assert(hasIndex(-1));
LuaValuePtr value;
int refId = ref();
if(refId < 0) {
// refs < 0 are considered as nil values
value = LuaValuePtr(new LuaValue());
} else {
pushRef(refId);
value = LuaValuePtr(new LuaValue(refId));
pop();
}
return value;
}
LuaValueList LuaState::popValues()
{
int numValues = stackSize();
LuaValueList values(numValues);
for(int i=numValues-1;i>=0;--i)
values[i] = popValue();
return values;
}
void LuaState::pushCppFunction(const LuaCppFunction& func)
{
// create a pointer to func (this pointer will hold the function existence)
new(newUserdata(sizeof(LuaCppFunctionPtr))) LuaCppFunctionPtr(new LuaCppFunction(func));
// set the userdata __gc metamethod
newTable();
lua_pushcfunction(L, luaCppFunctionCallbackPointerExpire);
setField("__gc");
setMetatable();
// pushes the func
lua_pushcclosure(L, luaCppFunctionCallback, 1);
}
void LuaState::pushValue(const LuaValuePtr& value)
{
if(value->isNil())
pushNil();
else
pushRef(value->m_ref);
}
void LuaState::pushValues(const LuaValueList& values)
{
foreach(const LuaValuePtr& value, values)
pushValue(value);
}
std::string LuaState::getTraceback(const std::string& errorMessage, int depth)
{
// get traceback from debug.traceback
getGlobalField("debug");
getField("traceback");
remove(-2);
pushString(errorMessage);
pushInteger(depth);
call(2,1);
std::string luaTraceback = popString();
boost::replace_first(luaTraceback, "stack traceback:", "lua stack traceback:");
std::stringstream ss;
ss << luaTraceback;
// add application call traceback
if(m_callStack.size() > 0) {
ss << "\napplication call stack traceback:";
foreach(const std::string& func, m_callStack)
ss << "\n\t" << func;
}
return ss.str();
}
std::string LuaState::getCurrentSource()
{
std::string path;
int level = 0;
// get the current running script path
LuaValuePtr func;
do {
func = getStackFunction(level);
if(func->isLuaFunction()) {
path = getFunctionSource(func);
break;
}
level++;
} while(!func->isNil());
return path;
}
std::string LuaState::getFunctionSource(LuaValuePtr func)
{
std::string path;
pushValue(func);
lua_Debug ar;
lua_getinfo(L, ">Sn", &ar);
if(ar.source) {
path = ar.source;
path = path.substr(1, std::string::npos);
}
return path;
}
LuaValuePtr LuaState::getGlobalEnvironment()
{
lua_pushthread(L);
getEnv();
remove(-2);
return popValue();
}
void LuaState::setGlobalEnvironment(const LuaValuePtr& env)
{
lua_pushthread(L);
pushValue(env);
setEnv();
pop();
}
LuaValuePtr LuaState::getStackFunction(int level)
{
// get current stack func
lua_Debug ar;
if(lua_getstack(L, level, &ar) == 1) {
lua_getinfo(L, "f", &ar);
return popValue();
}
return createNil();
}
std::string LuaState::typeName(int index)
{
assert(hasIndex(index));
int type = lua_type(L, index);
std::string name = lua_typename(L, type);
return name;
}
int LuaState::ref()
{
return luaL_ref(L, LUA_REGISTRYINDEX);
}
void LuaState::unref(int ref)
{
if(ref > 0)
luaL_unref(L, LUA_REGISTRYINDEX, ref);
}
void LuaState::call(int numArgs, int numRets)
{
assert(hasIndex(-numArgs - 1));
lua_call(L, numArgs, numRets);
}
void LuaState::insert(int index)
{
assert(hasIndex(index));
lua_insert(L, index);
}
void LuaState::remove(int index)
{
assert(hasIndex(index));
lua_remove(L, index);
}
bool LuaState::next(int index)
{
assert(hasIndex(index));
return lua_next(L, index);
}
void LuaState::copy(int index)
{
assert(hasIndex(index));
lua_pushvalue(L, index);
}
void LuaState::setMetatable(int index)
{
assert(hasIndex(index));
lua_setmetatable(L, index);
}
void LuaState::setMetatable(const std::string& name)
{
assert(hasIndex(-1));
getGlobalField(name);
setMetatable();
}
void LuaState::getMetatable(int index)
{
assert(hasIndex(index));
lua_getmetatable(L, index);
}
void LuaState::getField(const std::string& key, int index)
{
assert(hasIndex(index));
lua_getfield(L, index, key.c_str());
}
void LuaState::setField(const std::string& key, int index)
{
assert(hasIndex(index));
lua_setfield(L, index, key.c_str());
}
void LuaState::getEnv(int index)
{
assert(hasIndex(index));
lua_getfenv(L, index);
}
void LuaState::setEnv(int index)
{
assert(hasIndex(index));
assert(lua_setfenv(L, index) == 1);
}
void LuaState::getTable(int index)
{
assert(hasIndex(index));
lua_gettable(L, index);
}
void LuaState::setTable(int index)
{
assert(hasIndex(index));
lua_settable(L, index);
}
void LuaState::getGlobalField(const std::string& key)
{
lua_getglobal(L, key.c_str());
}
void LuaState::setGlobalField(const std::string& key)
{
assert(hasIndex(-1));
lua_setglobal(L, key.c_str());
}
void LuaState::rawGet(int index)
{
assert(hasIndex(index));
lua_rawget(L, index);
}
void LuaState::rawGeti(int n, int index)
{
assert(hasIndex(index));
lua_rawgeti(L, index, n);
}
void LuaState::rawSet(int index)
{
assert(hasIndex(index));
lua_rawset(L, index);
}
void LuaState::rawSeti(int n, int index)
{
assert(hasIndex(index));
lua_rawseti(L, index, n);
}
void LuaState::newTable()
{
lua_newtable(L);
}
void* LuaState::newUserdata(int size)
{
return lua_newuserdata(L, size);
}
void LuaState::pop(int n)
{
assert(hasIndex(-n));
lua_pop(L, n);
}
int LuaState::popInteger()
{
assert(hasIndex(-1));
int v = toInteger(-1);
pop();
return v;
}
double LuaState::popNumber()
{
assert(hasIndex(-1));
double v = toNumber(-1);
pop();
return v;
}
bool LuaState::popBoolean()
{
assert(hasIndex(-1));
bool v = toBoolean(-1);
pop();
return v;
}
std::string LuaState::popString()
{
assert(hasIndex(-1));
std::string v = toString(-1);
pop();
return v;
}
void* LuaState::popUserdata()
{
assert(hasIndex(-1));
void* v = toUserdata(-1);
pop();
return v;
}
void LuaState::pushNil()
{
lua_pushnil(L);
}
void LuaState::pushInteger(int v)
{
lua_pushinteger(L, v);
}
void LuaState::pushNumber(double v)
{
lua_pushnumber(L, v);
}
void LuaState::pushBoolean(bool v)
{
lua_pushboolean(L, v);
}
void LuaState::pushString(const std::string& v)
{
lua_pushstring(L, v.c_str());
}
void LuaState::pushRef(int ref)
{
lua_rawgeti(L, LUA_REGISTRYINDEX, ref);
}
void LuaState::pushLightUserdata(void* p)
{
lua_pushlightuserdata(L, p);
}
bool LuaState::isNil(int index)
{
assert(hasIndex(index));
return lua_isnil(L, index);
}
bool LuaState::isBoolean(int index)
{
assert(hasIndex(index));
return lua_isboolean(L, index);
}
bool LuaState::isNumber(int index)
{
assert(hasIndex(index));
return lua_isnumber(L, index);
}
bool LuaState::isString(int index)
{
assert(hasIndex(index));
return lua_isstring(L, index);
}
bool LuaState::isTable(int index)
{
assert(hasIndex(index));
return lua_istable(L, index);
}
bool LuaState::isFunction(int index)
{
assert(hasIndex(index));
return lua_isfunction(L, index);
}
bool LuaState::isCFunction(int index)
{
assert(hasIndex(index));
return lua_iscfunction(L, index);
}
bool LuaState::isUserdata(int index)
{
assert(hasIndex(index));
return lua_isuserdata(L, index);
}
bool LuaState::toBoolean(int index)
{
assert(hasIndex(index));
return (bool)lua_toboolean(L, index);
}
int LuaState::toInteger(int index)
{
assert(hasIndex(index));
return lua_tointeger(L, index);
}
double LuaState::toNumber(int index)
{
assert(hasIndex(index));
return lua_tonumber(L, index);
}
std::string LuaState::toString(int index)
{
assert(hasIndex(index));
return std::string(isString() ? lua_tostring(L, index) : "");
}
void* LuaState::toUserdata(int index)
{
assert(hasIndex(index));
return lua_touserdata(L, index);
}
int LuaState::stackSize()
{
return lua_gettop(L);
}