tibia-client/modules/game_console/console.lua

82 lines
2.3 KiB
Lua

Console = {}
-- private variables
local SpeakTypes = {
say = { color = '#FFFF00' },
whisper = { color = '#FFFF00' },
yell = { color = '#FFFF00' },
monsterSay = { color = '#FE6500', hideInConsole = true},
monsterYell = { color = '#FE6500', hideInConsole = true},
npcToPlayer = { color = '#5FF7F7' },
channelYellow = { color = '#FFFF00' },
channelWhite = { color = '#FFFFFF' },
channelRed = { color = '#F55E5E' },
channelOrange = { color = '#FE6500' },
private = { color = '#5FF7F7' },
playerToNpc = { color = '#9F9DFD' },
broadcast = { color = '#F55E5E' },
privateRed = { color = '#F55E5E' }
}
local consolePanel
local consoleBuffer
local consoleTabBar
local defaultChannelTab
local serverLogTab
local current
-- public functions
function Console.create()
consolePanel = displayUI('console.otui', { parent = Game.gameBottomPanel } )
consoleBuffer = consolePanel:getChildById('consoleBuffer')
consoleTabBar = consolePanel:getChildById('consoleTabBar')
consoleTabBar:setContentWidget(consoleBuffer)
defaultChannelTab = consoleTabBar:addTab('Default')
serverLogTab = consoleTabBar:addTab('Server Log')
end
function Console.destroy()
consolePanel:destroy()
consolePanel = nil
end
function Console.addText(text, color, channelTab)
color = color or 'white'
if Options.showTimestampsInConsole then
text = os.date('%H:%M') .. ' ' .. text
end
local label = createWidget('ConsoleLabel', consoleTabBar:getTabPanel(channelTab))
label:setText(text)
label:setColor(color)
consoleTabBar:blinkTab(channelTab)
end
function Console.addChannelMessage(text, color, channel)
if channel == 'Server Log' then
Console.addText(text, color, serverLogTab)
elseif channel == 'Default' then
Console.addText(text, color, defaultChannelTab)
end
end
-- hooked events
local function onCreatureSpeak(name, level, speaktypedesc, message, channelId, creaturePos)
speaktype = SpeakTypes[speaktypedesc]
if speaktype.hideInConsole then return end
if name then
if Options.showLevelsInConsole and level > 0 then
message = name .. ' [' .. level .. ']: ' .. message
else
message = name .. ': ' .. message
end
end
Console.addText(message, speaktype.color, defaultChannelTab)
end
connect(Game, { onLogin = Console.create,
onLogout = Console.destroy,
onCreatureSpeak = onCreatureSpeak})