32 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
== CRASHS
 | 
						|
modules recursivity makes client crash, it should generate a warning
 | 
						|
 | 
						|
== P1 BUGS (affects game play)
 | 
						|
in some situations creatures may disappears while walking
 | 
						|
sometimes minimap desync Z pos
 | 
						|
follow and autowalk doesn't cancel when walking via hotkeys
 | 
						|
when reading invalid spr/dat the client crashs
 | 
						|
 | 
						|
when walking on a tile with too many creatures, the following errors occurrs:
 | 
						|
ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
 | 
						|
ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
 | 
						|
ERROR: [Map::setCentralPosition] invalid creature
 | 
						|
ERROR: [Map::setCentralPosition] invalid creature
 | 
						|
ERROR: [Map::setCentralPosition] invalid creature
 | 
						|
ERROR: [Map::setCentralPosition] invalid creature
 | 
						|
 | 
						|
 | 
						|
== P2 BUGS
 | 
						|
battle sometimes doesn't clear attacked/followed creatures when they go out of range
 | 
						|
when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored
 | 
						|
invisible creatures name offset is incorrect
 | 
						|
walk does not work properly when a creature is paralyzed
 | 
						|
 | 
						|
== P3 BUGS
 | 
						|
widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events
 | 
						|
too many talk messages in game map make the messages boxes disappear
 | 
						|
hotkeys works while windows are locked, it shouldn't
 | 
						|
skulls is rendering outside map bounds
 | 
						|
party options does not work when re-logging inside a party
 | 
						|
sometimes we can still view hits from above/bottom floors from a fight that is not visible
 |