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cooldownWindow = nil
cooldownButton = nil
contentsPanel = nil
spellCooldownPanel = nil
function init()
connect(g_game, { onGameStart = online,
onGameEnd = offline,
onSpellGroupCooldown = onSpellGroupCooldown,
onSpellCooldown = onSpellCooldown })
cooldownButton = modules.client_topmenu.addRightGameToggleButton('cooldownButton', tr('Cooldowns'), '/images/topbuttons/cooldowns', toggle)
cooldownButton:setOn(true)
cooldownButton:hide()
cooldownWindow = g_ui.loadUI('cooldown', modules.game_interface.getRightPanel())
cooldownWindow:disableResize()
cooldownWindow:setup()
contentsPanel = cooldownWindow:getChildById('contentsPanel')
spellCooldownPanel = contentsPanel:getChildById('spellCooldownPanel')
if g_game.isOnline() then
online()
end
end
function terminate()
disconnect(g_game, { onGameStart = online,
onGameEnd = offline,
onSpellGroupCooldown = onSpellGroupCooldown,
onSpellCooldown = onSpellCooldown })
cooldownButton:destroy()
cooldownWindow:destroy()
end
function onMiniWindowClose()
cooldownButton:setOn(false)
end
function toggle()
if cooldownButton:isOn() then
cooldownWindow:close()
cooldownButton:setOn(false)
else
cooldownWindow:open()
cooldownButton:setOn(true)
end
end
function online()
if g_game.getFeature(GameSpellList) then
cooldownButton:show()
else
cooldownButton:hide()
cooldownWindow:close()
end
end
function offline()
end
function updateProgressRect(progressRect, interval, init)
if init then
progressRect:setPercent(0)
else
progressRect:setPercent(progressRect:getPercent() + 5)
end
if progressRect:getPercent() < 100 then
removeEvent(progressRect.event)
progressRect.event = scheduleEvent(function() updateProgressRect(progressRect, interval) end, interval)
end
end
function onSpellCooldown(iconId, duration)
local spell, profile, spellName = Spells.getSpellByIcon(iconId)
if not spellName then return end
local ping = g_game.getPing()
if ping > 0 then duration = duration - (ping/2) end
clientIconId = Spells.getClientId(spellName)
if not clientIconId then return end
local icon = spellCooldownPanel:getChildById(spellName)
if not icon then
icon = g_ui.createWidget('SpellIcon', spellCooldownPanel)
icon:setId(spellName)
icon:setImageSource('/images/game/spells/' .. SpelllistSettings[profile].iconFile)
icon:setImageClip(Spells.getImageClip(clientIconId, profile))
icon.event = scheduleEvent(function() icon:destroy() icon = nil end, duration)
local progressRect = g_ui.createWidget('SpellProgressRect', icon)
progressRect:fill('parent')
progressRect:setTooltip(spellName)
updateProgressRect(progressRect, duration/25, true)
end
end
function onSpellGroupCooldown(groupId, duration)
if not SpellGroups[groupId] then return end
local ping = g_game.getPing()
if ping > 0 then duration = duration - (ping/2) end
local icon = contentsPanel:getChildById('groupIcon' .. SpellGroups[groupId])
local progressRect = contentsPanel:getChildById('progressRect' .. SpellGroups[groupId])
if icon then
icon:setOn(true)
removeEvent(icon.event)
icon.event = scheduleEvent(function() icon:setOn(false) end, duration)
end
if progressRect then
removeEvent(progressRect.event)
updateProgressRect(progressRect, duration/25, true)
end
end