tibia-client/src/framework/ui/uibutton.cpp

25 lines
749 B
C++

#include <global.h>
#include <core/dispatcher.h>
#include <ui/uibutton.h>
#include "uicontainer.h"
void UIButton::onInputEvent(const InputEvent& event)
{
if(event.type == EV_MOUSE_LDOWN && getRect().contains(event.mousePos)) {
m_state = ButtonDown;
} else if(event.type == EV_MOUSE_LUP && m_state == ButtonDown) {
m_state = ButtonUp;
if(getRect().contains(event.mousePos)) {
LuaObjectPtr me = asLuaObject();
g_dispatcher.addTask([me] {
me->callField("onClick");
});
}
} else if(event.type == EV_MOUSE_MOVE && m_state != ButtonDown) {
if(isMouseOver())
m_state = ButtonMouseOver;
else
m_state = ButtonUp;
}
}