tibia-client/modules/game_shaders
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
..
item.frag optimize graphics performance 2012-04-08 16:31:36 -03:00
map.frag begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
outfit.frag optimize graphics performance 2012-04-08 16:31:36 -03:00