tibia-client/src/framework/ui/uiwidgetimage.cpp

182 lines
8.7 KiB
C++

/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uiwidget.h"
#include <framework/graphics/painter.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/texturemanager.h>
#include <framework/graphics/graphics.h>
void UIWidget::initImage()
{
m_imageCoordsBuffer.enableHardwareCaching();
}
void UIWidget::parseImageStyle(const OTMLNodePtr& styleNode)
{
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "image-source")
setImageSource(stdext::resolve_path(node->value(), node->source()));
else if(node->tag() == "image-offset-x")
setImageOffsetX(node->value<int>());
else if(node->tag() == "image-offset-y")
setImageOffsetY(node->value<int>());
else if(node->tag() == "image-offset")
setImageOffset(node->value<Point>());
else if(node->tag() == "image-width")
setImageWidth(node->value<int>());
else if(node->tag() == "image-height")
setImageHeight(node->value<int>());
else if(node->tag() == "image-size")
setImageSize(node->value<Size>());
else if(node->tag() == "image-rect")
setImageRect(node->value<Rect>());
else if(node->tag() == "image-clip")
setImageClip(node->value<Rect>());
else if(node->tag() == "image-fixed-ratio")
setImageFixedRatio(node->value<bool>());
else if(node->tag() == "image-repeated")
setImageRepeated(node->value<bool>());
else if(node->tag() == "image-smooth")
setImageSmooth(node->value<bool>());
else if(node->tag() == "image-color")
setImageColor(node->value<Color>());
else if(node->tag() == "image-border-top")
setImageBorderTop(node->value<int>());
else if(node->tag() == "image-border-right")
setImageBorderRight(node->value<int>());
else if(node->tag() == "image-border-bottom")
setImageBorderBottom(node->value<int>());
else if(node->tag() == "image-border-left")
setImageBorderLeft(node->value<int>());
else if(node->tag() == "image-border") {
setImageBorder(node->value<int>());
}
}
}
void UIWidget::drawImage(const Rect& screenCoords)
{
if(!m_imageTexture || !screenCoords.isValid())
return;
// cache vertex buffers
if(m_imageCachedScreenCoords != screenCoords || m_imageMustRecache) {
m_imageCoordsBuffer.clear();
m_imageCachedScreenCoords = screenCoords;
m_imageMustRecache = false;
Rect drawRect = screenCoords;
drawRect.translate(m_imageRect.topLeft());
if(m_imageRect.isValid())
drawRect.resize(m_imageRect.size());
Rect clipRect = m_imageClipRect.isValid() ? m_imageClipRect : Rect(0, 0, m_imageTexture->getSize());
if(!m_imageBordered) {
if(m_imageFixedRatio) {
Size textureSize = m_imageTexture->getSize();
Size textureClipSize = drawRect.size();
textureClipSize.scale(textureSize, Fw::KeepAspectRatio);
Point texCoordsOffset;
if(textureSize.height() > textureClipSize.height())
texCoordsOffset.y = (textureSize.height() - textureClipSize.height())/2;
else if(textureSize.width() > textureClipSize.width())
texCoordsOffset.x = (textureSize.width() - textureClipSize.width())/2;
Rect textureClipRect(texCoordsOffset, textureClipSize);
m_imageCoordsBuffer.addRect(drawRect, textureClipRect);
} else {
if(m_imageRepeated)
m_imageCoordsBuffer.addRepeatedRects(drawRect, clipRect);
else
m_imageCoordsBuffer.addRect(drawRect, clipRect);
}
} else {
int top = m_imageBorder.top;
int bottom = m_imageBorder.bottom;
int left = m_imageBorder.left;
int right = m_imageBorder.right;
// calculates border coords
const Rect clip = clipRect;
Rect leftBorder(clip.left(), clip.top() + top, left, clip.height() - top - bottom);
Rect rightBorder(clip.right() - right + 1, clip.top() + top, right, clip.height() - top - bottom);
Rect topBorder(clip.left() + left, clip.top(), clip.width() - right - left, top);
Rect bottomBorder(clip.left() + left, clip.bottom() - bottom + 1, clip.width() - right - left, bottom);
Rect topLeftCorner(clip.left(), clip.top(), left, top);
Rect topRightCorner(clip.right() - right + 1, clip.top(), right, top);
Rect bottomLeftCorner(clip.left(), clip.bottom() - bottom + 1, left, bottom);
Rect bottomRightCorner(clip.right() - right + 1, clip.bottom() - bottom + 1, right, bottom);
Rect center(clip.left() + left, clip.top() + top, clip.width() - right - left, clip.height() - top - bottom);
Size bordersSize(leftBorder.width() + rightBorder.width(), topBorder.height() + bottomBorder.height());
Size centerSize = drawRect.size() - bordersSize;
Rect rectCoords;
// first the center
if(centerSize.area() > 0) {
rectCoords = Rect(drawRect.left() + leftBorder.width(), drawRect.top() + topBorder.height(), centerSize);
m_imageCoordsBuffer.addRepeatedRects(rectCoords, center);
}
// top left corner
rectCoords = Rect(drawRect.topLeft(), topLeftCorner.size());
m_imageCoordsBuffer.addRepeatedRects(rectCoords, topLeftCorner);
// top
rectCoords = Rect(drawRect.left() + topLeftCorner.width(), drawRect.topLeft().y, centerSize.width(), topBorder.height());
m_imageCoordsBuffer.addRepeatedRects(rectCoords, topBorder);
// top right corner
rectCoords = Rect(drawRect.left() + topLeftCorner.width() + centerSize.width(), drawRect.top(), topRightCorner.size());
m_imageCoordsBuffer.addRepeatedRects(rectCoords, topRightCorner);
// left
rectCoords = Rect(drawRect.left(), drawRect.top() + topLeftCorner.height(), leftBorder.width(), centerSize.height());
m_imageCoordsBuffer.addRepeatedRects(rectCoords, leftBorder);
// right
rectCoords = Rect(drawRect.left() + leftBorder.width() + centerSize.width(), drawRect.top() + topRightCorner.height(), rightBorder.width(), centerSize.height());
m_imageCoordsBuffer.addRepeatedRects(rectCoords, rightBorder);
// bottom left corner
rectCoords = Rect(drawRect.left(), drawRect.top() + topLeftCorner.height() + centerSize.height(), bottomLeftCorner.size());
m_imageCoordsBuffer.addRepeatedRects(rectCoords, bottomLeftCorner);
// bottom
rectCoords = Rect(drawRect.left() + bottomLeftCorner.width(), drawRect.top() + topBorder.height() + centerSize.height(), centerSize.width(), bottomBorder.height());
m_imageCoordsBuffer.addRepeatedRects(rectCoords, bottomBorder);
// bottom right corner
rectCoords = Rect(drawRect.left() + bottomLeftCorner.width() + centerSize.width(), drawRect.top() + topRightCorner.height() + centerSize.height(), bottomRightCorner.size());
m_imageCoordsBuffer.addRepeatedRects(rectCoords, bottomRightCorner);
}
}
m_imageTexture->setSmooth(m_imageSmooth);
g_painter->setColor(m_imageColor);
g_painter->drawTextureCoords(m_imageCoordsBuffer, m_imageTexture);
}
void UIWidget::setImageSource(const std::string& source)
{
m_imageTexture = g_textures.getTexture(source);
m_imageMustRecache = true;
}