182 lines
8.7 KiB
C++
182 lines
8.7 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "uiwidget.h"
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#include <framework/graphics/painter.h>
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#include <framework/graphics/texture.h>
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#include <framework/graphics/texturemanager.h>
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#include <framework/graphics/graphics.h>
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void UIWidget::initImage()
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{
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m_imageCoordsBuffer.enableHardwareCaching();
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}
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void UIWidget::parseImageStyle(const OTMLNodePtr& styleNode)
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{
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for(const OTMLNodePtr& node : styleNode->children()) {
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if(node->tag() == "image-source")
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setImageSource(stdext::resolve_path(node->value(), node->source()));
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else if(node->tag() == "image-offset-x")
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setImageOffsetX(node->value<int>());
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else if(node->tag() == "image-offset-y")
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setImageOffsetY(node->value<int>());
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else if(node->tag() == "image-offset")
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setImageOffset(node->value<Point>());
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else if(node->tag() == "image-width")
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setImageWidth(node->value<int>());
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else if(node->tag() == "image-height")
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setImageHeight(node->value<int>());
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else if(node->tag() == "image-size")
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setImageSize(node->value<Size>());
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else if(node->tag() == "image-rect")
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setImageRect(node->value<Rect>());
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else if(node->tag() == "image-clip")
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setImageClip(node->value<Rect>());
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else if(node->tag() == "image-fixed-ratio")
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setImageFixedRatio(node->value<bool>());
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else if(node->tag() == "image-repeated")
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setImageRepeated(node->value<bool>());
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else if(node->tag() == "image-smooth")
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setImageSmooth(node->value<bool>());
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else if(node->tag() == "image-color")
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setImageColor(node->value<Color>());
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else if(node->tag() == "image-border-top")
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setImageBorderTop(node->value<int>());
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else if(node->tag() == "image-border-right")
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setImageBorderRight(node->value<int>());
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else if(node->tag() == "image-border-bottom")
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setImageBorderBottom(node->value<int>());
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else if(node->tag() == "image-border-left")
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setImageBorderLeft(node->value<int>());
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else if(node->tag() == "image-border") {
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setImageBorder(node->value<int>());
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}
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}
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}
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void UIWidget::drawImage(const Rect& screenCoords)
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{
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if(!m_imageTexture || !screenCoords.isValid())
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return;
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// cache vertex buffers
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if(m_imageCachedScreenCoords != screenCoords || m_imageMustRecache) {
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m_imageCoordsBuffer.clear();
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m_imageCachedScreenCoords = screenCoords;
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m_imageMustRecache = false;
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Rect drawRect = screenCoords;
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drawRect.translate(m_imageRect.topLeft());
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if(m_imageRect.isValid())
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drawRect.resize(m_imageRect.size());
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Rect clipRect = m_imageClipRect.isValid() ? m_imageClipRect : Rect(0, 0, m_imageTexture->getSize());
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if(!m_imageBordered) {
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if(m_imageFixedRatio) {
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Size textureSize = m_imageTexture->getSize();
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Size textureClipSize = drawRect.size();
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textureClipSize.scale(textureSize, Fw::KeepAspectRatio);
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Point texCoordsOffset;
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if(textureSize.height() > textureClipSize.height())
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texCoordsOffset.y = (textureSize.height() - textureClipSize.height())/2;
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else if(textureSize.width() > textureClipSize.width())
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texCoordsOffset.x = (textureSize.width() - textureClipSize.width())/2;
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Rect textureClipRect(texCoordsOffset, textureClipSize);
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m_imageCoordsBuffer.addRect(drawRect, textureClipRect);
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} else {
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if(m_imageRepeated)
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m_imageCoordsBuffer.addRepeatedRects(drawRect, clipRect);
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else
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m_imageCoordsBuffer.addRect(drawRect, clipRect);
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}
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} else {
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int top = m_imageBorder.top;
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int bottom = m_imageBorder.bottom;
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int left = m_imageBorder.left;
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int right = m_imageBorder.right;
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// calculates border coords
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const Rect clip = clipRect;
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Rect leftBorder(clip.left(), clip.top() + top, left, clip.height() - top - bottom);
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Rect rightBorder(clip.right() - right + 1, clip.top() + top, right, clip.height() - top - bottom);
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Rect topBorder(clip.left() + left, clip.top(), clip.width() - right - left, top);
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Rect bottomBorder(clip.left() + left, clip.bottom() - bottom + 1, clip.width() - right - left, bottom);
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Rect topLeftCorner(clip.left(), clip.top(), left, top);
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Rect topRightCorner(clip.right() - right + 1, clip.top(), right, top);
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Rect bottomLeftCorner(clip.left(), clip.bottom() - bottom + 1, left, bottom);
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Rect bottomRightCorner(clip.right() - right + 1, clip.bottom() - bottom + 1, right, bottom);
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Rect center(clip.left() + left, clip.top() + top, clip.width() - right - left, clip.height() - top - bottom);
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Size bordersSize(leftBorder.width() + rightBorder.width(), topBorder.height() + bottomBorder.height());
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Size centerSize = drawRect.size() - bordersSize;
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Rect rectCoords;
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// first the center
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if(centerSize.area() > 0) {
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rectCoords = Rect(drawRect.left() + leftBorder.width(), drawRect.top() + topBorder.height(), centerSize);
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m_imageCoordsBuffer.addRepeatedRects(rectCoords, center);
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}
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// top left corner
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rectCoords = Rect(drawRect.topLeft(), topLeftCorner.size());
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m_imageCoordsBuffer.addRepeatedRects(rectCoords, topLeftCorner);
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// top
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rectCoords = Rect(drawRect.left() + topLeftCorner.width(), drawRect.topLeft().y, centerSize.width(), topBorder.height());
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m_imageCoordsBuffer.addRepeatedRects(rectCoords, topBorder);
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// top right corner
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rectCoords = Rect(drawRect.left() + topLeftCorner.width() + centerSize.width(), drawRect.top(), topRightCorner.size());
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m_imageCoordsBuffer.addRepeatedRects(rectCoords, topRightCorner);
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// left
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rectCoords = Rect(drawRect.left(), drawRect.top() + topLeftCorner.height(), leftBorder.width(), centerSize.height());
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m_imageCoordsBuffer.addRepeatedRects(rectCoords, leftBorder);
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// right
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rectCoords = Rect(drawRect.left() + leftBorder.width() + centerSize.width(), drawRect.top() + topRightCorner.height(), rightBorder.width(), centerSize.height());
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m_imageCoordsBuffer.addRepeatedRects(rectCoords, rightBorder);
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// bottom left corner
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rectCoords = Rect(drawRect.left(), drawRect.top() + topLeftCorner.height() + centerSize.height(), bottomLeftCorner.size());
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m_imageCoordsBuffer.addRepeatedRects(rectCoords, bottomLeftCorner);
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// bottom
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rectCoords = Rect(drawRect.left() + bottomLeftCorner.width(), drawRect.top() + topBorder.height() + centerSize.height(), centerSize.width(), bottomBorder.height());
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m_imageCoordsBuffer.addRepeatedRects(rectCoords, bottomBorder);
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// bottom right corner
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rectCoords = Rect(drawRect.left() + bottomLeftCorner.width() + centerSize.width(), drawRect.top() + topRightCorner.height() + centerSize.height(), bottomRightCorner.size());
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m_imageCoordsBuffer.addRepeatedRects(rectCoords, bottomRightCorner);
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}
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}
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m_imageTexture->setSmooth(m_imageSmooth);
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g_painter->setColor(m_imageColor);
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g_painter->drawTextureCoords(m_imageCoordsBuffer, m_imageTexture);
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}
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void UIWidget::setImageSource(const std::string& source)
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{
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m_imageTexture = g_textures.getTexture(source);
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m_imageMustRecache = true;
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}
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