tibia-client/src/client/client.cpp

94 lines
3.5 KiB
C++

/*
* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "client.h"
#include <framework/core/modulemanager.h>
#include <framework/core/resourcemanager.h>
#include <framework/graphics/graphics.h>
#include "game.h"
#include "map.h"
#include "shadermanager.h"
#include "spritemanager.h"
#include "minimap.h"
#include <framework/core/configmanager.h>
Client g_client;
void Client::init(std::vector<std::string>& args)
{
// register needed lua functions
registerLuaFunctions();
g_map.init();
g_minimap.init();
g_game.init();
g_shaders.init();
g_things.init();
//TODO: restore options
/*
if(g_graphics.parseOption(arg))
continue;
if(arg == "-version" || arg == "--version" || arg == "-v") {
stdext::print(
m_appName, " ", m_appVersion, "\n"
"Buitt on: ", BUILD_DATE, "\n",
"Commit: ", BUILD_COMMIT, "\n",
"Compiled by: ", BUILD_COMPILER, "\n",
"Build type: ", BUILD_TYPE, "\n");
return;
} else if(arg == "-help" || arg == "--help" || arg == "-h" || arg == "-?" || arg == "/?") {
stdext::print(
"Usage: ", args[0], " [options]\n"
"Options:\n"
" -help Display this information and exit\n"
" -version Display version and exit\n"
" \n"
" -no-fbos Disable usage of opengl framebuffer objects\n"
" -no-mipmaps Disable texture mipmaping\n"
" -no-smooth Disable texture smoothing (bilinear filter)\n"
" -no-non-power-of-two-textures Use only power of two textures\n"
" -no-clamp-to-edge Don't use GL_CLAMP_TO_EDGE\n"
" -no-backbuffer-cache Don't allow backbuffer caching\n"
" -hardware-buffers Cache vertex arrays in hardware\n"
" -opengl1 Use OpenGL 1.x painter\n"
" -opengl2 Use OpenGL 2.0 painter\n");
return;
} else {
stdext::println("Unrecognized option '", arg, "', please see -help for available options list");
return;
}
*/
}
void Client::terminate()
{
g_creatures.terminate();
g_game.terminate();
g_map.terminate();
g_minimap.terminate();
g_things.terminate();
g_sprites.terminate();
g_shaders.terminate();
}