202 lines
7.7 KiB
Lua
202 lines
7.7 KiB
Lua
Icons = {}
|
|
Icons[1] = { tooltip = tr('You are poisoned'), path = '/images/game/states/poisoned', id = 'condition_poisoned' }
|
|
Icons[2] = { tooltip = tr('You are burning'), path = '/images/game/states/burning', id = 'condition_burning' }
|
|
Icons[4] = { tooltip = tr('You are electrified'), path = '/images/game/states/electrified', id = 'condition_electrified' }
|
|
Icons[8] = { tooltip = tr('You are drunk'), path = '/images/game/states/drunk', id = 'condition_drunk' }
|
|
Icons[16] = { tooltip = tr('You are protected by a magic shield'), path = '/images/game/states/magic_shield', id = 'condition_magic_shield' }
|
|
Icons[32] = { tooltip = tr('You are paralysed'), path = '/images/game/states/slowed', id = 'condition_slowed' }
|
|
Icons[64] = { tooltip = tr('You are hasted'), path = '/images/game/states/haste', id = 'condition_haste' }
|
|
Icons[128] = { tooltip = tr('You may not logout during a fight'), path = '/images/game/states/logout_block', id = 'condition_logout_block' }
|
|
Icons[256] = { tooltip = tr('You are drowning'), path = '/images/game/states/drowning', id = 'condition_drowning' }
|
|
Icons[512] = { tooltip = tr('You are freezing'), path = '/images/game/states/freezing', id = 'condition_freezing' }
|
|
Icons[1024] = { tooltip = tr('You are dazzled'), path = '/images/game/states/dazzled', id = 'condition_dazzled' }
|
|
Icons[2048] = { tooltip = tr('You are cursed'), path = '/images/game/states/cursed', id = 'condition_cursed' }
|
|
Icons[4096] = { tooltip = tr('You are strengthened'), path = '/images/game/states/strengthened', id = 'condition_strengthened' }
|
|
Icons[8192] = { tooltip = tr('You may not logout or enter a protection zone'), path = '/images/game/states/protection_zone_block', id = 'condition_protection_zone_block' }
|
|
Icons[16384] = { tooltip = tr('You are within a protection zone'), path = '/images/game/states/protection_zone', id = 'condition_protection_zone' }
|
|
Icons[32768] = { tooltip = tr('You are bleeding'), path = '/images/game/states/bleeding', id = 'condition_bleeding' }
|
|
Icons[65536] = { tooltip = tr('You are hungry'), path = '/images/game/states/hungry', id = 'condition_hungry' }
|
|
|
|
healthInfoWindow = nil
|
|
healthBar = nil
|
|
manaBar = nil
|
|
experienceBar = nil
|
|
soulLabel = nil
|
|
capLabel = nil
|
|
healthTooltip = 'Your character health is %d out of %d.'
|
|
manaTooltip = 'Your character mana is %d out of %d.'
|
|
experienceTooltip = 'You have %d%% to advance to level %d.'
|
|
|
|
function init()
|
|
connect(LocalPlayer, { onHealthChange = onHealthChange,
|
|
onManaChange = onManaChange,
|
|
onLevelChange = onLevelChange,
|
|
onStatesChange = onStatesChange,
|
|
onSoulChange = onSoulChange,
|
|
onFreeCapacityChange = onFreeCapacityChange })
|
|
|
|
connect(g_game, { onGameEnd = offline })
|
|
|
|
healthInfoButton = modules.client_topmenu.addRightGameToggleButton('healthInfoButton', tr('Health Information'), '/images/topbuttons/healthinfo', toggle)
|
|
healthInfoButton:setOn(true)
|
|
|
|
healthInfoWindow = g_ui.loadUI('healthinfo', modules.game_interface.getRightPanel())
|
|
healthInfoWindow:disableResize()
|
|
healthBar = healthInfoWindow:recursiveGetChildById('healthBar')
|
|
manaBar = healthInfoWindow:recursiveGetChildById('manaBar')
|
|
experienceBar = healthInfoWindow:recursiveGetChildById('experienceBar')
|
|
soulLabel = healthInfoWindow:recursiveGetChildById('soulLabel')
|
|
capLabel = healthInfoWindow:recursiveGetChildById('capLabel')
|
|
|
|
-- load condition icons
|
|
for k,v in pairs(Icons) do
|
|
loadIcon(k):destroy()
|
|
end
|
|
|
|
if g_game.isOnline() then
|
|
local localPlayer = g_game.getLocalPlayer()
|
|
onHealthChange(localPlayer, localPlayer:getHealth(), localPlayer:getMaxHealth())
|
|
onManaChange(localPlayer, localPlayer:getMana(), localPlayer:getMaxMana())
|
|
onLevelChange(localPlayer, localPlayer:getLevel(), localPlayer:getLevelPercent())
|
|
onStatesChange(localPlayer, localPlayer:getStates(), 0)
|
|
onSoulChange(localPlayer, localPlayer:getSoul())
|
|
onFreeCapacityChange(localPlayer, localPlayer:getFreeCapacity())
|
|
end
|
|
|
|
healthInfoWindow:setup()
|
|
end
|
|
|
|
function terminate()
|
|
disconnect(LocalPlayer, { onHealthChange = onHealthChange,
|
|
onManaChange = onManaChange,
|
|
onLevelChange = onLevelChange,
|
|
onStatesChange = onStatesChange,
|
|
onSoulChange = onSoulChange,
|
|
onFreeCapacityChange = onFreeCapacityChange })
|
|
|
|
disconnect(g_game, { onGameEnd = offline })
|
|
|
|
healthInfoWindow:destroy()
|
|
healthInfoButton:destroy()
|
|
end
|
|
|
|
function toggle()
|
|
if healthInfoButton:isOn() then
|
|
healthInfoWindow:close()
|
|
healthInfoButton:setOn(false)
|
|
else
|
|
healthInfoWindow:open()
|
|
healthInfoButton:setOn(true)
|
|
end
|
|
end
|
|
|
|
function toggleIcon(bitChanged)
|
|
local content = healthInfoWindow:recursiveGetChildById('conditionPanel')
|
|
|
|
local icon = content:getChildById(Icons[bitChanged].id)
|
|
if icon then
|
|
icon:destroy()
|
|
else
|
|
icon = loadIcon(bitChanged)
|
|
icon:setParent(content)
|
|
end
|
|
end
|
|
|
|
function loadIcon(bitChanged)
|
|
local icon = g_ui.createWidget('ConditionWidget', content)
|
|
icon:setId(Icons[bitChanged].id)
|
|
icon:setImageSource(Icons[bitChanged].path)
|
|
icon:setTooltip(Icons[bitChanged].tooltip)
|
|
return icon
|
|
end
|
|
|
|
function offline()
|
|
healthInfoWindow:recursiveGetChildById('conditionPanel'):destroyChildren()
|
|
end
|
|
|
|
-- hooked events
|
|
function onMiniWindowClose()
|
|
healthInfoButton:setOn(false)
|
|
end
|
|
|
|
function onHealthChange(localPlayer, health, maxHealth)
|
|
healthBar:setText(health .. ' / ' .. maxHealth)
|
|
healthBar:setTooltip(tr(healthTooltip, health, maxHealth))
|
|
healthBar:setValue(health, 0, maxHealth)
|
|
end
|
|
|
|
function onManaChange(localPlayer, mana, maxMana)
|
|
manaBar:setText(mana .. ' / ' .. maxMana)
|
|
manaBar:setTooltip(tr(manaTooltip, mana, maxMana))
|
|
manaBar:setValue(mana, 0, maxMana)
|
|
end
|
|
|
|
function onLevelChange(localPlayer, value, percent)
|
|
experienceBar:setText(percent .. '%')
|
|
experienceBar:setTooltip(tr(experienceTooltip, percent, value+1))
|
|
experienceBar:setPercent(percent)
|
|
end
|
|
|
|
function onSoulChange(localPlayer, soul)
|
|
soulLabel:setText(tr('Soul') .. ': ' .. soul)
|
|
end
|
|
|
|
function onFreeCapacityChange(player, freeCapacity)
|
|
capLabel:setText(tr('Cap') .. ': ' .. freeCapacity)
|
|
end
|
|
|
|
function onStatesChange(localPlayer, now, old)
|
|
if now == old then return end
|
|
|
|
local bitsChanged = bit32.bxor(now, old)
|
|
for i = 1, 32 do
|
|
local pow = math.pow(2, i-1)
|
|
if pow > bitsChanged then break end
|
|
local bitChanged = bit32.band(bitsChanged, pow)
|
|
if bitChanged ~= 0 then
|
|
toggleIcon(bitChanged)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- personalization functions
|
|
function hideLabels()
|
|
local removeHeight = math.max(capLabel:getMarginRect().height, soulLabel:getMarginRect().height)
|
|
capLabel:setOn(false)
|
|
soulLabel:setOn(false)
|
|
healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
|
|
end
|
|
|
|
function hideExperience()
|
|
local removeHeight = experienceBar:getMarginRect().height
|
|
experienceBar:setOn(false)
|
|
healthInfoWindow:setHeight(math.max(healthInfoWindow.minimizedHeight, healthInfoWindow:getHeight() - removeHeight))
|
|
end
|
|
|
|
function setHealthTooltip(tooltip)
|
|
healthTooltip = tooltip
|
|
|
|
local localPlayer = g_game.getLocalPlayer()
|
|
if localPlayer then
|
|
healthBar:setTooltip(tr(healthTooltip, localPlayer:getHealth(), localPlayer:getMaxHealth()))
|
|
end
|
|
end
|
|
|
|
function setManaTooltip(tooltip)
|
|
manaTooltip = tooltip
|
|
|
|
local localPlayer = g_game.getLocalPlayer()
|
|
if localPlayer then
|
|
manaBar:setTooltip(tr(manaTooltip, localPlayer:getMana(), localPlayer:getMaxMana()))
|
|
end
|
|
end
|
|
|
|
function setExperienceTooltip(tooltip)
|
|
experienceTooltip = tooltip
|
|
|
|
local localPlayer = g_game.getLocalPlayer()
|
|
if localPlayer then
|
|
experienceBar:setTooltip(tr(experienceTooltip, localPlayer:getLevelPercent(), localPlayer:getLevel()+1))
|
|
end
|
|
end
|