59 lines
1.6 KiB
Lua
59 lines
1.6 KiB
Lua
Inventory = {}
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-- private variables
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local window = nil
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-- public functions
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function Inventory.create()
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window = displayUI('inventory.otui', { parent = Game.gameRightPanel })
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end
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function Inventory.destroy()
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window:destroy()
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window = nil
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end
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-- hooked events
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function Inventory.onInventoryChange(slot, item)
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local itemWidget = window:getChildById('slot' .. slot)
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itemWidget:setItem(item)
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end
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function Inventory.onFreeCapacityChange(freeCapacity)
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local widget = window:getChildById('capacity')
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widget:setText("Cap:\n" .. freeCapacity)
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end
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function Inventory.onSoulChange(soul)
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local widget = window:getChildById('soul')
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widget:setText("Soul:\n" .. soul)
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end
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function Inventory.onInventoryItemMousePress(itemWidget, mousePos, mouseButton)
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if mouseButton ~= MouseRightButton then return end
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local item = itemWidget:getItem()
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if not item then return end
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local menu = createWidget('PopupMenu')
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-- Look
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local itemId = item:getId()
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local slotId = tonumber(itemWidget:getId():sub(5))
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menu:addOption('Look', function() Game.lookAtInventory(itemId, slotId) end)
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-- Open or Use, depending if thing is a container
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if item:isContainer() then
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menu:addOption('Open', function() print('open') end)
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else
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menu:addOption('Use', function() print('use') end)
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end
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menu:display(mousePos)
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end
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connect(Game, { onLogin = Inventory.create,
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onLogout = Inventory.destroy,
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onInventoryChange = Inventory.onInventoryChange,
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onFreeCapacityChange = Inventory.onFreeCapacityChange,
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onSoulChange = Inventory.onSoulChange })
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