50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#include "tile.h"
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#include "item.h"
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#include "tibiadat.h"
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Tile::Tile()
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{
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m_ground = NULL;
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}
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void Tile::addThing(Thing *thing)
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{
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if(!thing)
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return;
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if(thing->getType() == Thing::TYPE_ITEM) {
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Item *item = thing->getItem();
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if(item) {
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ItemAttributes *itemAttributes = g_tibiaDat.getItemAttributes(item->getId());
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if(itemAttributes->group == ITEM_GROUP_GROUND)
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m_ground = item;
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else {
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if(itemAttributes->alwaysOnTop)
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m_itemsTop.push_back(thing);
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else
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m_itemsBot.push_back(thing);
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}
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}
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}
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else if(thing->getType() == Thing::TYPE_CREATURE) {
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}
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}
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void Tile::draw(int x, int y, int z)
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{
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if(m_ground)
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m_ground->draw(x, y, z);
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for(auto it = m_itemsTop.begin(), end = m_itemsTop.end(); it != end; ++it)
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(*it)->draw(x, y, z);
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for(auto it = m_creatures.begin(), end = m_creatures.end(); it != end; ++it)
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(*it)->draw(x, y, z);
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for(auto it = m_itemsBot.begin(), end = m_itemsBot.end(); it != end; ++it)
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(*it)->draw(x, y, z);
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}
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