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1440 lines
41 KiB
1440 lines
41 KiB
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "protocolgame.h"
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#include <otclient/core/localplayer.h>
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#include <otclient/core/thingstype.h>
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#include <otclient/core/game.h>
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#include <otclient/core/map.h>
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#include <otclient/core/item.h>
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#include <otclient/core/effect.h>
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#include <otclient/core/missile.h>
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#include <otclient/core/tile.h>
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#include <otclient/luascript/luavaluecasts.h>
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#include <framework/core/eventdispatcher.h>
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void ProtocolGame::parseMessage(InputMessage& msg)
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{
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int opcode = 0;
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int prevOpcode = 0;
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try {
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while(!msg.eof()) {
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opcode = msg.getU8();
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if(!m_gameInitialized && opcode >= Proto::GameServerFullMap)
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logWarning("first game network opcode is not GameServerInitGame");
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switch(opcode) {
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case Proto::GameServerInitGame:
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parseInitGame(msg);
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break;
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case Proto::GameServerGMActions:
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parseGMActions(msg);
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break;
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case Proto::GameServerLoginError:
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parseLoginError(msg);
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break;
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case Proto::GameServerLoginAdvice:
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parseLoginAdvice(msg);
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break;
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case Proto::GameServerLoginWait:
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parseLoginWait(msg);
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break;
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case Proto::GameServerPing:
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parsePing(msg);
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break;
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case Proto::GameServerPingBack:
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// nothing todo
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break;
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case Proto::GameServerChallange:
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parseChallange(msg);
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break;
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case Proto::GameServerDeath:
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parseDeath(msg);
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break;
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case Proto::GameServerFullMap:
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parseMapDescription(msg);
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break;
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case Proto::GameServerMapTopRow:
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parseMapMoveNorth(msg);
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break;
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case Proto::GameServerMapRightRow:
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parseMapMoveEast(msg);
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break;
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case Proto::GameServerMapBottomRow:
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parseMapMoveSouth(msg);
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break;
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case Proto::GameServerMapLeftRow:
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parseMapMoveWest(msg);
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break;
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case Proto::GameServerUpdateTile:
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parseUpdateTile(msg);
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break;
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case Proto::GameServerCreateOnMap:
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parseTileAddThing(msg);
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break;
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case Proto::GameServerChangeOnMap:
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parseTileTransformThing(msg);
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break;
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case Proto::GameServerDeleteOnMap:
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parseTileRemoveThing(msg);
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break;
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case Proto::GameServerMoveCreature:
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parseCreatureMove(msg);
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break;
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case Proto::GameServerOpenContainer:
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parseOpenContainer(msg);
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break;
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case Proto::GameServerCloseContainer:
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parseCloseContainer(msg);
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break;
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case Proto::GameServerCreateContainer:
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parseContainerAddItem(msg);
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break;
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case Proto::GameServerChangeInContainer:
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parseContainerUpdateItem(msg);
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break;
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case Proto::GameServerDeleteInContainer:
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parseContainerRemoveItem(msg);
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break;
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case Proto::GameServerSetInventory:
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parseAddInventoryItem(msg);
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break;
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case Proto::GameServerDeleteInventory:
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parseRemoveInventoryItem(msg);
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break;
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case Proto::GameServerOpenNpcTrade:
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parseOpenNpcTrade(msg);
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break;
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case Proto::GameServerPlayerGoods:
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parsePlayerGoods(msg);
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break;
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case Proto::GameServerCloseNpcTrade:
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parseCloseNpcTrade(msg);
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break;
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case Proto::GameServerOwnTrade:
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parseOwnTrade(msg);
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break;
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case Proto::GameServerCounterTrade:
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parseCounterTrade(msg);
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break;
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case Proto::GameServerCloseTrade:
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parseCloseTrade(msg);
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break;
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case Proto::GameServerAmbient:
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parseWorldLight(msg);
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break;
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case Proto::GameServerGraphicalEffect:
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parseMagicEffect(msg);
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break;
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case Proto::GameServerTextEffect:
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parseAnimatedText(msg);
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break;
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case Proto::GameServerMissleEffect:
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parseDistanceMissile(msg);
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break;
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case Proto::GameServerMarkCreature:
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parseCreatureMark(msg);
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break;
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case Proto::GameServerCreatureHealth:
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parseCreatureHealth(msg);
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break;
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case Proto::GameServerCreatureLight:
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parseCreatureLight(msg);
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break;
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case Proto::GameServerCreatureOutfit:
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parseCreatureOutfit(msg);
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break;
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case Proto::GameServerCreatureSpeed:
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parseCreatureSpeed(msg);
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break;
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case Proto::GameServerCreatureSkull:
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parseCreatureSkulls(msg);
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break;
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case Proto::GameServerCreatureParty:
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parseCreatureShields(msg);
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break;
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case Proto::GameServerCreatureUnpass:
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parseCreatureUnpass(msg);
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break;
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case Proto::GameServerEditText:
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parseEditText(msg);
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break;
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case Proto::GameServerEditList:
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parseEditList(msg);
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break;
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case Proto::GameServerPlayerData:
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parsePlayerStats(msg);
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break;
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case Proto::GameServerPlayerSkills:
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parsePlayerSkills(msg);
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break;
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case Proto::GameServerPlayerState:
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parsePlayerState(msg);
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break;
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case Proto::GameServerClearTarget:
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parsePlayerCancelAttack(msg);
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break;
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case Proto::GameServerTalk:
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parseCreatureSpeak(msg);
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break;
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case Proto::GameServerChannels:
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parseChannelList(msg);
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break;
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case Proto::GameServerOpenChannel:
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parseOpenChannel(msg);
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break;
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case Proto::GameServerOpenPrivateChannel:
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parseOpenPrivateChannel(msg);
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break;
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case Proto::GameServerRuleViolationChannel:
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parseRuleViolationChannel(msg);
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break;
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case Proto::GameServerRuleViolationRemove:
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parseRuleViolationRemove(msg);
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break;
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case Proto::GameServerRuleViolationCancel:
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parseRuleViolationCancel(msg);
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break;
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case Proto::GameServerRuleViolationLock:
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parseRuleViolationLock(msg);
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break;
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case Proto::GameServerOpenOwnChannel:
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parseOpenOwnPrivateChannel(msg);
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break;
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case Proto::GameServerCloseChannel:
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parseCloseChannel(msg);
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break;
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case Proto::GameServerTextMessage:
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parseTextMessage(msg);
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break;
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case Proto::GameServerCancelWalk:
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parseCancelWalk(msg);
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break;
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case Proto::GameServerFloorChangeUp:
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parseFloorChangeUp(msg);
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break;
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case Proto::GameServerFloorChangeDown:
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parseFloorChangeDown(msg);
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break;
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case Proto::GameServerChooseOutfit:
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parseOpenOutfitWindow(msg);
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break;
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case Proto::GameServerVipAdd:
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parseVipAdd(msg);
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break;
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case Proto::GameServerVipLogin:
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parseVipLogin(msg);
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break;
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case Proto::GameServerVipLogout:
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parseVipLogout(msg);
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break;
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case Proto::GameServerTutorialHint:
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parseTutorialHint(msg);
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break;
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case Proto::GameServerAutomapFlag:
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parseAutomapFlag(msg);
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break;
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case Proto::GameServerQuestLog:
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parseQuestLog(msg);
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break;
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case Proto::GameServerQuestLine:
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parseQuestLine(msg);
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break;
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#if PROTOCOL>=870
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case Proto::GameServerSpellDelay:
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parseSpellDelay(msg);
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break;
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case Proto::GameServerSpellGroupDelay:
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parseSpellGroupDelay(msg);
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break;
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#endif
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#if PROTOCOL>=910
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case Proto::GameServerPlayerDataBasic:
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parsePlayerInfo(msg);
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break;
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case Proto::GameServerChannelEvent:
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parseChannelEvent(msg);
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break;
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case Proto::GameServerObjectInfo:
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parseObjectInfo(msg);
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break;
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case Proto::GameServerPlayerInventory:
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parsePlayerInventory(msg);
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break;
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#endif
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#if PROTOCOL>=944
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case Proto::GameServerMarketEnter:
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case Proto::GameServerMarketLeave:
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case Proto::GameServerMarketBrowseItem:
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case Proto::GameServerMarketAcceptOffer:
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case Proto::GameServerMarketOwnOffers:
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case Proto::GameServerMarketCancelOffer:
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case Proto::GameServerMarketBrowseOwnHistory:
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case Proto::GameServerMarketMarketDetail:
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//TODO
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break;
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#endif
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// additional opcode used by otclient only
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case Proto::GameServerExtendedOpcode:
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parseExtendedOpcode(msg);
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break;
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// not handled yet
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//case Proto::GameServerTrappers
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//case Proto::GameServerWait:
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default:
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Fw::throwException("unknown opcode");
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break;
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}
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prevOpcode = opcode;
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}
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} catch(Exception& e) {
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logError("Network exception (", msg.getUnreadSize(), " bytes unread, last opcode is ", opcode, ", prev opcode is ", prevOpcode, "): ", e.what());
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}
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}
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void ProtocolGame::parseInitGame(InputMessage& msg)
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{
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m_gameInitialized = true;
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uint playerId = msg.getU32();
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int serverBeat = msg.getU16();
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bool canReportBugs = msg.getU8();
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m_localPlayer->setId(playerId);
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g_game.processGameStart(m_localPlayer, serverBeat, canReportBugs);
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}
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void ProtocolGame::parseGMActions(InputMessage& msg)
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{
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std::vector<uint8> actions;
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for(int i = 0; i < Proto::NumViolationReasons; ++i)
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actions.push_back(msg.getU8());
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g_game.processGMActions(actions);
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}
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void ProtocolGame::parseLoginError(InputMessage& msg)
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{
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std::string error = msg.getString();
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g_game.processLoginError(error);
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}
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void ProtocolGame::parseLoginAdvice(InputMessage& msg)
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{
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std::string message = msg.getString();
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g_game.processLoginAdvice(message);
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}
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void ProtocolGame::parseLoginWait(InputMessage& msg)
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{
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std::string message = msg.getString();
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int time = msg.getU8();
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g_game.processLoginWait(message, time);
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}
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void ProtocolGame::parsePing(InputMessage& msg)
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{
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g_game.processPing();
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sendPingResponse();
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}
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void ProtocolGame::parseChallange(InputMessage& msg)
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{
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uint32 timestamp = msg.getU32();
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uint8 random = msg.getU8();
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sendLoginPacket(timestamp, random);
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}
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void ProtocolGame::parseDeath(InputMessage& msg)
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{
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int penality = 100;
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#if PROTOCOL>=862
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penality = msg.getU8();
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#endif
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g_game.processDeath(penality);
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}
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void ProtocolGame::parseMapDescription(InputMessage& msg)
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{
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Position pos = parsePosition(msg);
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g_map.setCentralPosition(pos);
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES);
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}
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void ProtocolGame::parseMapMoveNorth(InputMessage& msg)
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{
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Position pos = g_map.getCentralPosition();
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pos.y--;
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, Otc::AWARE_X_TILES, 1);
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g_map.setCentralPosition(pos);
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}
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void ProtocolGame::parseMapMoveEast(InputMessage& msg)
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{
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Position pos = g_map.getCentralPosition();
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pos.x++;
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setMapDescription(msg, pos.x + Otc::AWARE_X_RIGHT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, 1, Otc::AWARE_Y_TILES);
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g_map.setCentralPosition(pos);
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}
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void ProtocolGame::parseMapMoveSouth(InputMessage& msg)
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{
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Position pos = g_map.getCentralPosition();
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pos.y++;
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y + Otc::AWARE_Y_BOTTOM_TILES, pos.z, Otc::AWARE_X_TILES, 1);
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g_map.setCentralPosition(pos);
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}
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void ProtocolGame::parseMapMoveWest(InputMessage& msg)
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{
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Position pos = g_map.getCentralPosition();
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pos.x--;
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setMapDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z, 1, Otc::AWARE_Y_TILES);
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g_map.setCentralPosition(pos);
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}
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void ProtocolGame::parseUpdateTile(InputMessage& msg)
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{
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Position tilePos = parsePosition(msg);
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g_map.cleanTile(tilePos);
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int thingId = msg.getU16(true);
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if(thingId == 0xFF01) {
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msg.getU16();
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} else {
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setTileDescription(msg, tilePos);
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msg.getU16();
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}
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}
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void ProtocolGame::parseTileAddThing(InputMessage& msg)
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{
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Position pos = parsePosition(msg);
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int stackPos = -1;
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#if PROTOCOL>=854
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stackPos = msg.getU8();
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#endif
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ThingPtr thing = internalGetThing(msg);
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g_map.addThing(thing, pos, stackPos);
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}
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void ProtocolGame::parseTileTransformThing(InputMessage& msg)
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{
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Position pos = parsePosition(msg);
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int stackPos = msg.getU8();
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int thingId = msg.getU16();
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if(thingId == 0x0061 || thingId == 0x0062 || thingId == 0x0063) {
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parseCreatureTurn(msg);
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} else {
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ThingPtr thing = internalGetItem(msg, thingId);
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if(!g_map.removeThingByPos(pos, stackPos))
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logTraceError("could not remove thing");
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g_map.addThing(thing, pos, stackPos);
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}
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}
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void ProtocolGame::parseTileRemoveThing(InputMessage& msg)
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{
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Position pos = parsePosition(msg);
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int stackPos = msg.getU8();
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if(!g_map.removeThingByPos(pos, stackPos))
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logTraceError("could not remove thing");
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}
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void ProtocolGame::parseCreatureMove(InputMessage& msg)
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{
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Position oldPos = parsePosition(msg);
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int oldStackpos = msg.getU8();
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Position newPos = parsePosition(msg);
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ThingPtr thing = g_map.getThing(oldPos, oldStackpos);
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if(!thing) {
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logTraceError("could not get thing");
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return;
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}
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CreaturePtr creature = thing->asCreature();
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if(!creature) {
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logTraceError("thing is not a creature");
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return;
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}
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// update map tiles
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if(!g_map.removeThing(thing))
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logTraceError("could not remove thing");
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g_map.addThing(thing, newPos);
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}
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void ProtocolGame::parseOpenContainer(InputMessage& msg)
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{
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int containerId = msg.getU8();
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#if PROTOCOL>=920
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ItemPtr containerItem = internalGetItem(msg);
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#else
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ItemPtr containerItem = Item::create(msg.getU16());
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#endif
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std::string name = msg.getString();
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int capacity = msg.getU8();
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bool hasParent = (msg.getU8() != 0);
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int itemCount = msg.getU8();
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std::vector<ItemPtr> items(itemCount);
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for(int i = 0; i < itemCount; i++)
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items[i] = internalGetItem(msg);
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g_game.processOpenContainer(containerId, containerItem, name, capacity, hasParent, items);
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}
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void ProtocolGame::parseCloseContainer(InputMessage& msg)
|
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{
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int containerId = msg.getU8();
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g_game.processCloseContainer(containerId);
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}
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|
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void ProtocolGame::parseContainerAddItem(InputMessage& msg)
|
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{
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int containerId = msg.getU8();
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ItemPtr item = internalGetItem(msg);
|
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g_game.processContainerAddItem(containerId, item);
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}
|
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|
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void ProtocolGame::parseContainerUpdateItem(InputMessage& msg)
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{
|
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int containerId = msg.getU8();
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int slot = msg.getU8();
|
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ItemPtr item = internalGetItem(msg);
|
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g_game.processContainerUpdateItem(containerId, slot, item);
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}
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|
|
void ProtocolGame::parseContainerRemoveItem(InputMessage& msg)
|
|
{
|
|
int containerId = msg.getU8();
|
|
int slot = msg.getU8();
|
|
g_game.processContainerRemoveItem(containerId, slot);
|
|
}
|
|
|
|
void ProtocolGame::parseAddInventoryItem(InputMessage& msg)
|
|
{
|
|
int slot = msg.getU8();
|
|
ItemPtr item = internalGetItem(msg);
|
|
g_game.processInventoryChange(slot, item);
|
|
}
|
|
|
|
void ProtocolGame::parseRemoveInventoryItem(InputMessage& msg)
|
|
{
|
|
int slot = msg.getU8();
|
|
g_game.processInventoryChange(slot, ItemPtr());
|
|
}
|
|
|
|
void ProtocolGame::parseOpenNpcTrade(InputMessage& msg)
|
|
{
|
|
std::vector<std::tuple<ItemPtr, std::string, int, int, int>> items;
|
|
std::string npcName;
|
|
|
|
#if PROTOCOL>=910
|
|
npcName = msg.getString();
|
|
#endif
|
|
|
|
int listCount = msg.getU8();
|
|
for(int i = 0; i < listCount; ++i) {
|
|
uint16 itemId = msg.getU16();
|
|
uint8 count = msg.getU8();
|
|
|
|
ItemPtr item = Item::create(itemId);
|
|
item->setCountOrSubType(count);
|
|
|
|
std::string name = msg.getString();
|
|
int weight = msg.getU32();
|
|
int buyPrice = msg.getU32();
|
|
int sellPrice = msg.getU32();
|
|
items.push_back(std::make_tuple(item, name, weight, buyPrice, sellPrice));
|
|
}
|
|
|
|
g_game.processOpenNpcTrade(items);
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerGoods(InputMessage& msg)
|
|
{
|
|
std::vector<std::tuple<ItemPtr, int>> goods;
|
|
|
|
int money = msg.getU32();
|
|
int size = msg.getU8();
|
|
for(int i = 0; i < size; i++) {
|
|
int itemId = msg.getU16();
|
|
int count = msg.getU8();
|
|
|
|
goods.push_back(std::make_tuple(Item::create(itemId), count));
|
|
}
|
|
|
|
g_game.processPlayerGoods(money, goods);
|
|
}
|
|
|
|
void ProtocolGame::parseCloseNpcTrade(InputMessage&)
|
|
{
|
|
g_game.processCloseNpcTrade();
|
|
}
|
|
|
|
void ProtocolGame::parseOwnTrade(InputMessage& msg)
|
|
{
|
|
std::string name = msg.getString();
|
|
int count = msg.getU8();
|
|
|
|
std::vector<ItemPtr> items(count);
|
|
for(int i = 0; i < count; i++)
|
|
items[i] = internalGetItem(msg);
|
|
|
|
g_game.processOwnTrade(name, items);
|
|
}
|
|
|
|
void ProtocolGame::parseCounterTrade(InputMessage& msg)
|
|
{
|
|
std::string name = msg.getString();
|
|
int count = msg.getU8();
|
|
|
|
std::vector<ItemPtr> items(count);
|
|
for(int i = 0; i < count; i++)
|
|
items[i] = internalGetItem(msg);
|
|
|
|
g_game.processCounterTrade(name, items);
|
|
}
|
|
|
|
void ProtocolGame::parseCloseTrade(InputMessage&)
|
|
{
|
|
g_game.processCloseTrade();
|
|
}
|
|
|
|
void ProtocolGame::parseWorldLight(InputMessage& msg)
|
|
{
|
|
Light light;
|
|
light.intensity = msg.getU8();
|
|
light.color = msg.getU8();
|
|
|
|
g_map.setLight(light);
|
|
}
|
|
|
|
void ProtocolGame::parseMagicEffect(InputMessage& msg)
|
|
{
|
|
Position pos = parsePosition(msg);
|
|
int effectId = msg.getU8();
|
|
|
|
EffectPtr effect = EffectPtr(new Effect());
|
|
effect->setId(effectId);
|
|
g_map.addThing(effect, pos);
|
|
}
|
|
|
|
void ProtocolGame::parseAnimatedText(InputMessage& msg)
|
|
{
|
|
Position position = parsePosition(msg);
|
|
int color = msg.getU8();
|
|
std::string text = msg.getString();
|
|
|
|
AnimatedTextPtr animatedText = AnimatedTextPtr(new AnimatedText);
|
|
animatedText->setColor(color);
|
|
animatedText->setText(text);
|
|
g_map.addThing(animatedText, position);
|
|
}
|
|
|
|
void ProtocolGame::parseDistanceMissile(InputMessage& msg)
|
|
{
|
|
Position fromPos = parsePosition(msg);
|
|
Position toPos = parsePosition(msg);
|
|
int shotId = msg.getU8();
|
|
|
|
MissilePtr missile = MissilePtr(new Missile());
|
|
missile->setId(shotId);
|
|
missile->setPath(fromPos, toPos);
|
|
g_map.addThing(missile, fromPos);
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureMark(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
int color = msg.getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->addTimedSquare(color);
|
|
else
|
|
logTraceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureHealth(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
int healthPercent = msg.getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setHealthPercent(healthPercent);
|
|
else
|
|
logTraceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureLight(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
|
|
Light light;
|
|
light.intensity = msg.getU8();
|
|
light.color = msg.getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setLight(light);
|
|
else
|
|
logTraceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureOutfit(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
Outfit outfit = internalGetOutfit(msg);
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setOutfit(outfit);
|
|
else
|
|
logTraceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureSpeed(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
int speed = msg.getU16();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setSpeed(speed);
|
|
else
|
|
logTraceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureSkulls(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
int skull = msg.getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setSkull(skull);
|
|
else
|
|
logTraceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureShields(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
int shield = msg.getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setShield(shield);
|
|
else
|
|
logTraceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureUnpass(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
bool unpass = msg.getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setPassable(!unpass);
|
|
else
|
|
logTraceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureTurn(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
Otc::Direction direction = (Otc::Direction)msg.getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->turn(direction);
|
|
else
|
|
logTraceError("could not get creature");
|
|
}
|
|
|
|
void ProtocolGame::parseEditText(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
int itemId = msg.getU16();
|
|
int maxLength = msg.getU16();
|
|
std::string text = msg.getString();
|
|
std::string writter = msg.getString();
|
|
std::string date = msg.getString();
|
|
|
|
g_game.processEditText(id, itemId, maxLength, text, writter, date);
|
|
}
|
|
|
|
void ProtocolGame::parseEditList(InputMessage& msg)
|
|
{
|
|
int doorId = msg.getU8();
|
|
uint id = msg.getU32();
|
|
const std::string& text = msg.getString();
|
|
|
|
g_game.processEditList(id, doorId, text);
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerInfo(InputMessage& msg)
|
|
{
|
|
msg.getU8(); // is premium?
|
|
msg.getU8(); // profession
|
|
int numSpells = msg.getU16();
|
|
for(int i=0;i<numSpells;++i) {
|
|
msg.getU16(); // spell
|
|
}
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerStats(InputMessage& msg)
|
|
{
|
|
double health = msg.getU16();
|
|
double maxHealth = msg.getU16();
|
|
#if PROTOCOL>=854
|
|
double freeCapacity = msg.getU32() / 100.0;
|
|
#else
|
|
double freeCapacity = msg.getU16() / 100.0;
|
|
#endif
|
|
#if PROTOCOL>=910
|
|
msg.getU32(); // total capacity
|
|
#endif
|
|
#if PROTOCOL>=870
|
|
double experience = msg.getU64();
|
|
#else
|
|
double experience = msg.getU32();
|
|
#endif
|
|
double level = msg.getU16();
|
|
double levelPercent = msg.getU8();
|
|
double mana = msg.getU16();
|
|
double maxMana = msg.getU16();
|
|
double magicLevel = msg.getU8();
|
|
#if PROTOCOL>=910
|
|
msg.getU8(); // base magic level
|
|
#endif
|
|
double magicLevelPercent = msg.getU8();
|
|
double soul = msg.getU8();
|
|
double stamina = msg.getU16();
|
|
|
|
m_localPlayer->setHealth(health, maxHealth);
|
|
m_localPlayer->setFreeCapacity(freeCapacity);
|
|
m_localPlayer->setExperience(experience);
|
|
m_localPlayer->setLevel(level, levelPercent);
|
|
m_localPlayer->setMana(mana, maxMana);
|
|
m_localPlayer->setMagicLevel(magicLevel, magicLevelPercent);
|
|
m_localPlayer->setStamina(stamina);
|
|
m_localPlayer->setSoul(soul);
|
|
|
|
#if PROTOCOL>=910
|
|
int speed = msg.getU16();
|
|
msg.getU16(); // regeneration time
|
|
|
|
m_localPlayer->setSpeed(speed);
|
|
#endif
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerSkills(InputMessage& msg)
|
|
{
|
|
for(int skill = 0; skill < Otc::LastSkill; skill++) {
|
|
int level = msg.getU8();
|
|
#if PROTOCOL>=910
|
|
msg.getU8(); // base
|
|
#endif
|
|
int levelPercent = msg.getU8();
|
|
|
|
m_localPlayer->setSkill((Otc::Skill)skill, level, levelPercent);
|
|
}
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerState(InputMessage& msg)
|
|
{
|
|
int states = msg.getU16();
|
|
m_localPlayer->setStates(states);
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerCancelAttack(InputMessage& msg)
|
|
{
|
|
#if PROTOCOL>=860
|
|
msg.getU32(); // unknown
|
|
#endif
|
|
g_game.processAttackCancel();
|
|
}
|
|
|
|
|
|
void ProtocolGame::parseSpellDelay(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // spell id
|
|
msg.getU16(); // cooldown
|
|
msg.getU8(); // unknown
|
|
}
|
|
|
|
void ProtocolGame::parseSpellGroupDelay(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // spell id
|
|
msg.getU16(); // cooldown
|
|
msg.getU8(); // unknown
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
|
|
{
|
|
msg.getU32(); // channel statement guid
|
|
|
|
std::string name = msg.getString();
|
|
int level = msg.getU16();
|
|
int speakType = msg.getU8();
|
|
int channelId = 0;
|
|
Position creaturePos;
|
|
|
|
switch(speakType) {
|
|
case Proto::ServerSpeakSay:
|
|
case Proto::ServerSpeakWhisper:
|
|
case Proto::ServerSpeakYell:
|
|
case Proto::ServerSpeakMonsterSay:
|
|
case Proto::ServerSpeakMonsterYell:
|
|
case Proto::ServerSpeakPrivateNpcToPlayer:
|
|
creaturePos = parsePosition(msg);
|
|
break;
|
|
case Proto::ServerSpeakChannelYellow:
|
|
case Proto::ServerSpeakChannelWhite:
|
|
case Proto::ServerSpeakChannelRed:
|
|
case Proto::ServerSpeakChannelRed2:
|
|
case Proto::ServerSpeakChannelOrange:
|
|
channelId = msg.getU16();
|
|
break;
|
|
case Proto::ServerSpeakPrivateFrom:
|
|
case Proto::ServerSpeakPrivatePlayerToNpc:
|
|
case Proto::ServerSpeakBroadcast:
|
|
case Proto::ServerSpeakPrivateRedFrom:
|
|
break;
|
|
case Proto::ServerSpeakRVRChannel:
|
|
msg.getU32();
|
|
break;
|
|
//case Proto::ServerSpeakChannelManagement:
|
|
//case Proto::ServerSpeakSpell:
|
|
default:
|
|
Fw::throwException("unknown speak type ", speakType);
|
|
break;
|
|
}
|
|
|
|
std::string message = msg.getString();
|
|
Otc::SpeakType type = Proto::translateSpeakTypeFromServer(speakType);
|
|
|
|
g_game.processCreatureSpeak(name, level, type, message, channelId, creaturePos);
|
|
}
|
|
|
|
void ProtocolGame::parseChannelList(InputMessage& msg)
|
|
{
|
|
int count = msg.getU8();
|
|
std::vector<std::tuple<int, std::string>> channelList;
|
|
for(int i = 0; i < count; i++) {
|
|
int id = msg.getU16();
|
|
std::string name = msg.getString();
|
|
channelList.push_back(std::make_tuple(id, name));
|
|
}
|
|
|
|
g_game.processChannelList(channelList);
|
|
}
|
|
|
|
void ProtocolGame::parseOpenChannel(InputMessage& msg)
|
|
{
|
|
int channelId = msg.getU16();
|
|
std::string name = msg.getString();
|
|
|
|
g_game.processOpenChannel(channelId, name);
|
|
}
|
|
|
|
void ProtocolGame::parseOpenPrivateChannel(InputMessage& msg)
|
|
{
|
|
std::string name = msg.getString();
|
|
|
|
g_game.processOpenPrivateChannel(name);
|
|
}
|
|
|
|
void ProtocolGame::parseOpenOwnPrivateChannel(InputMessage& msg)
|
|
{
|
|
int channelId = msg.getU16();
|
|
std::string name = msg.getString();
|
|
|
|
g_game.processOpenOwnPrivateChannel(channelId, name);
|
|
}
|
|
|
|
void ProtocolGame::parseCloseChannel(InputMessage& msg)
|
|
{
|
|
int channelId = msg.getU16();
|
|
|
|
g_game.processCloseChannel(channelId);
|
|
}
|
|
|
|
|
|
void ProtocolGame::parseRuleViolationChannel(InputMessage& msg)
|
|
{
|
|
int channelId = msg.getU16();
|
|
|
|
g_game.processRuleViolationChannel(channelId);
|
|
}
|
|
|
|
void ProtocolGame::parseRuleViolationRemove(InputMessage& msg)
|
|
{
|
|
std::string name = msg.getString();
|
|
|
|
g_game.processRuleViolationRemove(name);
|
|
}
|
|
|
|
void ProtocolGame::parseRuleViolationCancel(InputMessage& msg)
|
|
{
|
|
std::string name = msg.getString();
|
|
|
|
g_game.processRuleViolationCancel(name);
|
|
}
|
|
|
|
void ProtocolGame::parseRuleViolationLock(InputMessage& msg)
|
|
{
|
|
g_game.processRuleViolationLock();
|
|
}
|
|
|
|
void ProtocolGame::parseTextMessage(InputMessage& msg)
|
|
{
|
|
int type = msg.getU8();
|
|
|
|
std::string typeDesc = Proto::translateTextMessageType(type);
|
|
std::string message = msg.getString();
|
|
|
|
g_game.processTextMessage(typeDesc, message);
|
|
}
|
|
|
|
void ProtocolGame::parseCancelWalk(InputMessage& msg)
|
|
{
|
|
Otc::Direction direction = (Otc::Direction)msg.getU8();
|
|
|
|
g_game.processWalkCancel(direction);
|
|
}
|
|
|
|
void ProtocolGame::parseFloorChangeUp(InputMessage& msg)
|
|
{
|
|
Position pos = g_map.getCentralPosition();
|
|
pos.z--;
|
|
|
|
int skip = 0;
|
|
if(pos.z == Otc::SEA_FLOOR)
|
|
for(int i = Otc::SEA_FLOOR - Otc::AWARE_UNDEGROUND_FLOOR_RANGE; i >= 0; i--)
|
|
setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, i, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, 8 - i, &skip);
|
|
else if(pos.z > Otc::SEA_FLOOR)
|
|
setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, 3, &skip);
|
|
|
|
pos.x++;
|
|
pos.y++;
|
|
g_map.setCentralPosition(pos);
|
|
}
|
|
|
|
void ProtocolGame::parseFloorChangeDown(InputMessage& msg)
|
|
{
|
|
Position pos = g_map.getCentralPosition();
|
|
pos.z++;
|
|
|
|
int skip = 0;
|
|
if(pos.z == Otc::UNDERGROUND_FLOOR) {
|
|
int j, i;
|
|
for(i = pos.z, j = -1; i <= pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE; ++i, --j)
|
|
setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, i, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, j, &skip);
|
|
}
|
|
else if(pos.z > Otc::UNDERGROUND_FLOOR && pos.z < Otc::MAX_Z-1)
|
|
setFloorDescription(msg, pos.x - Otc::AWARE_X_LEFT_TILES, pos.y - Otc::AWARE_Y_TOP_TILES, pos.z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, Otc::AWARE_X_TILES, Otc::AWARE_Y_TILES, -3, &skip);
|
|
|
|
pos.x--;
|
|
pos.y--;
|
|
g_map.setCentralPosition(pos);
|
|
}
|
|
|
|
void ProtocolGame::parseOpenOutfitWindow(InputMessage& msg)
|
|
{
|
|
Outfit currentOutfit = internalGetOutfit(msg);
|
|
|
|
std::vector<std::tuple<int, std::string, int>> outfitList;
|
|
int outfitCount = msg.getU8();
|
|
for(int i = 0; i < outfitCount; i++) {
|
|
int outfitId = msg.getU16();
|
|
std::string outfitName = msg.getString();
|
|
int outfitAddons = msg.getU8();
|
|
|
|
outfitList.push_back(std::make_tuple(outfitId, outfitName, outfitAddons));
|
|
}
|
|
|
|
#if PROTOCOL>=870
|
|
int mountCount = msg.getU8();
|
|
for(int i=0;i<mountCount;++i) {
|
|
msg.getU16(); // mount type
|
|
msg.getString(); // mount name
|
|
}
|
|
#endif
|
|
|
|
g_game.processOpenOutfitWindow(currentOutfit, outfitList);
|
|
}
|
|
|
|
void ProtocolGame::parseVipAdd(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
std::string name = msg.getString();
|
|
bool online = msg.getU8() != 0;
|
|
|
|
g_game.processVipAdd(id, name, online);
|
|
}
|
|
|
|
void ProtocolGame::parseVipLogin(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
g_game.processVipStateChange(id, true);
|
|
}
|
|
|
|
void ProtocolGame::parseVipLogout(InputMessage& msg)
|
|
{
|
|
uint id = msg.getU32();
|
|
g_game.processVipStateChange(id, false);
|
|
}
|
|
|
|
void ProtocolGame::parseTutorialHint(InputMessage& msg)
|
|
{
|
|
int id = msg.getU8(); // tutorial id
|
|
g_game.processTutorialHint(id);
|
|
}
|
|
|
|
void ProtocolGame::parseAutomapFlag(InputMessage& msg)
|
|
{
|
|
// ignored
|
|
parsePosition(msg); // position
|
|
msg.getU8(); // icon
|
|
msg.getString(); // message
|
|
}
|
|
|
|
void ProtocolGame::parseQuestLog(InputMessage& msg)
|
|
{
|
|
std::vector<std::tuple<int, std::string, bool>> questList;
|
|
int questsCount = msg.getU16();
|
|
for(int i = 0; i < questsCount; i++) {
|
|
int id = msg.getU16();
|
|
std::string name = msg.getString();
|
|
bool completed = msg.getU8();
|
|
questList.push_back(std::make_tuple(id, name, completed));
|
|
}
|
|
|
|
g_game.processQuestLog(questList);
|
|
}
|
|
|
|
void ProtocolGame::parseQuestLine(InputMessage& msg)
|
|
{
|
|
std::vector<std::tuple<std::string, std::string>> questMissions;
|
|
int questId = msg.getU16();
|
|
int missionCount = msg.getU8();
|
|
for(int i = 0; i < missionCount; i++) {
|
|
std::string missionName = msg.getString();
|
|
std::string missionDescrition = msg.getString();
|
|
questMissions.push_back(std::make_tuple(missionName, missionDescrition));
|
|
}
|
|
|
|
g_game.processQuestLine(questId, questMissions);
|
|
}
|
|
|
|
void ProtocolGame::parseChannelEvent(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // channel id
|
|
msg.getString(); // player name
|
|
msg.getU8(); // event type
|
|
}
|
|
|
|
void ProtocolGame::parseObjectInfo(InputMessage& msg)
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerInventory(InputMessage& msg)
|
|
{
|
|
//TODO
|
|
}
|
|
|
|
void ProtocolGame::parseExtendedOpcode(InputMessage& msg)
|
|
{
|
|
int opcode = msg.getU8();
|
|
std::string buffer = msg.getString();
|
|
|
|
callLuaField("onExtendedOpcode", opcode, buffer);
|
|
}
|
|
|
|
void ProtocolGame::setMapDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height)
|
|
{
|
|
int startz, endz, zstep, skip = 0;
|
|
|
|
if(z > Otc::SEA_FLOOR) {
|
|
startz = z - Otc::AWARE_UNDEGROUND_FLOOR_RANGE;
|
|
endz = std::min(z + Otc::AWARE_UNDEGROUND_FLOOR_RANGE, (int)Otc::MAX_Z);
|
|
zstep = 1;
|
|
}
|
|
else {
|
|
startz = Otc::SEA_FLOOR;
|
|
endz = 0;
|
|
zstep = -1;
|
|
}
|
|
|
|
for(int nz = startz; nz != endz + zstep; nz += zstep)
|
|
setFloorDescription(msg, x, y, nz, width, height, z - nz, &skip);
|
|
}
|
|
|
|
void ProtocolGame::setFloorDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height, int32 offset, int32* skipTiles)
|
|
{
|
|
int skip = *skipTiles;
|
|
|
|
for(int nx = 0; nx < width; nx++) {
|
|
for(int ny = 0; ny < height; ny++) {
|
|
Position tilePos(x + nx + offset, y + ny + offset, z);
|
|
|
|
// clean pre stored tiles
|
|
g_map.cleanTile(tilePos);
|
|
|
|
if(skip == 0) {
|
|
int tileOpt = msg.getU16(true);
|
|
if(tileOpt >= 0xFF00)
|
|
skip = (msg.getU16() & 0xFF);
|
|
else {
|
|
setTileDescription(msg, tilePos);
|
|
skip = (msg.getU16() & 0xFF);
|
|
}
|
|
}
|
|
else
|
|
skip--;
|
|
}
|
|
}
|
|
*skipTiles = skip;
|
|
}
|
|
|
|
void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
|
|
{
|
|
#if PROTOCOL>=910
|
|
msg.getU16(); // environment effect
|
|
#endif
|
|
|
|
int stackPos = 0;
|
|
while(true) {
|
|
int inspectItemId = msg.getU16(true);
|
|
if(inspectItemId >= 0xFF00) {
|
|
return;
|
|
}
|
|
else {
|
|
if(stackPos >= 10)
|
|
logTraceError("too many things, stackpos=", stackPos, " pos=", position);
|
|
|
|
ThingPtr thing = internalGetThing(msg);
|
|
if(thing)
|
|
g_map.addThing(thing, position, -1);
|
|
}
|
|
stackPos++;
|
|
}
|
|
}
|
|
|
|
Outfit ProtocolGame::internalGetOutfit(InputMessage& msg)
|
|
{
|
|
Outfit outfit;
|
|
|
|
int lookType = msg.getU16();
|
|
if(lookType != 0) {
|
|
outfit.setCategory(ThingsType::Creature);
|
|
int head = msg.getU8();
|
|
int body = msg.getU8();
|
|
int legs = msg.getU8();
|
|
int feet = msg.getU8();
|
|
int addons = msg.getU8();
|
|
#if PROTOCOL>=870
|
|
msg.getU16(); // mount
|
|
#endif
|
|
|
|
outfit.setId(lookType);
|
|
outfit.setHead(head);
|
|
outfit.setBody(body);
|
|
outfit.setLegs(legs);
|
|
outfit.setFeet(feet);
|
|
outfit.setAddons(addons);
|
|
}
|
|
else {
|
|
int lookTypeEx = msg.getU16();
|
|
if(lookTypeEx == 0) {
|
|
outfit.setCategory(ThingsType::Effect);
|
|
outfit.setId(13);
|
|
}
|
|
else {
|
|
outfit.setCategory(ThingsType::Item);
|
|
outfit.setId(lookTypeEx);
|
|
}
|
|
}
|
|
|
|
return outfit;
|
|
}
|
|
|
|
ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
|
{
|
|
ThingPtr thing;
|
|
|
|
int thingId = msg.getU16();
|
|
if(thingId == 0)
|
|
Fw::throwException("thingId == 0");
|
|
|
|
if(thingId == 0x0061 || thingId == 0x0062) { // add new creature
|
|
CreaturePtr creature;
|
|
|
|
if(thingId == 0x0062) { //creature is known
|
|
uint id = msg.getU32();
|
|
|
|
CreaturePtr knownCreature = g_map.getCreatureById(id);
|
|
if(knownCreature)
|
|
creature = knownCreature;
|
|
else
|
|
logTraceError("server said that a creature is known, but it's not");
|
|
} else if(thingId == 0x0061) { //creature is not known
|
|
uint removeId = msg.getU32();
|
|
uint id = msg.getU32();
|
|
|
|
int creatureType;
|
|
#if PROTOCOL>=910
|
|
creatureType = msg.getU8();
|
|
#else
|
|
if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
|
|
creatureType = Proto::CreatureTypePlayer;
|
|
else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
|
|
creatureType = Proto::CreatureTypeMonster;
|
|
else
|
|
creatureType = Proto::CreatureTypeNpc;
|
|
#endif
|
|
std::string name = msg.getString();
|
|
|
|
if(name.length() > 0) // every creature name must start with a capital letter
|
|
name[0] = toupper(name[0]);
|
|
|
|
g_map.removeCreatureById(removeId);
|
|
|
|
if(id == m_localPlayer->getId())
|
|
creature = m_localPlayer;
|
|
else if(creatureType == Proto::CreatureTypePlayer)
|
|
creature = PlayerPtr(new Player);
|
|
else if(creatureType == Proto::CreatureTypeMonster)
|
|
creature = MonsterPtr(new Monster);
|
|
else if(creatureType == Proto::CreatureTypeNpc)
|
|
creature = NpcPtr(new Npc);
|
|
else
|
|
logTraceError("creature type is invalid");
|
|
|
|
if(creature) {
|
|
creature->setId(id);
|
|
creature->setName(name);
|
|
|
|
g_map.addCreature(creature);
|
|
}
|
|
}
|
|
|
|
int healthPercent = msg.getU8();
|
|
Otc::Direction direction = (Otc::Direction)msg.getU8();
|
|
Outfit outfit = internalGetOutfit(msg);
|
|
|
|
Light light;
|
|
light.intensity = msg.getU8();
|
|
light.color = msg.getU8();
|
|
|
|
int speed = msg.getU16();
|
|
int skull = msg.getU8();
|
|
int shield = msg.getU8();
|
|
|
|
// emblem is sent only when the creature is not known
|
|
int emblem = -1;
|
|
bool passable = false;
|
|
|
|
#if PROTOCOL>=854
|
|
if(thingId == 0x0061)
|
|
emblem = msg.getU8();
|
|
|
|
passable = (msg.getU8() == 0);
|
|
#endif
|
|
|
|
if(creature) {
|
|
creature->setHealthPercent(healthPercent);
|
|
creature->setDirection(direction);
|
|
creature->setOutfit(outfit);
|
|
creature->setLight(light);
|
|
creature->setSpeed(speed);
|
|
creature->setSkull(skull);
|
|
creature->setShield(shield);
|
|
if(emblem != -1)
|
|
creature->setEmblem(emblem);
|
|
creature->setPassable(passable);
|
|
|
|
if(creature == m_localPlayer && !m_localPlayer->isKnown())
|
|
m_localPlayer->setKnown(true);
|
|
}
|
|
|
|
thing = creature;
|
|
} else if(thingId == 0x0063) { // creature turn
|
|
parseCreatureTurn(msg);
|
|
} else { // item
|
|
thing = internalGetItem(msg, thingId);
|
|
}
|
|
|
|
return thing;
|
|
}
|
|
|
|
ItemPtr ProtocolGame::internalGetItem(InputMessage& msg, int id)
|
|
{
|
|
if(id == 0)
|
|
id = msg.getU16();
|
|
|
|
ItemPtr item = Item::create(id);
|
|
if(item->getId() == 0)
|
|
Fw::throwException("unable to create item with invalid id");
|
|
|
|
if(item->isStackable() || item->isFluidContainer() || item->isFluid())
|
|
item->setCountOrSubType(msg.getU8());
|
|
|
|
#if PROTOCOL>=910
|
|
if(item->getAnimationPhases() > 1) {
|
|
// 0xfe => random phase
|
|
// 0xff => async?
|
|
msg.getU8();
|
|
}
|
|
#endif
|
|
|
|
return item;
|
|
}
|
|
|
|
Position ProtocolGame::parsePosition(InputMessage& msg)
|
|
{
|
|
uint16 x = msg.getU16();
|
|
uint16 y = msg.getU16();
|
|
uint8 z = msg.getU8();
|
|
|
|
return Position(x, y, z);
|
|
}
|