98 lines
3.9 KiB
C++
98 lines
3.9 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef THING_H
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#define THING_H
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#include "declarations.h"
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#include "thingtype.h"
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#include <framework/luascript/luaobject.h>
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struct Light
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{
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uint8 intensity;
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uint8 color;
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};
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class Thing : public LuaObject
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{
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public:
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Thing();
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virtual ~Thing() { }
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virtual void start() {}
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virtual void draw(const Point& p, const Rect&) = 0;
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void setId(uint32 id);
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virtual void setPos(const Position& position) { m_pos = position; }
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uint32 getId() const { return m_id; }
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Position getPos() const { return m_pos; }
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int getStackPriority();
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virtual ThingType *getType();
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int getAnimationPhases() { return m_type->dimensions[ThingType::AnimationPhases]; }
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int getGroundSpeed() { return m_type->parameters[ThingType::GroundSpeed]; }
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void setXPattern(int xPattern) { m_xPattern = xPattern; }
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void setYPattern(int yPattern) { m_yPattern = yPattern; }
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void setZPattern(int zPattern) { m_zPattern = zPattern; }
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ThingPtr asThing() { return std::static_pointer_cast<Thing>(shared_from_this()); }
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virtual ItemPtr asItem() { return nullptr; }
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virtual EffectPtr asEffect() { return nullptr; }
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virtual MissilePtr asMissile() { return nullptr; }
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virtual CreaturePtr asCreature() { return nullptr; }
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virtual NpcPtr asNpc() { return nullptr; }
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virtual MonsterPtr asMonster() { return nullptr; }
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virtual PlayerPtr asPlayer() { return nullptr; }
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virtual LocalPlayerPtr asLocalPlayer() { return nullptr; }
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virtual AnimatedTextPtr asAnimatedText() { return nullptr; }
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virtual StaticTextPtr asStaticText() { return nullptr; }
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bool isGround() { return m_type->properties[ThingType::IsGround]; }
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bool isGroundBorder() { return m_type->properties[ThingType::IsGroundBorder]; }
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bool isOnBottom() { return m_type->properties[ThingType::IsOnBottom]; }
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bool isOnTop() { return m_type->properties[ThingType::IsOnTop]; }
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bool isContainer() { return m_type->properties[ThingType::IsContainer]; }
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bool isForceUse() { return m_type->properties[ThingType::IsForceUse]; }
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bool isMultiUse() { return m_type->properties[ThingType::IsMultiUse]; }
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bool isRotateable() { return m_type->properties[ThingType::IsRotateable]; }
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bool isNotMoveable() { return m_type->properties[ThingType::IsNotMovable]; }
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bool isPickupable() { return m_type->properties[ThingType::IsPickupable]; }
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bool ignoreLook() { return m_type->properties[ThingType::IgnoreLook]; }
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bool isStackable() { return m_type->properties[ThingType::IsStackable]; }
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bool isFluid() { return m_type->properties[ThingType::IsFluid]; }
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bool isFluidContainer() { return m_type->properties[ThingType::IsFluidContainer]; }
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protected:
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void internalDraw(const Point& p, int layer);
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uint32 m_id;
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Position m_pos;
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ThingType *m_type;
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int m_xPattern, m_yPattern, m_zPattern, m_animation;
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};
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#endif
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