747 lines
27 KiB
Lua
747 lines
27 KiB
Lua
SpeakTypesSettings = {
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none = {},
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say = { speakType = MessageModes.Say, color = '#FFFF00' },
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whisper = { speakType = MessageModes.Whisper, color = '#FFFF00' },
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yell = { speakType = MessageModes.Yell, color = '#FFFF00' },
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broadcast = { speakType = MessageModes.GamemasterPrivateFrom, color = '#F55E5E' },
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private = { speakType = MessageModes.PrivateTo, color = '#5FF7F7', private = true },
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privateRed = { speakType = MessageModes.GamemasterTo, color = '#F55E5E', private = true },
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privatePlayerToPlayer = { speakType = MessageModes.PrivateTo, color = '#9F9DFD', private = true },
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privatePlayerToNpc = { speakType = MessageModes.NpcTo, color = '#9F9DFD', private = true, npcChat = true },
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privateNpcToPlayer = { speakType = MessageModes.NpcFrom, color = '#5FF7F7', private = true, npcChat = true },
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channelYellow = { speakType = MessageModes.Channel, color = '#FFFF00' },
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channelWhite = { speakType = MessageModes.ChannelManagement, color = '#FFFFFF' },
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channelRed = { speakType = MessageModes.GamemasterChannel, color = '#F55E5E' },
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channelOrange = { speakType = MessageModes.ChannelHighlight, color = '#FE6500' },
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monsterSay = { speakType = MessageModes.MonsterSay, color = '#FE6500', hideInConsole = true},
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monsterYell = { speakType = MessageModes.MonsterYell, color = '#FE6500', hideInConsole = true},
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}
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SpeakTypes = {
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[MessageModes.Say] = SpeakTypesSettings.say,
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[MessageModes.Whisper] = SpeakTypesSettings.whisper,
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[MessageModes.Yell] = SpeakTypesSettings.yell,
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[MessageModes.GamemasterBroadcast] = SpeakTypesSettings.broadcast,
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[MessageModes.PrivateFrom] = SpeakTypesSettings.private,
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[MessageModes.GamemasterPrivateFrom] = SpeakTypesSettings.privateRed,
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[MessageModes.NpcTo] = SpeakTypesSettings.privatePlayerToNpc,
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[MessageModes.NpcFrom] = SpeakTypesSettings.privateNpcToPlayer,
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[MessageModes.Channel] = SpeakTypesSettings.channelYellow,
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[MessageModes.ChannelManagement] = SpeakTypesSettings.channelWhite,
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[MessageModes.GamemasterChannel] = SpeakTypesSettings.channelRed,
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[MessageModes.ChannelHighlight] = SpeakTypesSettings.channelOrange,
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[MessageModes.MonsterSay] = SpeakTypesSettings.monsterSay,
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[MessageModes.MonsterYell] = SpeakTypesSettings.monsterYell,
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-- ignored types
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[MessageModes.Spell] = SpeakTypesSettings.none,
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[MessageModes.BarkLow] = SpeakTypesSettings.none,
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[MessageModes.BarkLoud] = SpeakTypesSettings.none,
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}
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SayModes = {
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[1] = { speakTypeDesc = 'whisper', icon = 'icons/whisper.png' },
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[2] = { speakTypeDesc = 'say', icon = 'icons/say.png' },
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[3] = { speakTypeDesc = 'yell', icon = 'icons/yell.png' }
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}
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MAX_HISTORY = 1000
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MAX_LINES = 100
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HELP_CHANNEL = 9
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consolePanel = nil
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consoleContentPanel = nil
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consoleTabBar = nil
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consoleTextEdit = nil
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channels = nil
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channelsWindow = nil
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ownPrivateName = nil
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messageHistory = {}
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currentMessageIndex = 0
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ignoreNpcMessages = false
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defaultTab = nil
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serverTab = nil
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function init()
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connect(g_game, { onTalk = onTalk,
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel,
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onOpenOwnPrivateChannel = onOpenOwnPrivateChannel,
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onCloseChannel = onCloseChannel,
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onGameStart = onGameStart,
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onGameEnd = clear })
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consolePanel = g_ui.loadUI('console.otui', modules.game_interface.getBottomPanel())
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consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
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consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
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consoleTabBar = consolePanel:getChildById('consoleTabBar')
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consoleTabBar:setContentWidget(consoleContentPanel)
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consoleTabBar:setTabSpacing(-1)
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channels = {}
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defaultTab = addTab(tr('Default'), true)
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serverTab = addTab(tr('Server Log'), false)
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g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
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g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
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g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
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g_keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
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g_keyboard.bindKeyDown('Enter', sendCurrentMessage, consolePanel)
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g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
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-- apply buttom functions after loaded
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consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
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consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
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consoleTabBar.onTabChange = onTabChange
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-- tibia like hotkeys
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g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
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g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
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g_keyboard.bindKeyDown('Ctrl+H', openHelp)
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end
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function terminate()
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disconnect(g_game, { onTalk = onTalk,
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel,
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onOpenOwnPrivateChannel = onOpenPrivateChannel,
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onCloseChannel = onCloseChannel,
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onGameStart = onGameStart,
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onGameEnd = clear })
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if g_game.isOnline() then clear() end
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g_keyboard.unbindKeyDown('Ctrl+O')
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g_keyboard.unbindKeyDown('Ctrl+E')
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g_keyboard.unbindKeyDown('Ctrl+H')
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if channelsWindow then
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channelsWindow:destroy()
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channelsWindow = nil
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end
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consolePanel:destroy()
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consolePanel = nil
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consoleTextEdit = nil
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consoleContentPanel = nil
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consoleTabBar = nil
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ownPrivateName = nil
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Console = nil
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end
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function onTabChange(tabBar, tab)
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if tab == defaultTab or tab == serverTab then
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consolePanel:getChildById('closeChannelButton'):disable()
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else
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consolePanel:getChildById('closeChannelButton'):enable()
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end
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end
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function clear()
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-- save last open channels
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local lastChannelsOpen = g_settings.getNode('lastChannelsOpen') or {}
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local char = g_game.getLocalPlayer():getName()
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local savedChannels = {}
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local set = false
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for channelId, channelName in pairs(channels) do
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if type(channelId) == 'number' then
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savedChannels[channelName] = channelId
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set = true
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end
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end
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if set then
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lastChannelsOpen[char] = savedChannels
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else
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lastChannelsOpen[char] = nil
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end
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g_settings.setNode('lastChannelsOpen', lastChannelsOpen)
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-- close channels
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for _, channelName in pairs(channels) do
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local tab = consoleTabBar:getTab(channelName)
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consoleTabBar:removeTab(tab)
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end
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channels = {}
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defaultTab.tabPanel:getChildById('consoleBuffer'):destroyChildren()
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serverTab.tabPanel:getChildById('consoleBuffer'):destroyChildren()
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local npcTab = consoleTabBar:getTab('NPCs')
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if npcTab then
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consoleTabBar:removeTab(npcTab)
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end
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consoleTextEdit:clearText()
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if channelsWindow then
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channelsWindow:destroy()
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channelsWindow = nil
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end
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end
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function clearChannel(consoleTabBar)
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consoleTabBar:getCurrentTab().tabPanel:getChildById('consoleBuffer'):destroyChildren()
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consoleTabBar:getCurrentTab().tabPanel:getChildById('consoleBufferHighlight'):destroyChildren()
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end
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function setTextEditText(text)
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consoleTextEdit:setText(text)
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end
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function openHelp()
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g_game.joinChannel(HELP_CHANNEL)
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end
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function addTab(name, focus)
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local tab = getTab(name)
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if tab then -- is channel already open
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if not focus then focus = true end
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else
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tab = consoleTabBar:addTab(name, nil, processChannelTabMenu)
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end
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if focus then
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consoleTabBar:selectTab(tab)
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elseif not serverTab or name ~= serverTab:getText() then
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consoleTabBar:blinkTab(tab)
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end
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return tab
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end
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function removeTab(name)
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local tab = consoleTabBar:getTab(name)
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if tab == defaultTab or tab == serverTab then return end
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-- notificate the server that we are leaving the channel
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if tab.channelId then
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for k, v in pairs(channels) do
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if (k == tab.channelId) then channels[k] = nil end
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end
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g_game.leaveChannel(tab.channelId)
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elseif tab:getText() == "NPCs" then
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g_game.closeNpcChannel()
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end
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consoleTabBar:removeTab(tab)
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end
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function removeCurrentTab()
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local tab = consoleTabBar:getCurrentTab()
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if tab == defaultTab or tab == serverTab then return end
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-- notificate the server that we are leaving the channel
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if tab.channelId then
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for k, v in pairs(channels) do
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if (k == tab.channelId) then channels[k] = nil end
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end
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g_game.leaveChannel(tab.channelId)
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elseif tab:getText() == "NPCs" then
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g_game.closeNpcChannel()
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end
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consoleTabBar:removeTab(tab)
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end
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function getTab(name)
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return consoleTabBar:getTab(name)
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end
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function getCurrentTab()
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return consoleTabBar:getCurrentTab()
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end
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function addChannel(name, id)
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channels[id] = name
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local tab = addTab(name, true)
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tab.channelId = id
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return tab
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end
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function addPrivateChannel(receiver)
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channels[receiver] = receiver
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return addTab(receiver, true)
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end
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function addPrivateText(text, speaktype, name, isPrivateCommand, creatureName)
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local focus = false
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if speaktype.npcChat then
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name = 'NPCs'
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focus = true
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end
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local privateTab = getTab(name)
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if privateTab == nil then
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if (Options.getOption('showPrivateMessagesInConsole') and not focus) or (isPrivateCommand and not privateTab) then
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privateTab = defaultTab
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else
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privateTab = addTab(name, focus)
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channels[name] = name
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end
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privateTab.npcChat = speaktype.npcChat
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elseif focus then
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consoleTabBar:selectTab(privateTab)
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end
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addTabText(text, speaktype, privateTab, creatureName)
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end
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function addText(text, speaktype, tabName, creatureName)
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local tab = getTab(tabName)
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if tab ~= nil then
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addTabText(text, speaktype, tab, creatureName)
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end
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end
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-- Contains letter width for font "verdana-11px-antialised" as console is based on it
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local letterWidth = { -- New line (10) and Space (32) have width 1 because they are printed and not replaced with spacer
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[10] = 1, [32] = 1, [33] = 3, [34] = 6, [35] = 8, [36] = 7, [37] = 13, [38] = 9, [39] = 3, [40] = 5, [41] = 5, [42] = 6, [43] = 8, [44] = 4, [45] = 5, [46] = 3, [47] = 8,
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[48] = 7, [49] = 6, [50] = 7, [51] = 7, [52] = 7, [53] = 7, [54] = 7, [55] = 7, [56] = 7, [57] = 7, [58] = 3, [59] = 4, [60] = 8, [61] = 8, [62] = 8, [63] = 6,
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[64] = 10, [65] = 9, [66] = 7, [67] = 7, [68] = 8, [69] = 7, [70] = 7, [71] = 8, [72] = 8, [73] = 5, [74] = 5, [75] = 7, [76] = 7, [77] = 9, [78] = 8, [79] = 8,
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[80] = 7, [81] = 8, [82] = 8, [83] = 7, [84] = 8, [85] = 8, [86] = 8, [87] = 12, [88] = 8, [89] = 8, [90] = 7, [91] = 5, [92] = 8, [93] = 5, [94] = 9, [95] = 8,
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[96] = 5, [97] = 7, [98] = 7, [99] = 6, [100] = 7, [101] = 7, [102] = 5, [103] = 7, [104] = 7, [105] = 3, [106] = 4, [107] = 7, [108] = 3, [109] = 11, [110] = 7,
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[111] = 7, [112] = 7, [113] = 7, [114] = 6, [115] = 6, [116] = 5, [117] = 7, [118] = 8, [119] = 10, [120] = 8, [121] = 8, [122] = 6, [123] = 7, [124] = 4, [125] = 7, [126] = 8,
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[127] = 1, [128] = 7, [129] = 6, [130] = 3, [131] = 7, [132] = 6, [133] = 11, [134] = 7, [135] = 7, [136] = 7, [137] = 13, [138] = 7, [139] = 4, [140] = 11, [141] = 6, [142] = 6,
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[143] = 6, [144] = 6, [145] = 4, [146] = 3, [147] = 7, [148] = 6, [149] = 6, [150] = 7, [151] = 10, [152] = 7, [153] = 10, [154] = 6, [155] = 5, [156] = 11, [157] = 6, [158] = 6,
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[159] = 8, [160] = 4, [161] = 3, [162] = 7, [163] = 7, [164] = 7, [165] = 8, [166] = 4, [167] = 7, [168] = 6, [169] = 10, [170] = 6, [171] = 8, [172] = 8, [173] = 16, [174] = 10,
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[175] = 8, [176] = 5, [177] = 8, [178] = 5, [179] = 5, [180] = 6, [181] = 7, [182] = 7, [183] = 3, [184] = 5, [185] = 6, [186] = 6, [187] = 8, [188] = 12, [189] = 12, [190] = 12,
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[191] = 6, [192] = 9, [193] = 9, [194] = 9, [195] = 9, [196] = 9, [197] = 9, [198] = 11, [199] = 7, [200] = 7, [201] = 7, [202] = 7, [203] = 7, [204] = 5, [205] = 5, [206] = 6,
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[207] = 5, [208] = 8, [209] = 8, [210] = 8, [211] = 8, [212] = 8, [213] = 8, [214] = 8, [215] = 8, [216] = 8, [217] = 8, [218] = 8, [219] = 8, [220] = 8, [221] = 8, [222] = 7,
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[223] = 7, [224] = 7, [225] = 7, [226] = 7, [227] = 7, [228] = 7, [229] = 7, [230] = 11, [231] = 6, [232] = 7, [233] = 7, [234] = 7, [235] = 7, [236] = 3, [237] = 4, [238] = 4,
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[239] = 4, [240] = 7, [241] = 7, [242] = 7, [243] = 7, [244] = 7, [245] = 7, [246] = 7, [247] = 9, [248] = 7, [249] = 7, [250] = 7, [251] = 7, [252] = 7, [253] = 8, [254] = 7, [255] = 8
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}
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-- Return information about start, end in the string and the highlighted words
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function getHighlightedText(text)
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local tmpData = {}
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repeat
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local tmp = {string.find(text, "{([^}]+)}", tmpData[#tmpData-1])}
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for _, v in pairs(tmp) do
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table.insert(tmpData, v)
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end
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until not(string.find(text, "{([^}]+)}", tmpData[#tmpData-1]))
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return tmpData
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end
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function addTabText(text, speaktype, tab, creatureName)
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if Options.getOption('showTimestampsInConsole') then
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text = os.date('%H:%M') .. ' ' .. text
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end
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local panel = consoleTabBar:getTabPanel(tab)
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local consoleBuffer = panel:getChildById('consoleBuffer')
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local label = g_ui.createWidget('ConsoleLabel', consoleBuffer)
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label:setId('consoleLabel' .. panel:getChildCount())
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label:setText(text)
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label:setColor(speaktype.color)
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consoleTabBar:blinkTab(tab)
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-- Overlay for consoleBuffer which shows highlighted words only
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local consoleBufferHighlight = panel:getChildById('consoleBufferHighlight')
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local labelHighlight = g_ui.createWidget('ConsoleLabel', consoleBufferHighlight)
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labelHighlight:setId('consoleLabel' .. panel:getChildCount())
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labelHighlight:setColor("#1f9ffe")
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|
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local player = g_game.getLocalPlayer()
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if speaktype.npcChat and (player:getName() ~= creatureName or player:getName() == 'Account Manager') then -- Check if it is the npc who is talking
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local highlightData = getHighlightedText(text)
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if #highlightData == 0 then
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labelHighlight:setText("")
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else
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-- Remove the curly braces
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for i = 1, #highlightData / 3 do
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local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
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text = text:gsub("{"..dataBlock.words.."}", dataBlock.words)
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-- Recalculate positions as braces are removed
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highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2)
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highlightData[(i-1)*3+2] = dataBlock._end - (1 + (i-1) * 2)
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end
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label:setText(text)
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-- Calculate the positions of the highlighted text and fill with string.char(127) [Width: 1]
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local drawText = label:getDrawText()
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local tmpText = ""
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for i = 1, #highlightData / 3 do
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local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
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local lastBlockEnd = (highlightData[(i-2)*3+2] or 1)
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for letter = lastBlockEnd, dataBlock._start-1 do
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local tmpChar = string.byte(drawText:sub(letter, letter))
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local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127)
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tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar])
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end
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tmpText = tmpText .. dataBlock.words
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end
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|
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-- Fill the highlight label to the same size as default label
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local finalBlockEnd = (highlightData[(#highlightData/3-1)*3+2] or 1)
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for letter = finalBlockEnd, drawText:len() do
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local tmpChar = string.byte(drawText:sub(letter, letter))
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local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127)
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tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar])
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end
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|
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labelHighlight:setText(tmpText)
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end
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else
|
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labelHighlight:setText("")
|
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end
|
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|
|
label.onMouseRelease = function (self, mousePos, mouseButton) processMessageMenu(mousePos, mouseButton, creatureName, text) end
|
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|
|
if consoleBuffer:getChildCount() > MAX_LINES then
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consoleBuffer:getFirstChild():destroy()
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end
|
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|
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if consoleBufferHighlight:getChildCount() > MAX_LINES then
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consoleBufferHighlight:getFirstChild():destroy()
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end
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end
|
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|
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function processChannelTabMenu(tab, mousePos, mouseButton)
|
|
local menu = g_ui.createWidget('PopupMenu')
|
|
|
|
channelName = tab:getText()
|
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if tab ~= defaultTab and tab ~= serverTab then
|
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menu:addOption(tr('Close'), function() removeTab(channelName) end)
|
|
--menu:addOption(tr('Show Server Messages'), function() --[[TODO]] end)
|
|
menu:addSeparator()
|
|
end
|
|
menu:addOption(tr('Clear Messages'), function() clearChannel(consoleTabBar) end)
|
|
--menu:addOption(tr('Save Messages'), function() --[[TODO]] end)
|
|
|
|
menu:display(mousePos)
|
|
end
|
|
|
|
function processMessageMenu(mousePos, mouseButton, creatureName, text)
|
|
if mouseButton == MouseRightButton then
|
|
local menu = g_ui.createWidget('PopupMenu')
|
|
if creatureName then
|
|
if creatureName ~= g_game.getCharacterName() then
|
|
menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
|
|
if not g_game.getLocalPlayer():hasVip(creatureName) then
|
|
menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end)
|
|
end
|
|
-- TODO ignore creatureName
|
|
menu:addSeparator()
|
|
end
|
|
--TODO select all
|
|
menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
|
|
|
|
if modules.game_ruleviolation.hasWindowAccess() then
|
|
menu:addSeparator()
|
|
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureName, text:match('.+%:%s(.+)')) end)
|
|
end
|
|
|
|
menu:addSeparator()
|
|
menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
|
|
else
|
|
--TODO select all
|
|
menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
|
|
end
|
|
menu:display(mousePos)
|
|
end
|
|
end
|
|
|
|
function sendCurrentMessage()
|
|
local message = consoleTextEdit:getText()
|
|
if #message == 0 then return end
|
|
consoleTextEdit:clearText()
|
|
|
|
-- get current channel
|
|
local tab = getCurrentTab()
|
|
|
|
-- handling chat commands
|
|
local originalMessage = message
|
|
local chatCommandSayMode
|
|
local chatCommandPrivate
|
|
local chatCommandPrivateReady
|
|
|
|
local chatCommandMessage = message:match("^%#y (.*)")
|
|
if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command
|
|
message = chatCommandMessage or message
|
|
|
|
local chatCommandMessage = message:match("^%#w (.*)")
|
|
if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper
|
|
message = chatCommandMessage or message
|
|
|
|
local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
|
|
if findIni ~= nil and findIni == 1 then -- player used private chat command
|
|
if chatCommandInitial == chatCommandEnd then
|
|
chatCommandPrivateRepeat = false
|
|
if chatCommandInitial == "*" then
|
|
consoleTextEdit:setText('*'.. chatCommandPrivate .. '* ')
|
|
end
|
|
message = chatCommandMessage:trim()
|
|
chatCommandPrivateReady = true
|
|
end
|
|
end
|
|
|
|
message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
|
|
if #message == 0 then return end
|
|
|
|
-- add new command to history
|
|
currentMessageIndex = 0
|
|
if #messageHistory == 0 or messageHistory[#messageHistory] ~= originalMessage then
|
|
table.insert(messageHistory, originalMessage)
|
|
if #messageHistory > MAX_HISTORY then
|
|
table.remove(messageHistory, 1)
|
|
end
|
|
end
|
|
|
|
-- when talking on server log, the message goes to default channel
|
|
local name = tab:getText()
|
|
if tab == serverTab then
|
|
tab = defaultTab
|
|
name = defaultTab:getText()
|
|
end
|
|
|
|
local speaktypedesc
|
|
if (tab.channelId or tab == defaultTab) and not chatCommandPrivateReady then
|
|
if tab == defaultTab then
|
|
speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
|
|
if speaktypedesc ~= 'say' then sayModeChange(2) end -- head back to say mode
|
|
else
|
|
speaktypedesc = 'channelYellow'
|
|
end
|
|
|
|
g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
|
|
return
|
|
else
|
|
local isPrivateCommand = false
|
|
if chatCommandPrivateReady then
|
|
speaktypedesc = 'privatePlayerToPlayer'
|
|
name = chatCommandPrivate
|
|
isPrivateCommand = true
|
|
elseif tab.npcChat then
|
|
speaktypedesc = 'privatePlayerToNpc'
|
|
else
|
|
speaktypedesc = 'privatePlayerToPlayer'
|
|
end
|
|
|
|
|
|
local speaktype = SpeakTypesSettings[speaktypedesc]
|
|
local player = g_game.getLocalPlayer()
|
|
g_game.talkPrivate(speaktype.speakType, name, message)
|
|
|
|
message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
|
|
addPrivateText(message, speaktype, name, isPrivateCommand, g_game.getCharacterName())
|
|
end
|
|
end
|
|
|
|
function sayModeChange(sayMode)
|
|
local buttom = consolePanel:getChildById('sayModeButton')
|
|
if sayMode == nil then
|
|
sayMode = buttom.sayMode + 1
|
|
end
|
|
|
|
if sayMode > #SayModes then sayMode = 1 end
|
|
|
|
buttom:setIcon(SayModes[sayMode].icon)
|
|
buttom.sayMode = sayMode
|
|
end
|
|
|
|
function getOwnPrivateTab()
|
|
if not ownPrivateName then return end
|
|
return getTab(ownPrivateName)
|
|
end
|
|
|
|
function setIgnoreNpcMessages(ignore)
|
|
ignoreNpcMessages = ignore
|
|
end
|
|
|
|
function navigateMessageHistory(step)
|
|
local numCommands = #messageHistory
|
|
if numCommands > 0 then
|
|
currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
|
|
if currentMessageIndex > 0 then
|
|
local command = messageHistory[numCommands - currentMessageIndex + 1]
|
|
consoleTextEdit:setText(command)
|
|
else
|
|
consoleTextEdit:clearText()
|
|
end
|
|
end
|
|
end
|
|
|
|
function applyMessagePrefixies(name, level, message)
|
|
if name then
|
|
if Options.getOption('showLevelsInConsole') and level > 0 then
|
|
message = name .. ' [' .. level .. ']: ' .. message
|
|
else
|
|
message = name .. ': ' .. message
|
|
end
|
|
end
|
|
return message
|
|
end
|
|
|
|
function onTalk(name, level, mode, message, channelId, creaturePos)
|
|
if mode == MessageModes.GamemasterBroadcast then
|
|
modules.game_textmessage.displayBroadcastMessage(name .. ': ' .. message)
|
|
return
|
|
end
|
|
|
|
if ignoreNpcMessages and mode == MessageModes.NpcFrom then return end
|
|
|
|
if (mode == MessageModes.Say or mode == MessageModes.Whisper or mode == MessageModes.Yell or
|
|
mode == MessageModes.Spell or mode == MessageModes.MonsterSay or mode == MessageModes.MonsterYell or
|
|
mode == MessageModes.NpcFrom or mode == MessageModes.BarkLow or mode == MessageModes.BarkLoud) and
|
|
creaturePos then
|
|
-- Remove curly braces from screen message
|
|
local staticMessage = message
|
|
if mode == MessageModes.NpcFrom then
|
|
local highlightData = getHighlightedText(staticMessage)
|
|
if #highlightData > 0 then
|
|
for i = 1, #highlightData / 3 do
|
|
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
|
|
staticMessage = staticMessage:gsub("{"..dataBlock.words.."}", dataBlock.words)
|
|
end
|
|
end
|
|
end
|
|
|
|
local staticText = StaticText.create()
|
|
staticText:addMessage(name, mode, staticMessage)
|
|
g_map.addThing(staticText, creaturePos, -1)
|
|
end
|
|
|
|
local defaultMessage = mode <= 3 and true or false
|
|
speaktype = SpeakTypes[mode]
|
|
|
|
if not speaktype then
|
|
perror('unhandled onTalk message mode ' .. mode .. ': ' .. message)
|
|
return
|
|
end
|
|
|
|
if speaktype == SpeakTypesSettings.none then return end
|
|
|
|
if speaktype.hideInConsole then return end
|
|
|
|
local composedMessage = applyMessagePrefixies(name, level, message)
|
|
|
|
if speaktype.private then
|
|
addPrivateText(composedMessage, speaktype, name, false, name)
|
|
if Options.getOption('showPrivateMessagesOnScreen') and speaktype ~= SpeakTypesSettings.privateNpcToPlayer then
|
|
modules.game_textmessage.displayPrivateMessage(name .. ':\n' .. message)
|
|
end
|
|
else
|
|
local channel = tr('Default')
|
|
if not defaultMessage then
|
|
channel = channels[channelId]
|
|
end
|
|
|
|
if channel then
|
|
addText(composedMessage, speaktype, channel, name)
|
|
else
|
|
-- server sent a message on a channel that is not open
|
|
pwarning('message in channel id ' .. channelId .. ' which is unknown, this is a server bug, relogin if you want to see messages in this channel')
|
|
end
|
|
end
|
|
end
|
|
|
|
function onOpenChannel(channelId, channelName)
|
|
addChannel(channelName, channelId)
|
|
end
|
|
|
|
function onOpenPrivateChannel(receiver)
|
|
addPrivateChannel(receiver)
|
|
end
|
|
|
|
function onOpenOwnPrivateChannel(channelId, channelName)
|
|
local privateTab = getTab(channelName)
|
|
if privateTab == nil then
|
|
addChannel(channelName, channelId)
|
|
end
|
|
ownPrivateName = channelName
|
|
end
|
|
|
|
function onCloseChannel(channelId)
|
|
local channel = channels[channelId]
|
|
if channel then
|
|
local tab = getTab(channel)
|
|
if tab then
|
|
consoleTabBar:removeTab(tab)
|
|
end
|
|
for k, v in pairs(channels) do
|
|
if (k == tab.channelId) then channels[k] = nil end
|
|
end
|
|
end
|
|
end
|
|
|
|
function doChannelListSubmit()
|
|
local channelListPanel = channelsWindow:getChildById('channelList')
|
|
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
|
|
if openPrivateChannelWith ~= '' then
|
|
g_game.openPrivateChannel(openPrivateChannelWith)
|
|
else
|
|
local selectedChannelLabel = channelListPanel:getFocusedChild()
|
|
if not selectedChannelLabel then return end
|
|
if selectedChannelLabel.channelId == 0xFFFF then
|
|
g_game.openOwnChannel()
|
|
else
|
|
g_game.joinChannel(selectedChannelLabel.channelId)
|
|
end
|
|
end
|
|
|
|
channelsWindow:destroy()
|
|
end
|
|
|
|
function onChannelList(channelList)
|
|
if channelsWindow then channelsWindow:destroy() end
|
|
channelsWindow = g_ui.displayUI('channelswindow.otui')
|
|
local channelListPanel = channelsWindow:getChildById('channelList')
|
|
channelsWindow.onEnter = doChannelListSubmit
|
|
channelsWindow.onDestroy = function() channelsWindow = nil end
|
|
g_keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow)
|
|
g_keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow)
|
|
|
|
for k,v in pairs(channelList) do
|
|
local channelId = v[1]
|
|
local channelName = v[2]
|
|
|
|
if #channelName > 0 then
|
|
local label = g_ui.createWidget('ChannelListLabel', channelListPanel)
|
|
label.channelId = channelId
|
|
label:setText(channelName)
|
|
|
|
label:setPhantom(false)
|
|
label.onDoubleClick = doChannelListSubmit
|
|
end
|
|
end
|
|
end
|
|
|
|
function onGameStart()
|
|
-- open last channels
|
|
local lastChannelsOpen = g_settings.getNode('lastChannelsOpen')
|
|
if lastChannelsOpen then
|
|
local savedChannels = lastChannelsOpen[g_game.getLocalPlayer():getName()]
|
|
if savedChannels then
|
|
for channelName, channelId in pairs(savedChannels) do
|
|
channelId = tonumber(channelId)
|
|
if channelId ~= -1 and channelId < 100 then
|
|
if not table.find(channels, channelId) then
|
|
g_game.joinChannel(channelId)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local tab = defaultTab
|
|
if tab then
|
|
--[[
|
|
Known Issue: The server is calling to open channels after
|
|
onGameStart is executed causing it to focus the last tab opened.
|
|
|
|
Fix: Don't save channels to the settings that are opened by the server.
|
|
]]
|
|
addEvent(function() consoleTabBar:selectTab(tab) end, true)
|
|
end
|
|
end
|
|
|