Add SoundCollection class with topics
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parent
87f6bf8e21
commit
40eca4c369
114
campatmo.py
114
campatmo.py
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@ -4,16 +4,83 @@ import sys
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import random
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import random
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from glob import glob
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from glob import glob
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from pygame import mixer
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from pygame import mixer
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from typing import Union, List, Mapping
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from atmorepl import AtmoReplRunner
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from atmorepl import AtmoReplRunner
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VERBOSITY = 0
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VERBOSITY = 0
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class SoundCollection:
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def __init__(
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self, name, files: Union[List[str], Mapping[str, List[str]]], volume=0.5
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):
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self.name = name
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self.topics = files.keys() if hasattr(files, "keys") else []
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if self.topics:
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self.files = files
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else:
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self.files = {"None": files}
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self.flat_files = [f for topic in self.files for f in self.files[topic]]
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self.volume = volume
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self.cur_topic = None
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self.load_all_files()
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self.sound_indices = {name: 0 for name in self.sounds}
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self.flat_sound_index = 0
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def load_all_files(self):
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self.sounds = {}
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if self.topics:
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for t in self.topics:
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self.load_topic_files(t)
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else:
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self.load_topic_files("None")
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self.flat_sounds = [s for topic in self.sounds for s in self.sounds[topic]]
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random.shuffle(self.flat_sounds)
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def load_topic_files(self, topic):
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self.sounds[topic] = []
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for f in self.files[topic]:
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sound = mixer.Sound(f)
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sound.set_volume(self.volume)
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self.sounds[topic].append(sound)
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random.shuffle(self.sounds[topic])
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def next(self):
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if self.cur_topic is None:
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if len(self.flat_sounds) == 0:
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return
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self.flat_sound_index += 1
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if self.flat_sound_index >= len(self.flat_sounds):
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random.shuffle(self.flat_sounds)
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self.flat_sound_index = 0
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return self.flat_sounds[self.flat_sound_index]
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else:
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if len(self.sounds[self.cur_topic]) == 0:
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return
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self.sound_indices[self.cur_topic] += 1
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if self.sound_indices[self.cur_topic] >= len(self.sounds[self.cur_topic]):
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random.shuffle(self.sounds[self.cur_topic])
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self.sound_indices[self.cur_topic] = 0
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return self.sounds[self.cur_topic][self.sound_indices[self.cur_topic]]
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def set_topic(self, topic=None):
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if self.topics:
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self.cur_topic = topic
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def __len__(self):
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if self.cur_topic is None:
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return len(self.flat_sounds)
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else:
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return len(self.sounds[self.cur_topic])
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class CampAtmo:
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class CampAtmo:
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tracks_per_type = 2
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tracks_per_type = 2
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single_track_types = ["lines"]
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single_track_types = ["lines"]
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sound_volume = 0.5
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background_track_types = ["background", "buzzwords"]
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lines_delta_sec = (5, 15)
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line_reaction_wait_sec = 0.8
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def __init__(self):
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def __init__(self):
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mixer.init(frequency=22050 * 2)
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mixer.init(frequency=22050 * 2)
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@ -21,7 +88,17 @@ class CampAtmo:
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def load_sounds(self):
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def load_sounds(self):
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type_names = glob("samples/*/")
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type_names = glob("samples/*/")
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type_files = {c.split("/")[1]: glob(c + "/*.ogg") for c in type_names}
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type_files = {}
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for type_dir in type_names:
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type_name = type_dir.split("/")[1]
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flat_files = glob(type_dir + "/*.ogg")
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type_files[type_name] = flat_files
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topic_files = glob(type_dir + "/*/*.ogg")
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if topic_files:
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type_files[type_name] = {}
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for topic_dir in glob(type_dir + "/*/"):
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topic_name = topic_dir.split("/")[2]
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type_files[type_name][topic_name] = glob(type_dir + "/*/*.ogg")
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self.types = {}
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self.types = {}
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i = 0
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i = 0
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mixer.set_num_channels(
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mixer.set_num_channels(
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@ -42,39 +119,26 @@ class CampAtmo:
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i += 1
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i += 1
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self.sounds = {}
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self.sounds = {}
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for name, files in type_files.items():
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for name, files in type_files.items():
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self.sounds[name] = []
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self.sounds[name] = SoundCollection(name, files)
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for f in files:
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sound = mixer.Sound(f)
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sound.set_volume(self.sound_volume)
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self.sounds[name].append(sound)
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random.shuffle(self.sounds[name])
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def manage_type_queue(self, name, type_channels):
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def manage_background_queue(self, name, type_channels):
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try:
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next_sound_index = max(
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[
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self.sounds[name].index(tt.get_queue() or tt.get_sound())
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for tt in type_channels
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]
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)
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except ValueError:
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next_sound_index = 0
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if next_sound_index >= len(self.sounds[name]):
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random.shuffle(self.sounds[name])
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next_sound_index = 0
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for c in type_channels:
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for c in type_channels:
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if c.get_queue() is not None and len(self.sounds[name]) > 1:
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if c.get_queue() is not None and len(self.sounds[name]) > 1:
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continue
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continue
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c.queue(self.sounds[name][next_sound_index])
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v(name)
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c.queue(self.sounds[name].next())
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if c.get_queue() is None and len(self.sounds[name]) > 1:
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if c.get_queue() is None and len(self.sounds[name]) > 1:
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c.queue(self.sounds[name][next_sound_index + 1])
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c.queue(self.sounds[name].next())
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def run_forever(self):
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def run_forever(self):
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while True:
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while True:
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for name, type_channels in self.types.items():
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for name, type_channels in self.types.items():
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if len(self.sounds[name]) == 0 or name in self.single_track_types:
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if (
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name not in self.background_track_types
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or len(self.sounds[name]) == 0
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):
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continue
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continue
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self.manage_type_queue(name, type_channels)
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self.manage_background_queue(name, type_channels)
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time.sleep(1)
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time.sleep(1)
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self.load_sounds()
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self.load_sounds()
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