Add SoundCollection class with topics

master
Jakob 5 years ago
parent 87f6bf8e21
commit 40eca4c369

@ -4,16 +4,83 @@ import sys
import random import random
from glob import glob from glob import glob
from pygame import mixer from pygame import mixer
from typing import Union, List, Mapping
from atmorepl import AtmoReplRunner from atmorepl import AtmoReplRunner
VERBOSITY = 0 VERBOSITY = 0
class SoundCollection:
def __init__(
self, name, files: Union[List[str], Mapping[str, List[str]]], volume=0.5
):
self.name = name
self.topics = files.keys() if hasattr(files, "keys") else []
if self.topics:
self.files = files
else:
self.files = {"None": files}
self.flat_files = [f for topic in self.files for f in self.files[topic]]
self.volume = volume
self.cur_topic = None
self.load_all_files()
self.sound_indices = {name: 0 for name in self.sounds}
self.flat_sound_index = 0
def load_all_files(self):
self.sounds = {}
if self.topics:
for t in self.topics:
self.load_topic_files(t)
else:
self.load_topic_files("None")
self.flat_sounds = [s for topic in self.sounds for s in self.sounds[topic]]
random.shuffle(self.flat_sounds)
def load_topic_files(self, topic):
self.sounds[topic] = []
for f in self.files[topic]:
sound = mixer.Sound(f)
sound.set_volume(self.volume)
self.sounds[topic].append(sound)
random.shuffle(self.sounds[topic])
def next(self):
if self.cur_topic is None:
if len(self.flat_sounds) == 0:
return
self.flat_sound_index += 1
if self.flat_sound_index >= len(self.flat_sounds):
random.shuffle(self.flat_sounds)
self.flat_sound_index = 0
return self.flat_sounds[self.flat_sound_index]
else:
if len(self.sounds[self.cur_topic]) == 0:
return
self.sound_indices[self.cur_topic] += 1
if self.sound_indices[self.cur_topic] >= len(self.sounds[self.cur_topic]):
random.shuffle(self.sounds[self.cur_topic])
self.sound_indices[self.cur_topic] = 0
return self.sounds[self.cur_topic][self.sound_indices[self.cur_topic]]
def set_topic(self, topic=None):
if self.topics:
self.cur_topic = topic
def __len__(self):
if self.cur_topic is None:
return len(self.flat_sounds)
else:
return len(self.sounds[self.cur_topic])
class CampAtmo: class CampAtmo:
tracks_per_type = 2 tracks_per_type = 2
single_track_types = ["lines"] single_track_types = ["lines"]
sound_volume = 0.5 background_track_types = ["background", "buzzwords"]
lines_delta_sec = (5, 15)
line_reaction_wait_sec = 0.8
def __init__(self): def __init__(self):
mixer.init(frequency=22050 * 2) mixer.init(frequency=22050 * 2)
@ -21,7 +88,17 @@ class CampAtmo:
def load_sounds(self): def load_sounds(self):
type_names = glob("samples/*/") type_names = glob("samples/*/")
type_files = {c.split("/")[1]: glob(c + "/*.ogg") for c in type_names} type_files = {}
for type_dir in type_names:
type_name = type_dir.split("/")[1]
flat_files = glob(type_dir + "/*.ogg")
type_files[type_name] = flat_files
topic_files = glob(type_dir + "/*/*.ogg")
if topic_files:
type_files[type_name] = {}
for topic_dir in glob(type_dir + "/*/"):
topic_name = topic_dir.split("/")[2]
type_files[type_name][topic_name] = glob(type_dir + "/*/*.ogg")
self.types = {} self.types = {}
i = 0 i = 0
mixer.set_num_channels( mixer.set_num_channels(
@ -42,39 +119,26 @@ class CampAtmo:
i += 1 i += 1
self.sounds = {} self.sounds = {}
for name, files in type_files.items(): for name, files in type_files.items():
self.sounds[name] = [] self.sounds[name] = SoundCollection(name, files)
for f in files:
sound = mixer.Sound(f) def manage_background_queue(self, name, type_channels):
sound.set_volume(self.sound_volume)
self.sounds[name].append(sound)
random.shuffle(self.sounds[name])
def manage_type_queue(self, name, type_channels):
try:
next_sound_index = max(
[
self.sounds[name].index(tt.get_queue() or tt.get_sound())
for tt in type_channels
]
)
except ValueError:
next_sound_index = 0
if next_sound_index >= len(self.sounds[name]):
random.shuffle(self.sounds[name])
next_sound_index = 0
for c in type_channels: for c in type_channels:
if c.get_queue() is not None and len(self.sounds[name]) > 1: if c.get_queue() is not None and len(self.sounds[name]) > 1:
continue continue
c.queue(self.sounds[name][next_sound_index]) v(name)
c.queue(self.sounds[name].next())
if c.get_queue() is None and len(self.sounds[name]) > 1: if c.get_queue() is None and len(self.sounds[name]) > 1:
c.queue(self.sounds[name][next_sound_index + 1]) c.queue(self.sounds[name].next())
def run_forever(self): def run_forever(self):
while True: while True:
for name, type_channels in self.types.items(): for name, type_channels in self.types.items():
if len(self.sounds[name]) == 0 or name in self.single_track_types: if (
name not in self.background_track_types
or len(self.sounds[name]) == 0
):
continue continue
self.manage_type_queue(name, type_channels) self.manage_background_queue(name, type_channels)
time.sleep(1) time.sleep(1)
self.load_sounds() self.load_sounds()

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