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@ -3,6 +3,8 @@ import time
import sys
import random
from glob import glob
from threading import Thread
from typing import Union, List, Mapping
from pygame import mixer
from atmorepl import AtmoReplRunner
@ -10,18 +12,110 @@ from atmorepl import AtmoReplRunner
VERBOSITY = 0
class SoundCollection:
def __init__(
self, name, files: Union[List[str], Mapping[str, List[str]]], volume=0.5
):
self.name = name
self.topics = files.keys() if hasattr(files, "keys") else []
if self.topics:
self.files = files
else:
self.files = {"None": files}
self.flat_files = [f for topic in self.files for f in self.files[topic]]
self.volume = volume
self.cur_topic = None
self.load_all_files()
self.sound_indices = {name: 0 for name in self.sounds}
self.flat_sound_index = 0
def load_all_files(self):
self.sounds = {}
if self.topics:
for t in self.topics:
self.load_topic_files(t)
else:
self.load_topic_files("None")
self.flat_sounds = [s for topic in self.sounds for s in self.sounds[topic]]
random.shuffle(self.flat_sounds)
def load_topic_files(self, topic):
self.sounds[topic] = []
for f in self.files[topic]:
sound = mixer.Sound(f)
sound.set_volume(self.volume)
self.sounds[topic].append(sound)
random.shuffle(self.sounds[topic])
def next(self):
if self.cur_topic is None:
if len(self.flat_sounds) == 0:
return
self.flat_sound_index += 1
if self.flat_sound_index >= len(self.flat_sounds):
random.shuffle(self.flat_sounds)
self.flat_sound_index = 0
return self.flat_sounds[self.flat_sound_index]
else:
if len(self.sounds[self.cur_topic]) == 0:
return
self.sound_indices[self.cur_topic] += 1
if self.sound_indices[self.cur_topic] >= len(self.sounds[self.cur_topic]):
random.shuffle(self.sounds[self.cur_topic])
self.sound_indices[self.cur_topic] = 0
return self.sounds[self.cur_topic][self.sound_indices[self.cur_topic]]
def set_topic(self, topic=None):
if self.topics:
self.cur_topic = topic
def __len__(self):
if self.cur_topic is None:
return len(self.flat_sounds)
else:
return len(self.sounds[self.cur_topic])
class CampAtmo:
tracks_per_type = 2
single_track_types = ["lines"]
sound_volume = 0.5
background_track_types = ["background", "buzzwords"]
lines_delta_sec = (5, 15)
line_reaction_wait_sec = 0.8
def __init__(self):
self.stopped = False
mixer.init(frequency=22050 * 2)
self.load_sounds()
def start(self):
self.background_thread = Thread(
None, self.run_forever, "atmo-background", daemon=True
)
self.background_thread.start()
self.lines_thread = Thread(
None, self.run_lines_forever, "atmo-lines", daemon=True
)
self.lines_thread.start()
def stop():
self.stopped = True
self.lines_thread.join(2)
self.background_thread.join(0.5)
def load_sounds(self):
type_names = glob("samples/*/")
type_files = {c.split("/")[1]: glob(c + "/*.ogg") for c in type_names}
type_files = {}
for type_dir in type_names:
type_name = type_dir.split("/")[1]
flat_files = glob(type_dir + "/*.ogg")
type_files[type_name] = flat_files
topic_files = glob(type_dir + "/*/*.ogg")
if topic_files:
type_files[type_name] = {}
for topic_dir in glob(type_dir + "/*/"):
topic_name = topic_dir.split("/")[2]
type_files[type_name][topic_name] = glob(type_dir + "/*/*.ogg")
self.types = {}
i = 0
mixer.set_num_channels(
@ -42,51 +136,60 @@ class CampAtmo:
i += 1
self.sounds = {}
for name, files in type_files.items():
self.sounds[name] = []
for f in files:
sound = mixer.Sound(f)
sound.set_volume(self.sound_volume)
self.sounds[name].append(sound)
random.shuffle(self.sounds[name])
def manage_type_queue(self, name, type_channels):
try:
next_sound_index = max(
[
self.sounds[name].index(tt.get_queue() or tt.get_sound())
for tt in type_channels
]
self.sounds[name] = SoundCollection(
name, files, volume=0.1 if name in self.background_track_types else 0.9
)
except ValueError:
next_sound_index = 0
if next_sound_index >= len(self.sounds[name]):
random.shuffle(self.sounds[name])
next_sound_index = 0
def manage_background_queue(self, name, type_channels):
for c in type_channels:
if c.get_queue() is not None and len(self.sounds[name]) > 1:
continue
c.queue(self.sounds[name][next_sound_index])
v(name)
c.queue(self.sounds[name].next())
if c.get_queue() is None and len(self.sounds[name]) > 1:
c.queue(self.sounds[name][next_sound_index + 1])
c.queue(self.sounds[name].next())
def run_forever(self):
while True:
while not self.stopped:
for name, type_channels in self.types.items():
if len(self.sounds[name]) == 0 or name in self.single_track_types:
if (
name not in self.background_track_types
or len(self.sounds[name]) == 0
):
continue
self.manage_type_queue(name, type_channels)
self.manage_background_queue(name, type_channels)
time.sleep(1)
self.load_sounds()
def play_type_sounds(self, type_name) -> int:
if len(self.sounds[type_name]) == 0:
return
max_sound_length = 0
for channel in self.types[type_name]:
sound = self.sounds[type_name].next()
max_sound_length = max(max_sound_length, sound.get_length())
channel.queue(sound)
return max_sound_length
def run_lines_forever(self):
while not self.stopped:
time.sleep(random.randrange(*self.lines_delta_sec))
length_sec = self.play_type_sounds("lines")
time.sleep(length_sec + self.line_reaction_wait_sec)
self.play_type_sounds("reactions")
def main():
atmo = CampAtmo()
atmoRepl = AtmoReplRunner(atmo, port=7723)
atmoRepl.start()
atmo.start()
try:
atmo.run_forever()
while True:
time.sleep(100)
except KeyboardInterrupt:
print("exit")
print("exiting...")
atmo.stop()
sys.exit(0)

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