108 lines
2.3 KiB
C++
108 lines
2.3 KiB
C++
/* GameOfLife - Conway's Game of Life in 3D
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*
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* Copyright (c) 2008 by Sebastian Lohff, seba@seba-geek.de
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* http://www.seba-geek.de
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*
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* This file is part of GameOfLife.
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*
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* GameOfLife is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* GameOfLife is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GameOfLife. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GAMEOFLIFE_H
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#define __GAMEOFLIFE_H
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#include <string>
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#include <fstream>
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#include <SDL_opengl.h>
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#include <cstdlib>
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#include <ctime>
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#include <SDL.h>
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#include "emath.h"
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#include "punkt2d.h"
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typedef enum { dead=0, alife, dies, born } State;
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class GameOfLife {
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private:
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State **feld;
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int x, y;
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bool torus;
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bool fullcelluse;
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unsigned long generation;
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GLUquadricObj *quad;
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// Brett
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float thickness;
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float cellwidth;
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// Cylinder
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float radius;
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float height;
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int parts;
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float *sinval;
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float *cosval;
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//render
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bool view3d;
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float sectobuild;
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float b_secdone;
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float secpertick;
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float t_secdone;
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// Edit
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segl::Punkt2D setpos;
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bool editmode;
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void init();
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void allocate();
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void cleanup();
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void renderBrett();
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void renderStein(State s);
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void translateTo(int _x, int _y);
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void lockStates();
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public:
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GameOfLife(int _x, int _y);
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GameOfLife(int _x, int _y, int r_life, int r_dead);
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GameOfLife(std::string file);
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~GameOfLife();
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void set3D(bool on);
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bool load(std::string file);
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bool save(std::string file);
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void fillRandom(int _x, int _y, int r_life, int r_dead);
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// void toggle(int _x, int _y);
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void setEditMode(bool e);
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void move(int up, int right);
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void toggle();
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float getTickSec();
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float getBuildSec();
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void setTickSec(float s);
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void setBuildSec(float s);
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void setTorus(bool t);
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unsigned long getGeneration();
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// const bool** getFeld();
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void tick();
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void render(float sec);
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void clear();
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};
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#endif
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