3D Game of Life implementation in c++
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readme.txt

Conway's "Game of Life" in 2d/3d
written by seba (www.seba-geek.de)

 - Write a field-file
	Begin with a header in the first line
		<x (width)> <y (height)> <torus>
	For example "21 21 1" would be a 21x21 field torus
	
	After the header follows the field-definition,
	col => x-axis, row => y-axis
		0 is a dead cell
		1 is a living cell
	
	Look at the example.fld for further explaination
	
	
 - Controls
	t		Toggle 2d/3d mode
	p		Pause
	o		Toggle OSD
	e		Toggle Edit-Mode
			Move with shift + arrows
			Toggle fieldstate withs Space
			Clear field with shift + c
	b		Toggle buildup of cells
	-/+		In- or decrease speed