3D Game of Life implementation in c++
- C++ 98.8%
- Makefile 1.2%
| Filename | Latest commit message | Latest commit date |
|---|---|---|
| .gitignore | ||
| defaultfont.png | ||
| example.fld | ||
| gameoflife.cpp | ||
| gameoflife.h | ||
| libsegl.so.1 | ||
| life.cpp | ||
| Makefile | ||
| readme.txt | ||
| start.fld | ||
| waves.fld | ||
Conway's "Game of Life" in 2d/3d written by seba (www.seba-geek.de) - Write a field-file Begin with a header in the first line <x (width)> <y (height)> <torus> For example "21 21 1" would be a 21x21 field torus After the header follows the field-definition, col => x-axis, row => y-axis 0 is a dead cell 1 is a living cell Look at the example.fld for further explaination - Controls t Toggle 2d/3d mode p Pause o Toggle OSD e Toggle Edit-Mode Move with shift + arrows Toggle fieldstate withs Space Clear field with shift + c b Toggle buildup of cells -/+ In- or decrease speed