2008-06-08 14:09:56 +02:00
|
|
|
#ifndef __GLCAMERA_H
|
|
|
|
#define __GLCAMERA_H
|
|
|
|
|
|
|
|
#include <iostream>
|
|
|
|
#include <SDL.h>
|
|
|
|
#include <SDL_opengl.h>
|
|
|
|
#include "rotationsmatrix.h"
|
|
|
|
#include "emath_opengl.h"
|
|
|
|
#include "punkt3d.h"
|
|
|
|
|
2008-08-10 17:14:54 +02:00
|
|
|
namespace segl {
|
|
|
|
|
2008-06-08 14:09:56 +02:00
|
|
|
class GLCamera {
|
|
|
|
private:
|
|
|
|
Punkt3D std_dir;
|
|
|
|
Punkt3D std_norm;
|
|
|
|
|
|
|
|
Punkt3D pos;
|
|
|
|
Punkt3D norm;
|
|
|
|
Punkt3D dir; // normalisiert
|
|
|
|
|
|
|
|
float rotx;
|
|
|
|
float roty;
|
|
|
|
bool doupdate;
|
|
|
|
|
|
|
|
float mpersec;
|
|
|
|
float apersec;
|
|
|
|
|
|
|
|
Rotationsmatrix rotmatX;
|
|
|
|
Rotationsmatrix rotmatY;
|
|
|
|
|
|
|
|
void updateVectors();
|
|
|
|
public:
|
|
|
|
GLCamera();
|
|
|
|
// GLCamera(Punkt3d
|
|
|
|
|
|
|
|
void setCamera();
|
2008-07-31 00:51:39 +02:00
|
|
|
void setPosDirNorm(Punkt3D p, Punkt3D D, Punkt3D n);
|
2008-06-08 14:09:56 +02:00
|
|
|
|
|
|
|
// Std Move
|
|
|
|
void moveForward(float sec);
|
|
|
|
void moveBackward(float sec);
|
|
|
|
void moveLeft(float sec);
|
|
|
|
void moveRight(float sec);
|
|
|
|
void rotateLeft(float sec);
|
|
|
|
void rotateRight(float sec);
|
|
|
|
void rotateUp(float sec);
|
|
|
|
void rotateDown(float sec);
|
|
|
|
|
2008-06-17 02:46:39 +02:00
|
|
|
void handleKeys(float sec);
|
|
|
|
|
2008-06-08 14:09:56 +02:00
|
|
|
float getXrot();
|
|
|
|
float getYrot();
|
|
|
|
|
|
|
|
void print();
|
|
|
|
void renderCoord();
|
2008-07-31 00:51:39 +02:00
|
|
|
Punkt3D getPos();
|
2008-06-08 14:09:56 +02:00
|
|
|
|
|
|
|
~GLCamera();
|
|
|
|
};
|
|
|
|
|
2008-08-10 17:14:54 +02:00
|
|
|
} // namespace segl {
|
|
|
|
|
2008-06-08 14:09:56 +02:00
|
|
|
#endif
|