libsegl/glcamera.h

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#ifndef __GLCAMERA_H
#define __GLCAMERA_H
#include <iostream>
#include <SDL.h>
#include <SDL_opengl.h>
#include "rotationsmatrix.h"
#include "emath_opengl.h"
#include "punkt3d.h"
namespace segl {
class GLCamera {
private:
Punkt3D std_dir;
Punkt3D std_norm;
Punkt3D pos;
Punkt3D norm;
Punkt3D dir; // normalisiert
float rotx;
float roty;
bool doupdate;
float mpersec;
float apersec;
Rotationsmatrix rotmatX;
Rotationsmatrix rotmatY;
void updateVectors();
public:
GLCamera();
// GLCamera(Punkt3d
void setCamera();
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void setPosDirNorm(Punkt3D p, Punkt3D D, Punkt3D n);
// Std Move
void moveForward(float sec);
void moveBackward(float sec);
void moveLeft(float sec);
void moveRight(float sec);
void rotateLeft(float sec);
void rotateRight(float sec);
void rotateUp(float sec);
void rotateDown(float sec);
void handleKeys(float sec);
float getXrot();
float getYrot();
void print();
void renderCoord();
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Punkt3D getPos();
~GLCamera();
};
} // namespace segl {
#endif